I've been surfing forum for a while and as many of you have noticed non-kitters and kitters seem to be at odds alot. So here is my suggestion to end to hostility feel free to comment as you wish. I personally feel the kitters have payed good money so they shouldn't be punished or penalized. But non-kitters do struggle though games against these vast superior opponents. suggestion- a set of Kitts that are accessible to everyone no matter what rank. However, these Kitts should cost eco dollars every time they are used. For example (this doesn't need to be an actual kit) - medic (potion of healing) -wood sword $2,000 eco. There could be a command /sg kits (Brings up a table with kits) (Clicks the kit) (- the $) (Use the kit) This seems fair. However I'd like more experienced sg users to possibly provide their opinions on this. Thanks ^~^ feel free to suggest kits if u agree
The point of kits is for the people who pay for them to have an advantage. There do not need to be any changes to the SG economy or system. If players can spend a few minutes "working" in-game and get some guaranteed gear, why would they donate? Also, ideas like these would be ridiculously difficult to code, especially considering the revenue they would bring to the server (none, and donations would also go down).
Honestly, I see how this could be a bad thing in some ways... But I do see potential. You gotta think if it is $2k per kit(or whatever) you won't make much money off it, if you make money at all. It is also taking money out of circulation. On top of that kits will still be bought how they are now for the incentive of making more money off the games.
I don't think it would take away from real money kits, but I don't think that a plain wood sword is worth $2000 per game
It would be hard to calculate the cost of kits like these versus how much the average user makes in SG... It could work, but I'm not sure there would be a good strength/price balance. However, maybe purchasable kits through applications. You pay a fairly medium-high amount of EcoDollars to get a unlimited-use kit (like the ones you donate for) with a medium-long cooldown. The kits would be "weaker" than donation kits - more of a minor kit like /kit vsg.
The problem remains that any boosts to common users will take away from donations. Users have been fine without "free" kits, and they don't need anything else.
I do not agree with this suggestion at all. For you see kit users pay a lot of money for their kits, whether it be Ecd or real life money. Adding this suggestion would devalue kits and make people feel like they have wasted their money. -1
-1 The whole point of kits is to fund the server. If you could buy kits with ECD/use, it would most likely lower the income of donations. There are simple solutions to this, and that solution is simply buy a kit.
I think there should be a lot of different kits and kit upgrades, and these should cost a lot of money. Ex: Soldier Kit: Teir1-wood sword, cost 10-20k Tier2-wood sword and leather helmet cost 15-25k Etc until stone sword/gold armor and then finally iron sword. EASY money dump and players get a little bit of the kit experience without paying real money. EDIT: these ecd kits should never be close to as good as IRL money kits, and you should not be able to donate for anything from actual kits (enchanted things).
Personally, I would never use 15-20k of my in-game money to get a sword and a helmet in SG, wood and leather at that. Maybe that's just me... I stand firm with no ECD kits.
Well, basically CC is a 90k kit, because with 90k you can buy CC from someone selling donation features. so, no.
Well I think if you liked SG enough, and you could not/didn't want to donate for kits, this would be a decent option. I do see where you're coming from however, because I would personally never buy this myself (extremely biased opinion though, I've spent over 200 usd on my kits) but I think others would. Prices could be lowered accordingly as well.
Donation features such as SG kits help the server run and I personally do not see the difference between what is suggested in the thread and, say, paying in game money for placing a set amount of water instead of donating for water feature with USD. Although the features/kits paid with USD would be superior, this would deter many users from purchasing donation features and, for this reason, I would have to -1 this suggestion.
As @gazinggod said, with enough EcoDollars, one could buy a real kit anyway. When it boils down to it, we can see three things: Changing SG features would not benefit normal players. Changing SG features would not benefit donors. Changing SG features would not benefit the server.
I think it would be interesting to add a per-use kit for ecd payment. Say you were thinking of getting buffer. You could test-drive it a little before you actually buy it. $2k per use also sounds good as a preliminary trial before buying a kit
What I'm hearing a lot of are players saying this will take away from the servers funds this is completely untrue. The kits will not be as advantageous as real money kits. Not to mention the fact this will cost money per use. This goes to everyone thinks this will take away from the servers income. Also the main point of this will be for the users who find themselves in a match with all kitters or a match where they are severely out matched hence the high prices. How much do u make per so game with a full 24/24 like 5000ish+? This will make sure the economy isn't severely impacted. For those of you who say you will use this every time and not buy a real kit >.> that's a bad way to spend $ lol this is for emergency purpose kitts like 24/24 parties or a game full of kitters players who use them every game will actually run out of money. Main difference payed kitts = free forever these kits= pay per use enormous difference in funds and will not impact the donation rate at all. The only way this will impact it is for newer players who don't have a money plan and will blow all the $ on the sg kits. Let's face it the players who would do that anyways wouldn't donate This is an easy way to help players who don't have kitts but at the same time being fair to kitters who payed good money again these kitts won't be as powerful as the payed kitts because that is unfair. -thank you for all your relies I'm glad to see actual SG experts giving their opinion I didn't think I would get many responses
Well, it would indeed decrease the income of donation money. Don't want to buy a kit with IRL money? here's some options. 1)Save up ECD to buy a kit with ECD 2)Buy a 1 time use of some other users kit (advertise in trade, you pay a kitter a certain amount of money, joins a sg and gives you kit) 3)Kill someone with a kit Again, dont forget that the point of kits is to bring money to the server, and thats #1 priority, because what happens when the server starts to lose donations? Well, thats simple, and we don't want it to happen, ECC wold be shut down without donations because remember, ECC is not free. And really, it doesn't hurt to support an awesome server. At the end of the day, me and my brother simply donate because we want to help the server stay up. Again, you can use method#2 to test out a kit before buying it to see of you like it or not. Also, remember that SG is a way that people make money. -Rax
@rax_tue this is an awesome server. All donations are key to its progress ^~^ but in this case your logic behind your counter is invalid. This wouldn't affect the donation count because the advantage of these kits and the price is open for interpretation. As stated above are always at odds over kitters vs non-kitters this is a competitive sever but I'm personal tired of seeing "non kits sg game" suggestions. This will never happen, so to improve the situation slightly ecc Kitts are a good alternative. Kitt owners (myself among them) have an advantage over non-kitters and are vast superior at the beginning of the game. But kitters do pay good money for these Kitts and deserve this advantage. These Kitts are for anyone who find themselves completely out matched and wanting some defense