Minecraft Name: AgentHare Suggestion: Add a new part of kits that only allows you to use a certain amount of kits a game depending on what type you bought Reason: So it isn't always common to get massacred by MIQ, Buffer and Spy Any Other Information: Option A: Regular kit w/ different weapon- 1 per game Scavenger- 1 per game with regular kit Kits + - Able to use 2 kits per game Kits ++ Able to use infinite kits per game Option B: Regular kit w/ different weapon- 2 per game Kits + - Able to use 2 kits per game (you get no wait time) Kits ++ - Able to use infinite kits per game Note that you can still mash them together If you have CC+ you can use it with regular Buffer, and if you have MIQ ++ you can use spy + as well. Some arguments I will probably get: "I want variety ))))):" Keep telling yourself that. "I paid for an advantage!!" You still get it. "-1" why? Link To This Plugin:
I cannot see this helping with anything. People bought their donations for a reason, they should not be limited with new donations to be bought.
Making it so that I can only use 1 kit per game is setting a limitation on the number of kits I may use per game. Just a heads up, I bought my donations so I could use them as a combination to win the Survival Games more often. This was my own strategical move and would then not be possible unless i bought the (++) kits in this scenario.
I know you may think it's unfair players can use multiple kits per game, however they did pay real money for their vastly superior load outs. I don't support limiting kits people pay for sorry so -1
Why do you not support it? You pay real money to the federal government yet you still have to pay to get into national parks.
You don't have to pay your taxes a second time though. I'm on the fence about this to be honest. Haven't seen a convincing argument on either side.
Before I could formulate a proper response I need clarification on something. Lets say the following are my kits: SaF, Miq, CC++, Ep, Pf+, Grnd+, Spy++, Brf++. Does this mean 1) I can only use 1 Regular Kit, 2 + kits, and all of my ++ kits? ie: For that match I am allowed to use Miq, Pf+, Grnd+, CC++, Spy++, and Bfr++. OR does this mean that Since I have at least 1 ++ kit I can use all of my kits? In which case, Players who donated for the regular version of all kits get only 1 kit per round? Further then anyone who donated for 4 regular kits and a ++ kit gets to use them all? Let me be honest here, I don't seem this system as working at the moment. I think it might overcomplicate the code for 1. Secondly, it appears like it discourages donating for a large number of kits. At that point, why donate for ANY regular kits. Find the the perfect load out for you and donate for ++ version. Personally, what I have done on occasion is buy a regular version of a kit, try it with my other kits, if I like it, I donate for the + or ++ version. Finally, here is my last note on this. Would you be happy if you donated for Fly to Fly in the aether and then Andrew decided to move that to Fly+?. What about pyro? Would you be happy if you donated for Pyro to place lava and then a month or so later Andrew decided to make it so only Pyro+ people could use lava in the main world? Changing features in a drastically negative fashion is never a good idea.
this is correct I can see what you're saying but from what I see when I play SG this is what everyone does: Would you be happy if you were excited for SG than a few months later you had no chance of winning? Would you be happy if you had someone invisible attacking you that does 7 hearts of damage? Imagine SG as the feature and kits as the change. My goal is to try to think of a way to nerf kits without nerfing themselves that isn't too awful.. SG could be a great advertiser (more new players means more new players in the future who donate to the server) but sadly users leave due to frustration kits can cause. I would enjoy a simple test in the promotion cycle. It goes Sender > Message > Receiver > Feedback Personally, I would like to see if for one month we looked at how many people joined when our advertisement for the server is "Survival Games!" and then one month later see the response when the advertisement is changed to "Kit Survival Games!"
I think at this point that it is clear we have an ideological disagreement. If you consider the SG as the feature and the Kits as a change, then you are missing the main point of this argument. SG is a server feature. Kits are a donation feature. Donations are the blood of this server. They are the life force. Kits are now a critical part of that life force. Perhaps, if we had done this previously, it would have worked out. But the fact is the quote above doesn't mean the same thing. You are excited for SG, thats lovely, but you didn't pay IRL money to use it. I've been a non donating SGer before. I have won matches without kits. I have died at the hands of buffer and spy and many other kits. I understand the frustration. But, your frustration is the same frustration you might feel playing a free online game that is really tough. My way of handling a hard game is to reconsider my tactics. Kitters can be killed. Kitters are not immortal and they do not always win. But comparing my question to yours, there is a fatal flaw, this is not something you are simply happy about. You were happy that SG was here which is a free to play game. ECC is a free to play game. Why is it free to play? Because people donate to the server to keep it that way. Yes SG is basically at a point where it is pay to win, but not for the reasons portrayed in these suggestions. It is pay to win because those who haven't paid are not really coming up with solutions. In the main world. You have 2 people. One person is building a building much faster than the other because they have fly. Does the 2nd person figure out a way how to cripple the /fly command, or do they figure out a way to make do? The best example of how this can be done is the Olympics. During the Olympic PvP contest we had several different groups step into the arena. Several of them had full Mcmmo stats for PvP. The opposing team, realizing they were out matched physically, went to different tactics. The winners of those PvP Matches were not the over powered people, but the tactical and smart people who recognized their disadvantage and reconsidered their plans. At this point I'm just blurting words out on a paper, but I would like what was just stated to be considered.
@Revanrose6 What is your tactical solution to someone who does 7 hearts of damage and is invisible? how about when there are 3 of these people who do the same and at once? I was happy SG was a game I could play when I was bored, to give me something to do. Sadly I don't even stand a chance anymore so ECC is now extremely boring and we aren't getting as many members are we are used to. When it comes to things meant to be fun, I really wish it would stayed equal and fair. Unequal things are fun for the few, eventually get boring for the few while the other side rarely has fun.
What exactly is the point to this suggestion? To give non-kitters an advantage? I don't see this happening. -1
That "person" did not. I read it. You're limiting the amount of kits my friend. Unless you have "++" kits, it's inhibiting the amount of kits allowed per game. I read the suggestion, don't accuse me of anything like that.
@AgentHare, answer me this. 1.) Besides limiting donations already paid for, what is the point of this suggestion? 2.) Why would anyone like the idea of limiting yourself? 3.) What inspired this suggestion?
We combined the kits so that they are used in a strategy, if you hate that, make up your own strategy to take us down.
As a person with 5 + kits and the other 5 ++ kits, and thus wouldn't really be affected by this suggestion if implemented, I very highly disagree with it due to the fact that all the kits already have a cooldown on them that somewhat limits their availability. Someone with only normal kits is already kinda limited to the number of kits they can use per game, unless they're only playing 1 game per half hour or decide to no-kit it the rest of the games. As such, I personally don't see the point of limiting the lower tiers because they're already limited by their cooldowns and people with the lower tier kits already have to make the strategic decisions of "do I go all in this game, next game? I'll just use this kit this game because this one comes up next game" etc. etc. (Source: I used to have to rotate kits myself, especially armour kits)
The main reason why i joined this server was the fact that it wasn't centered around PvP (i.e. ambushes in the wild while someone is mining, farming, etc.) But I have to say that the SG's are really fun. Even though I know I can't win (because I am absolutely horrid at PvP) I still enjoy it. I think there are a lot of different things on this server that might seem unfair but it shouldn't hinder how much "fun" you have! If you're not happy with the current situation you can try changing it, like with this suggestion, or just straight up not do it. There's a reason why i don't do lotto often too and that's because people with a lot of money have an advantage over those who don't. This isn't to say that the odds are zero especially when you see ridiculous one ticket wins, like by Reavnrose6 at the tax back lotto. Basically your chances aren't zero and maybe you can find happiness in just that fact that, if you win without any kits, that just goes to show how good you really are. Of course you could always do the opposite and generate enough ECD or USD to buy the donation kits yourself and be on equal footing with everyone you're frustrated with right now. I haven't had a single win in SG yet but one day maybe I will. Good luck to you too, AgentHare!