?

What are your top 3 ideas?

  1. Limit kits to 1 attack kit and 2 support kits per Match.

    34.8%
  2. Reduce the potions of Strength and invisibility to 30 seconds, but give 2 of the potions instead.

    26.1%
  3. Nerf Splash potions of Healing II to Healing I in Buffer

    13.0%
  4. Split buffer into kit Buffer and kit Power.

    17.4%
  5. Split ElementalPunch into Elemental and Punch.

    4.3%
  6. Remove all bows except the Infinity I bow from the attack kits.

    10.9%
  7. I like all the ideas!

    32.6%
  8. I don't like any of the ideas.

    30.4%
Multiple votes are allowed.
  1. RaginDevonian Pro Pokemon Player
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    1) Add a kit free arena
    2) Those who want it, play it.
    3) If the kit free arena is ingame, you have to play the others
    4) Everyone wins. You can farm your noobs and they can at least have a chance of staying with us

    I like the ideas, expect for taking the bows from your "attack group" kits.
     
    #41 RaginDevonian, Jun 21, 2015
    Last edited: Jun 21, 2015
  2. jwpwns ECC Sponsor
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    Make a few no kit arenas its simple problem solved its not hard those who want to kit kit those who dont dont..... this is really the only solution that will make more people wanna play sg every single builder i see join get pissed and stop playing because of kits.
     
    #42 jwpwns, Jun 21, 2015
    Last edited: Jun 21, 2015
  3. block_crusher Prestige 6, Ex-Ecolegend, $ EcoLeader $
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    I have a few issues with these ideas.

    Splitting the kits up sounds okay in theory. But I do not like the idea of having to spawn even more kits than I already have to spawn currently.

    In addition to this My hunter kit (which I paid $75 for) will become useless if I can only use 2 kits per game.

    -1
     
  4. goblizz The One and Only
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    It won't become useless, just requires a decision between potions or a compass. Forces kitters to make wise decisions based on their environement and other users in the game.
     
    #44 goblizz, Jun 21, 2015
    Last edited: Jun 21, 2015
  5. block_crusher Prestige 6, Ex-Ecolegend, $ EcoLeader $
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    I am not going to pick a compass over potions when everyone else has them.
     
  6. goblizz The One and Only
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    But then no one has a compass, so you know exactly where everyone is while you wait them out ;)

    I still support the idea of kit splitting and limiting.
     
    #46 goblizz, Jun 21, 2015
    Last edited: Jun 21, 2015
  7. JamieSinn Retired Lead Administrator/Developer
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    I like this, it's a good suggestion, but may not be something for now considering we recently just nerfed buffer.
     
  8. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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  9. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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  10. LordFifth Builder
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    I think that kits are good for tehe conomy because they cost a lot of money and keep the server up while it makes older players happy and therefore I do not think that they should be changed. -1
     
  11. nitro172 Builder
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    Keeping older players happy is a great way to ruin something. There's a reason banks, hair salons, dentistry offices and many other enterprises offer sign up offers. They get people to join them. To keep ecocitycraft growing and thriving you need new players. Builders are the backbone of this server however now kits don't seem to be as much of a problem now though. Anyway, keeping new players on the server should be the number one focus of a server though
     
  12. miner1975 є¢σмαѕтєя
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    Um, no, it's not... however not paying any attention to new players is a good way to ruin something. It's kinda like an economy. You need balance. Satisfy the new people, disregard the old members, and you will never have any lasting users. Do the opposite and satisfy the old and not the new and you get the same effect just reversed. And I don't think kits are the sole reason why people never stay here.
     
  13. Imaginex Living in a Daydream
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    I like the idea of limiting the amount of kits one can have in the game, and splitting them up into attack/support. IDK how this would be implemented (since I don't code XD ) but it indirectly nerfs kits and makes users pick and chose more carefully
     
  14. FuryFudge IDK ask Fury
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    +1. Something needs to be done about the over-poweredness of kits.
     
  15. nitro172 Builder
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    Yea I did word it incorrectly. I was just trying to get the point across that we need to keep newer players coming into the server. Doing that involves reducing things that piss them off before they get the idea of a economy server. Getting completely destroyed by overpowered sg kits will do just that to them.