[Suggestion] No-Kit Chances

Discussion in 'Suggestions' started by miner1975, Jan 11, 2015.

  1. miner1975

    miner1975 є¢σмαѕтєя
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    Suggestion:
    I'll make it short n' simple. Increase the chances of a no kit SG game. Id love to see 1/2
    EDIT
    it would be great to keep no-kit games double-earnings.

    Reason:
    It would calm everyone down, make sg more enjoyable, and encourage new players to stay.

    Any Other Information:
    Nope

    Link To This Plugin:
     
    #1 miner1975, Jan 11, 2015
    Last edited: Jan 12, 2015
  2. weatherryan

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    I would say continue to make it more often like go to 1/6 or 1/5 and see how that goes maybe leave it or maybe make it 1/4
     
  3. Epicmiti

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    The thing is, when we still had eight SG maps that was when the 1/8 chance of a no-kit SG was implemented, and they did 1/8 of a chance because there was eight maps, but now there's only four SG maps. I think it should be 1/4 of a chance, because we only have four SG maps instead of eight maps now. Either that, or 2/4 of a chance, etc, etc.
    Anyways, I think this would be a great addition - if it were implemented.
    +1
     
  4. Monchy93

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    I bet this will be implemented in a few weeks. :p +1
     
  5. Falconaire

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    Frankly, I'll support anything that makes SG more fair in any way. I'd happily play a fair game of SG even if it means I can't use my kits.
     
  6. Vintage_Gamer

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    I would say a 1 in 4 chance. As there is currently 4 arenas.
    I am also agreeing with @Falconaire here, I support anything to make SG enjoyable!
     
  7. RaginDevonian

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    +1 I'd rather 1/2 but 1/4 is something I can settle with. :)


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  8. Dr_Dragon_Slayer

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    +1

    Yes please! Then new players will have a 3/4 chance of leaving instead of a 7/8 chance! Yipee!
     
  9. Exile1999

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    Here's my problem with this. I hate kit free games, not because I can't win... but rather because of LOOONNGGG games. I play with hunter so much, its hard for me to play without it. Also, I know I'm being selfish, but I'm not willing to give up 1 out of 4 of my games. Sorry, but -1.

    p.s. I would be fine with this if kit free earnings were permanently doubled. Like, even after double earnings end.
     
  10. miner1975

    miner1975 є¢σмαѕтєя
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    I like you're double the earnings idea. Editing thread
     
  11. RazorRimz

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    Mods said try out 1/8 before suggesting to increase chances. We've tried it out and we can all agree that there aren't enough no kit SG games.
    +1
     
    #11 RazorRimz, Jan 12, 2015
    Last edited: Jan 31, 2015
  12. Dr_Dragon_Slayer

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    I'm pretty sure we have some of the fastest survival games out there.

    The games, in my opinion, shouldn't have so much profit gain as it has today. Back when it was first added, I remember playing and having fun, then getting a few hundred dollars at the end of it. But that was over a time period of fifteen to thirty minutes... with full arenas! You can't put a price on fun with your buddies. I'm soo sorry you can't kill new players anymore. I apologize if your new player grinding system is now gone. I'm sorry you can't get rid of new players. Back then, it required skill to play the game. Now? It's whoever has spent the most money.

    I bet a lot of the hard-core new player killers (Kitters) don't even have fun in SG anymore. It's become a job for them. A task. That's incredibly boring.

    People wonder why we keep losing players. People think, "Oh you don't know anything." I do know. And not to get off topic here, but a hub won't help with this situation at all. Sure, you kitters can run a muck killing more new players with unfair advantages, but hey you paid for them right? Those new players will learn you have to donate for it, then BAM! Leaving server! Done. Gonezo.

    I don't want SG to be pay2win. I want it to be play2win.
     
  13. UnitedStates2

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    +1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    AWESOME IDEA!
    [​IMG]
     
  14. oreo1227

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    I do enjoy a good kit free fight at times. I feel they don't happen enough. I think 1/4 as 4 arenas sounds fair in my opinion. Interesting idea, +1.
     
  15. minecraftninja05

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    Maybe after 30mins if there's no winner to spawn a compass into the remaining users inventory so no kit games take less time? Just an idea
     
    #15 minecraftninja05, Jan 12, 2015
    Last edited: Jan 12, 2015
  16. FlyingIsOP

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    2/4 is the same as 1/2
     
  17. RaginDevonian

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    I suggest a better death match system to go along with the increase chance for kit free. Like 3 tributes left and a death match counter starts with 30 seconds. Now this timer involves no tp to spawn. And then after the 30 seconds you get warped to spawn and have another 10 seconds to get your position and strategy figured out. It also shouldn't kill your hunger. Add lighting to keep people at spawn. Because if the hunger drain is to make people stay and fight because they can't run, well, it doesn't work. Each game should have a time cap. 20 minutes. 10 minutes= chest refill. 20 minutes= auto death match. Not matter how many tributes. And after a tribute dies in death match, it shouldn't warp you back to the pedestal


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    #17 RaginDevonian, Jan 13, 2015
    Last edited: Jan 13, 2015
  18. matrix_rep

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    I think 1/4 chance is good even though right now it seems like 1/2 a chance....
     
  19. OtterInAOnesie

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    I dont think 1/4 because it would be to often, maybe 1/7 a chance? I dont wanna be the guy who everyone hates now xD
     
  20. RaginDevonian

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    1/7 isnt really that much of a change.
    I would love to see 1/2
     
    #20 RaginDevonian, Jan 25, 2015
    Last edited: Jan 25, 2015