In Game Name: JdawgerWhat part of EcoCityCraft is this suggestion for: All Main ServersShort title for your suggestion: Town Biome ChangeWhat are you suggesting: Allow the changing of town biomes for an ECD fee In general, the bare minimum that I am suggestion that you can only change the biome for the WHOLE town, but ideally, if we can select regions within a town (whether that is with plots or signs), that would be cool, but for admin sake, if it the whole town, that's fine too. And if I can be so bold, [if possible] make other dimension biomes like the nether and end biomes possible too for a higher ECD price, or even the cave biomes for the surface.Why is this a good addition for EcoCityCraft?: Mojang has been absolutely killing it with ambience on biomes, with so many biomes having unique particles, haze, skies, precipitation (or lack there of), grass colors, and properties for play [their most recent one, the Pale Garden, is absolutely beautiful in its own, creepy way). I know that as of recent, we are trying to push more creativity with towns/building ever since the new mini-map came out (Clar even said that's the reason blockshop got expanded & prices changed to be more build-friendly). In skyblock, there is a biome changer for your islands, and I know that in one of my old world files for a past build project (that I will be eventually porting to ECC), there is a custom circle in the overworld that is a jungle biome whereas past that is an end dimension, so it is possible in terms of vanilla. In short, this would be a great idea for ECC as we want people to be more creative with their towns & builds. I know in the past someone loosely suggested it and it was denied (don't remember why), so thus why I suggest making this an application that costs ECD, that way we can also take some ECD out of the market too.Other information: For context, this is a part of ECCMuseum, of which the whole five towns (at the time) were WorldEdited in from the old world prior to the 2021 map reset, full landscape and all. ECCMuseum is placed within ~90% jungle-type biomes, but there are some smaller biomes (like river and forest biomes) that are within the town too that give a weird color/precipitation change due to a different biome type. This image shows a river biome that intersects through the town, which obviously used to be a river before the ECCMuseum town was pasted in from the old map. Using the Programmer Texture Pack (as shown in the screenshot, but is also the case with the true default texture pack), it looks kind of bad with the lush green colors of the jungle and the mooted color of what used to be a river (and is still a river biome according to the world) Plugin or custom addition: One suggestion per form: I Understand.
should have just pasted into a jungle biome then. creating more work for an already stretched admin team for convenience... -1
I did paste it in a jungle biome; look at the screenshot and read the description please. I said that I pasted ECCMuseum, which was five town WE placements at the time (it's 9 now) in an area that is 90% jungle total across all nine towns. The only areas that aren't is a river biome that went through the jungle area & one little forest area in the corner of one of the towns (which has a different color grass). I used it as an example as it is the best one onhand. A significant amount of towns on ECC will suffer from more than one biome within the town, especially when ~40% of the rising map is water-type biomes and there are thousands of towns on land. Look at the ECC map and you'll see how many diverse biomes are across it in reference to a 200x200 town Also, in terms of "more work for the Admin team," it really depends on what staff does the apps (if we even have apps for these as, like I said earlier, we can change the biomes of our protected island area in skyblock ourselves. If it's too much work for the admin team, then just let the players do it with towncontrol or something. But in reality, since this will most likely be something GA's at the very least would be doing, it's not really too much more work. Most people will prob change the biome once in a town (assuming it's a full-town biome change). Sure, there will probably be a lot of apps in the first week, but once everyone is happy with their biomes, I doubt there will be a lot of them for GA+ to be overwhelmed
Just a bit of technical background: Biomes are 4x4x4 cubes, so we probably wouldn't be able to exactly set them according to town borders. But it's close enough, I suppose.