In Game Name:
AusroonaWhat part of EcoCityCraft is this suggestion for:
All Main ServersShort title for your suggestion:
Upgradeable Magic tools - WITHDRAWNWhat are you suggesting:
Remove all secondary perks from magic tools (auto replant, auto collect, xp bonus). Why? Magic tools in partnership with boosts have created super OP packages.Why is this a good addition for EcoCityCraft?:
To replace this i suggest we implement customization of magic tools through a custom upgrade crate. This crate will award tokens to upgrade magic tools with a maximum of 3 perks. some of the perks i've thought up are:
Smelt - Auto smelt items mined with magic pick
Autocollect - If you choose not to boost items and would rather a tool do it.
Replant - for axes and hoes.
Auto condense - will auto condense condensable items such as iron, copper, gold on magic pick. Wheat -> hay bale if applied to hoe.
Durabilty - for those who loan out tools, they never have to worry about breaking. (whether this be infinite or doubled, tripled, etc)
Double drop - Increases chance of double drops from any item mined, chopped, farmed, killed, etc.
Increased xp - Double, triple, quadruple xp from ores on a pick, mobs on a sword/axe, sculk on a hoe, etc.
radius - increased mining radius to 3x3x1
I understand most of these perks have been on magic tools since their inception. But this will move people back to owning magic tools instead of the mythic counterpart and it will also allow players to choose what they want their tools to do, especially the magic pick. for example if one were to add smelt, condense and xp, they would forfeit the ability to get double drops. or on the other hand if they chose double drops, auto collect and xp, they would not get auto condense or smelt. Other information:
I know others are going to shoot this down saying "great. Another way for Andrew to take our money". I see this as a way of limiting the potential OP nature that it could bring to the server if accepted.Plugin or custom addition:
Some sort of custom enchant plugin or custom addition. I'm not sureOne suggestion per form:
I Understand.
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Tbh, what this is suggesting can easily be obtained with boost (w/ a suggestion) and doesn't require another crate (especially since most of what you suggested would mostly/only benefit a magic pick) or are moot due to what the tool already offers/what features we already have.
To be more specific:
If it is to increase fortune level, I will state that again, this seems like it would only really benefit the mpick, which is already at Fortune IV for L3
If this is solely for double drops, I am taking this as the first tier has 25% double drops and tier four has 100% chance of double drops. A 25% chance of double drops is already pushing it, especially since mining is already considered one of, if not the best sources of ECD given the boosted items we currently have. Anything past that is a hard no as it will severely inflate the economy IMO.
Long story short, big -1 as what is currently suggested is already possible with magic tools, very much moot, would not work with all tools (with a majority really only benefiting one tool [the mpick]), and/or will be economy breakers IMO
Also side note, we had something called God Tools in the past and some of the "crate" benefits share the same name as vanilla enchantments, so it might get confusing for people. I was sort of confused what was being suggested for some for the latter. -
For that reason alone, I disagree with half of the new suggested stuff, so I'll stick to the ones that aren't on magic tools already
We have to remember that if we remove all magic from the magic tools, they are just star tools; magic tools are just star tools in terms of enchantments, just with an added special feature (the magic) to make them better. This revamped suggestion I disagree with even more than what was originally proposed as it is just removing magic tools and adding the ability to make star tools magic tools with a new crate. This is also not to mention that the mythic sword would be a mess.
So in conclusion, huge -1 overall because it is overcomplicating magic tools (with one or two more additional perks that would, again, work better with a new magic tool or a boost suggestion for a current tool) and will add so much more work on Clar and the admin team. If we didn't already have magic tools for well over five years and have lots of them out there, then this would be a pretty decent suggestion for creating magic tools, but it's suggested way too late for it to work. -
I appreciate the insight. true, it would make magics practically worthless. the only reason I even suggested it is because of the backward and forward between our suggestions as to what boosts on a pick should do.
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(for all we know, Clar/Andrew could pick and choose aspects of each for the three-tiers of boosts for the pick)