Instead of keeping horse eggs in lucky voting, change them to something else bi-monthly, every six months, or every new year (any time frame, really - just don't keep it horses permanently). One good reason why? Voting has gone down (which I find most notable with our ranks on voting sites), so creating new interest in voting would be beneficial. As well, this will increase their rarity/desire and price, while bringing a new egg in, like cats (ocelots) or dogs (wolves). All the stuff with horses would stay the same with whatever egg takes the horse egg place - immunity, no breeding, etc. Therefore, there would be no increase/decrease difference in entities/mobs in the main world. It's simply removing horse eggs from voting, and putting a different egg in its place. So, if there was some type of rotation with different eggs, every now-and-again those eggs will not only have increased rarity/desire and price, they will bring "more" market(s) and money flow. As well, it will keep people motivated to vote. Because as it currently stands, people do not vote for horse eggs anymore, as they are quite "common" and boring now. Main issue is, if there was wolf eggs, wolves would attack people. I don't know if that could be disabled or canceled out. However, there are ocelots (they just sit on chests and scare creepers), squid (very questionable, as they don't live very well), pigs (ride them - no profit from things like milk, eggs, or wool), maybe villagers, etc.
Moofink that is a brilliant idea. I would say Wolves, Ocelots, Pigs. If you want to kill your pig... thats on you. The Villagers used to be part of the mining world area, I'm hoping that gets readded. Wait... why would wolves attack people? Wolves are generally nice unless someone hits their owner or them.
I like this idea, but I think it should be random at all times -- though I do see that if it were planned monthly, prices of other animal eggs can rise and fall more efficiently market wise so that is intelligent I guess. Wait, so I guess I'm from the neutral planet?
I feel that the eggs should be random at all times, which would increase the rarity of receiving specific ones. As for what should be spawnable. I also feel that all passive mobs and normal aggressive mobs (but only if they are able to be passive) should be able to acquired. I'm just picturing people opening up zoo's to display their mobs.
I disagree with random i think one.say 2 weeks or so its a wolf then ts a ocelot then a horse ect. No changes needed original post is oerfect i would +1 if i could (tapa talk)
Arguably no more than the horses that are already being spawned at the same rate. And the horses are immortal, these animals might not be.
It would be pretty cool if I could have a cat instead of a horse in my house. I also killed someones cat before on accident. xD
I really like this idea. I would like some animals to be more common, like pigs coming from "lucky" and wolves coming from "very lucky"..... You get the point. +1
Ah, thats where I disagree. I don't think we should have additional mob chances thrown in. By that I mean, by adding multiple 'lucky' chances to get a mob egg we are adding more entities. The more entities there are, the more lag. Frankly, I already saw this becoming an issue with horses. I am worried that eventually Andrew will have to do a mass horse butcher. Adding more opportunities for mobs to enter our world increases the chances of that having to happen sooner.
It will take more then this to get me to actually vote, but +1 I guess, although the animals would have to be immortal.
I think this would be great. It should switch every 3 months to a new animal and they should all be immortal. I think this would be much better then having a random animal selected. You could know the approx time-frame the animal was obtainable and it would make the old animals actually unobtainable. The old animals would increase in value and become collectors Items. Similar to Party Hats in old runescape.
If it changed to pigs, chickens or cows they shouldn't be immortal. Dogs and cats I suppose, but getting them stolen is basically the same as having them killed off. Just keep them protected.
I heard someone suggested this, and I just not found it. Great suggestion and it would be very helpful. +1