1. knears2000 Builder
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    Feel free to discuss any changes or ideas against changes in SG that you would like to see implemented on ECC!

    Peace

    knears
     
  2. UnitedStates2 Builder
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    Nu moar kits!
     
  3. gunnerx1 Builder
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    The change that I would like to see with SG is the kits. I personally thinks it's unfair that a kit user basically has a 95% chance of winning every time in SG. So why even play SG if your not a kit user? I suggest that kits should be more limited in the time you use them or just get rid of them completely. The people with kits will probably disagree with me because they already spent their money on it. I think removing kits or limiting more time with them would make SG more fun and everybody would have a chance at winning SG.
     
  4. stoler202 Builder
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    -1
     
  5. stoler202 Builder
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    The point IS to remove the chance of beating a kitter.
     
  6. knears2000 Builder
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    Why is that exactly? That seems awfully unfair if you have to pay so much to win, right?
     
  7. stoler202 Builder
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    Then whats the damn point? I pay to get the win, paying big is alright as long as i get my winning.
     
  8. knears2000 Builder
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    But isn't that unethical and unfair having to pay to win?
     
    #8 knears2000, Feb 17, 2015
    Last edited: Feb 17, 2015
  9. stoler202 Builder
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    who cares!
     
  10. knears2000 Builder
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    The community that wants to not have to drop $500 to have fun.
     
  11. stoler202 Builder
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    It isnt 500$ for reasonable kits and money can buy anything. Sorry community, you are off the line.
     
  12. knears2000 Builder
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    You're clearly radical on this. The community is the only reason why ECC has gotten to where it has. Without the community, ECC would be nothing. $500 is irrational and unfair. SG takes skill to win, not how many times you can click a sword. You clearly have to background in your arguments.
     
  13. gunnerx1 Builder
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    SG shouldn't have kits at all. People get kits to earn more eco dollars in game. If you want to spend your real life money to get eco dollars just use the ECC store where you can trade your money for eco dollars or sell donation features to gain even more money. And just to let you know money can't buy you happiness :stop:
     
  14. jpk16 Builder
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    The number of kits used, should be proportional to the amount of money they can earn.

    No kit = 100% earnings, 1 kit = 80%, 2 kits = 60%, 3 kits = 40%, 4 or more kits = 25%, etc (or whatever percentages you want). SG points would stay the same, this would only effect the money part.

    The less kits you use makes it harder to win but, you will make more money. Will show who is good with just the basics. Just an idea I've had.
     
    #14 jpk16, Feb 17, 2015
    Last edited: Feb 17, 2015
  15. BuyLowSeIIHigh Builder
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    I will be going against the current here.

    It is quite obvious that the developers are not interested at all in nerfing kits, making a kit-free arena or in any way reduce the effectiveness of kits. Actually it seems the opposite to me, and I pay attention,- they are trying to solve the issue of low activity in SG by nerfing the alternative ways of making dough. So that we have nothing else to do than SG and eventually buy kits.

    Now if this is really the way we are heading, and ECC will soon to be known as SCC, then I would suggest to speed up the process by lowering kit prices. And maybe even offering a free useless kit to every new Resident. It will be far more effective than the current methods, or suggestions. I wont go into details.

    /sarc

    So the point is, when you introduce any other suggestion, that has a chance of creating inflation in ECC, it is being flushed down the toilet saying that it kills the economy. But the inflation created with kits, and the inflation created by the 'end of year' event that some of the SG prizes are STILL double... ? No, that inflation is not a problem!
     
  16. stoler202 Builder
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    If i spend money one ECD i get them once, if i buy kits i can have an general income.