I don't like how we are going to be forced to go to spawn for enchanting.. I built my entire town with the exact reason to avoid spawn / spawn shops
if I never went to spawn again I would be happy
leave enchanting / allow it in towns or something
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chewychunga BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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chewychunga BuilderBuilder ⛰️ Ex-President ⚒️⚒️
the signs also take away all the luck / fun of enchanting. its kinda like lotto because u never know what your gonna get
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chewychunga BuilderBuilder ⛰️ Ex-President ⚒️⚒️
you also assume person has access to /shop or donations
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Warping to spawn to enchant will be annoying for those with laggy computers.
Even with Optifine...
Hmm... maybe add some kind of enchantment sign creation feature to extcreations+?
Maybe add extcreations++?-
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chocolatecheese1 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
chewychunga watch for my suggestion in a second.
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I also do not like being forced to go into spawn to enchant. Even with Optifine and a decent computer, it's extremely laggy. As well, although minor, a lot of people do not have /warp or /shop, so it's not necessarily as quick as people make it out to be.
I'm all for applying to have an [Enchant] sign placed in a town, like heal signs.
However, I also do miss the randomization of it.. But Andrew has stated clearly he will not change the new system for EXP. :/ -
I'd suggest using whatever system they have for /travel and /shop. All you would have to do is type /enchant, and have the menu come up with the enchants and their exp cost. That would look nice, and it would allow for people to avoid spawn if they so choose.
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chewychunga BuilderBuilder ⛰️ Ex-President ⚒️⚒️
I would want the enchanting system we have now or the new minecraft enchanting
I personally was looking forwards to the new system
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JerichoKross BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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The only problem with it being easier to enchant is that it's easier to enchant. The new system most likely would kill the market -_-.
Maybe we'll go back once Mojang reverts some of the changes...-
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chewychunga BuilderBuilder ⛰️ Ex-President ⚒️⚒️
What's wrong with easier to enchant? So people who have a horde of exp and trying to control market will lose out.. Everyone else would gain
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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chewychunga BuilderBuilder ⛰️ Ex-President ⚒️⚒️
So reduce amount of exp generated by resetting spawners / mining world as much
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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chewychunga BuilderBuilder ⛰️ Ex-President ⚒️⚒️
The exp In the market is finite So it will be used eventually
and if we really want way to remove make it sellable to server for a day
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OpTic_Patt ResidentResident ⛰️ Ex-President ⚒️⚒️
What if we applied for it as a town feature?
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
Why would we put a shop-thing, outside of spawn? Spawn is THE central location for server places. Like shops and such.
Also, in the unlikely event that we need to change a price on an enchant, we would have to edit each sign in each town and update their prices. It's a logistic mess.
I say this suggestion has no chance of succeeding because of the logistic problems with this.-
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