Dismiss inactive regions

Discussion in 'Suggestions' started by Expipiplusone, Aug 17, 2016.

  1. Expipiplusone

    Expipiplusone Builder
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    • Minecraft Name:
      • Expipiplusone
    • Suggestion:
      • Dismiss regions whose owners (both official owner and all legal owners) are permabanned or inactive for more than 1 year.
      • [EDIT]: This is a work in progress, please read the whole discussion before judging, as I might alter the suggestion a bit following useful remarks!
    • Reason:
      • Ghost towns are a huge waste of land and, if there's no reason for a region boundary, then there should be no region boundary!
    • Other Information[/b]:
      • Yes, if someone wants the land inside inactive region A, I guess they could claim it (if they have a claim available), but what if they want to create a region B that overlaps A but is not identical, both in size and absolute position? An obvious example is if you want to expand your nation on the side of your current towns, but there's another region on the way, that you never consented to because it's more than 15 blocks away, but which is still much less than 200 or 100 blocks away:
        • one thing is if that's an active region: ok, no way, I get it, I'll change my plans;
        • but why on Earth should an inactive wasteland prevent the expansion of an active nation?
      • Currently, there's just no way to overcome this problem: at least, none that I know of.
    • Link To This Plugin/Is this a custom addition?:
      • No plugin, just a change in policy.
    Even in case this couldn't be implemented for any insurmountable reason that I know nothing of, please don't lock this right off anyway, because maybe with some discussion we could find an alternative that would still solve the problem and could also be implemented instead. Thank you :)
     
    #1 Expipiplusone, Aug 17, 2016
    Last edited: Aug 18, 2016
  2. Nicit6

    Nicit6 N6
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    Oh god does this mean Clar and I have to spend hours manually going through and removing inactive towns every day/month/week? Because that's what this sounds like.

    I'm extremely against this simply because I don't like the idea of "oh whoops you were gone too long all your stuff is gone". With claims we give a warning when a claim is filed, with an automatic process we could do no such thing.

    These requirements are as well, far too lenient. The criteria for this should include not only every single owner, but every single member as well, as it would really suck to be living with an inactive owner (which some would do because, why not) and then poof, the protection over all of your stuff is gone.

    Not to mention the potential issues this could cause with town features for that town suddenly being, you know, in the wild.
     
  3. xX3PICREBELXx

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    https://www.ecocitycraft.com/forum/threads/cleanup-policy-future-update.140571/ Unlocking everyone's chests with no warning even if they were in a town where one of the owners was still active?
    [​IMG]
     
  4. Expipiplusone

    Expipiplusone Builder
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    Both good points. But both would be easily solved making it not automatic: an app from a Mayor+ could be required, for instance. Maybe only people owning towns within 215 blocks from the inactive town could be allowed to make such a request. It could also cost ECDs: hell, I would even pay 100k to get rid of such a nuisance!

    The same could be said for people being evicted from a recently claimed town: in that case, the new owner just has to make an eviction notice a few days before. If that is acceptable, then a prior notice should be acceptable in this case as well. They wouldn't even have to remove their locks, as their property would now be in the wild (yes, grief-able, but no lwc-removal unless part of the area is later claimed with a new town creation).
    Also: I think it very unlikely for a town to have active members when all the owners are inactive, but if there still are, then that town must be pretty interesting and people would probably just try to claim it, rather than ask for it to be dismissed.

    Of course those would have to be removed as well, as there's no town anymore, but would it take really long? If so, maybe make it cost more?
     
    #4 Expipiplusone, Aug 17, 2016
    Last edited: Aug 17, 2016
  5. Nicit6

    Nicit6 N6
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    Yeah buuuuuuuut instead of making in app that will become the bane of my existence why not just do a really simple thing that solves your problem? Your points mainly revolve around fitting something into a nation, so why not just amend "Town Move" applications allowing towns to be resized and moved a reasonable distance. Sure you need to claim the town, but honestly the only way towns being removed would happen anyway is at the filing of an app by the official owner.

    As you've put forth this whole "town dismissing" thing isn't likely to happen, it's ultimately an extreme hassle and only benefits a few people in fringe circumstances.
     
  6. Expipiplusone

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    I thought of that, but I would have to keep the name of the region: name change will never be implemented because it would be a nightmare worse than this, so the "easiest" way (also for staff, I think) to have a town where I want with the name I want is to just delete the old mess and start from scratch. Or would a name change be less of a hassle?
    By the way, why was the town move option removed in the first place?
    And now that I think about that, I don't get why deleting a region would be the bane of your existence: wouldn't that be much much simpler than changing its boundaries or its name? I recall when I applied for President, the name of the town was mixed up with the name of the nation: when I pointed out the confusion, only Phys could solve the issue (she was the owner at the time) and she just deleted the region and made a new one, because it was much faster and simpler than changing the name.
     
    #6 Expipiplusone, Aug 17, 2016
    Last edited: Aug 17, 2016
  7. Nicit6

    Nicit6 N6
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    This causes pretty much all of the same issues as a town rename would. The system we have is simply not designed for towns to either completely vanish or change names.

    It hasn't been. Admittedly the requirements are a bit restrictive, but it exists and modifying it would be far easier than anything else.

    No, because the issues lie in making sure everything is done properly with respect to the residents, and ensuring town features are also all found and removed. What phys did then would be the same basic process to rename a town, and handling that kind of issue with a new town is easy, because we know a new town won't be very likely at all to have any features (and rarely even members), nor is it likely to have any contracts regarding it.
     
  8. Expipiplusone

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    Argh, it was under President+ and not Mayor+, that's why I couldn't find it anymore! (I knew I saw it somewhere a long time ago!)

    Ok, let's put aside the name and let's put aside the maximum distance as well: there's still no way to resize it, is there? It's still a big con.

    About town features, I don't understand: if the town has no features, then there's no trouble deleting it, like Phys did. But if it has warp, portals, pvp areas etc, then are those moved as well? And if they are not (as I imagine), what if their position is outside of the new boundaries? Even if the applicant is required to provide new boundaries that still include everything (but this is not written in the instructions), staff would still have to triple-check this before they proceed.
    I mean, I don't see how features can be a more serious issue when deleting a region than when moving it. I probably miss something, but I can't see.
     
  9. Cothromoir

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    This may sound incredibly stupid but can we just have town removes like town claims? This would remove the problem of nitic and clar having to manually remove every ghost town as well as following the same rules as a town claim so all owners have to be 6 months offline with an notification when the remove is filed.
     
    #9 Cothromoir, Aug 17, 2016
    Last edited: Aug 17, 2016
  10. kukelekuuk

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    I'd be quite upset if I came back from my permaban only to see all 8 of my towns gone, just straight up vanished into thin air. I don't think I would've even wanted to come back if all my shit was gone. LWC removed? That's fine, I can use region flags or just block the chests up to circumvent that.

    ECC, especially now, has to appeal to its existing playerbase. To keep those players playing, or even to have old people play again. (this happens more often than you might think.) But when people lose everything. And I mean literally everything; they won't have any items, no chests, no towns. Because it's all gone. Removed or taken. (I don't like town claims either, but it's a necessary evil to appeal to a broader demographic who want high-profile towns.)

    Those people aren't going to come back to ECC. They won't bother, because everything they've done and created on ECC would've been wiped clean. Fuck that.
     
  11. jwpwns

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    -10000 this is why we have town claims.
     
  12. OlympiansAreGods

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    -2000 People would come back from (this is an example), a tour in the military/army for a year, to find their favourite pastime has screwed them over after all their hard work? No thank you. I know a few people who are currently doing tours/ are busy with work and have not been able to get on for 1 year, and this would cause an uproar.
     
  13. Expipiplusone

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    I highlighted a major point in the suggestion, as it seems many didn't read it
     
  14. OlympiansAreGods

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    I certainly read it. And my opinion/view stands.
     
  15. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    The reason you're suggesting this is fine. What you're suggesting, however, is not. Town claims + town moves would be better.
     
  16. Expipiplusone

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    Then what about claims? Currently you can claim a towns only 6 months after the owner is inactive, half as much as the 1 year in my suggestion.
    However town claim + town move (as Nicit suggested) is not sufficient, for the reasons expressed in my replies: how would you solve those issues? If you think that what I'm trying to do could be done without implementing this suggestion, great! Tell me: how would you do that?
     
    #16 Expipiplusone, Aug 18, 2016
    Last edited: Aug 18, 2016
  17. OlympiansAreGods

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    And I disagree with being able to claim towns, I've claimed two towns, one for my friend and the other before I realised it affects people and wastes all their hard work.
     
    #17 OlympiansAreGods, Aug 18, 2016
    Last edited: Aug 18, 2016
  18. ClarinetPhoenix

    ClarinetPhoenix She does what she wants.
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    I really don't agree with this suggestion tbh. Other than it being a nightmare to manage for Nicit and myself I don't like the idea of it. It just feels /wrong/.
    Town Claims and Town Moves exist and can help circumvent this kind of issue. I also don't believe there should be any way to completely take over people's things so easily. Town Claims are already easy enough if you ask me. People just generally don't like it when they lose everything.
    There are ways to take over and move regions if they happen to be in your way. Yes, its a pain in the ass but I rather make it a pain in the ass and have every chance it won't work because then at least the original owner has some safeguard against losing part or in some cases all of their property.
    I'd be for possibly modifying the current rules for Town Moves over completely destroying regions. Town Moves can't be done unless you're the official owner anyway, and for that you'd still need to claim the town which complies with the current system in place.

    Also if a region was removed due to the owners/the land being inactive. What would be done with all the existing paperwork for the town? The applications, possible contracts? I'm not a fan of deleting applications. Especially since a lot of those would be rank-up applications and that kind of history is important. We would eventually have tons of applications floating around for which no town actually exists for them.
     
  19. AdmiralD

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    Unfortunately, there are times that a whole system that has been in place for years (modified recently for the community) cannot just be thrown out in order to satisfy the needs of just a couple of players.
    I really do hope you find a solution to your predicament without adding more difficulties for everyone involved, especially our already overworked staff.
     
  20. Expipiplusone

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    Argh, this is an extremely good point and I think it's stronger than all the previous remarks taken together :(

    Ok, I withdraw the suggestion (sigh) there's too many and too big issues that I didn't think of.
     
    #20 Expipiplusone, Aug 18, 2016
    Last edited: Aug 18, 2016