So I had this idea, which I will probably implement into one of my town, of building a scavenger hunt casino game. Like a casino game there would be a dispenser with 9 different colors of wool. But the wool colors would be linked to a different item (or multiple items) and the goal would be to get that item within 1day, and receive 2x the bet amount. The buy-in would be something like 2k, and then the dispenser drops a piece of wool. There would also be a time limit to how long each player has to collect the item(s). For this example, I will be using 1 day. If the wool was brown, all that is needed is to collect (and put into a locked chest at the casino) a piece of dirt. If a piece of dirt is collected within 1 day, the player get 4k. But if they fail to collect a piece of dirt, they receive nothing. If the wool was green, the player would need to collect (and put into a locked chest at the casino) 100 chorus flowers, if collected, player gets 4k, if not, nothing. There could also be higher prizes at higher bets, ith maybe a piece of bedrock, or a star pick as max prizes. Please let me know if you see any problems with this idea, or have any questions. Also I thought of this at 3am at night, so dont judge me from this, I get really weird thoughts as I'm trying to go to sleep. (Last night they were "what to do in case of a bear attack")