How to bypass Hopper/Dropper absence?

Discussion in 'Help & Support / Errors & Bugs' started by Expipiplusone, Feb 12, 2015.

  1. Expipiplusone

    Expipiplusone Builder
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    I see that Hoppers and Droppers are disabled on ECC, I guess because of duplication and/or lag issues.

    My question is: is there a way to automatically put/move an item into a block with an inventory?

    Here is an example: let's say that I want a dispenser to place minecarts on rail when a player pushes a button, because that player is not allowed to place blocks in the region. The player cannot fill up the dispenser's inventory either (no feature). So, after 9 uses, the dispenser runs out of minecarts.
    I would normally use a doublechest with a hopper or a chain of droppers to keep the dispenser's inventory full, but hoppers and droppers are disabled.
    How could I bypass the dispenser's inventory limit without using hoppers/droppers?
     
  2. clou44

    clou44 Professional Forum Stalker
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    you cant. sorry.
     
  3. Obblebobble

    Obblebobble Vault of ECC - Founder
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    I think your best method would be to wire up about 10 dispensers to 10 tracks, and those tracks eventually lead to a single one... Not space effective at all, but I can't think of a better way.
     
  4. Dccciz

    Dccciz Nicememer55
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    I don't know if this would work, but could you possibly chain dispensers?
     
  5. Obblebobble

    Obblebobble Vault of ECC - Founder
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    Similar to what I said, I'm sure it's possible :)
     
  6. Expipiplusone

    Expipiplusone Builder
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    Yes, I tested this before posting this thread (using a random item, not minecarts): when the dispenser in the back ticked, the item was dropped in front of the front dispenser, as if it passed through. So it didn't work :/
     
    #6 Expipiplusone, Feb 13, 2015
    Last edited: Feb 13, 2015
  7. Expipiplusone

    Expipiplusone Builder
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    I thought of that. Problem is: each time I push the button, I want one and only one dispenser to fire. So there would be needed some comparator logic checking whether a dispenser is non-empty: if so, then fire that one; else, check the next one.
    It's doable, for sure. But wouldn't all this redstone create more lag than a simple and straightforward dropper chain? :confused:
     
  8. Obblebobble

    Obblebobble Vault of ECC - Founder
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    Hm yeah, that's a point. Takes a lot of work to sort that out, I think your best bet would be to just use a single dispenser :/
     
  9. stoler202

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    I believe that the conveyor thing works only with droppers, not dispensers. So i dont think this works.
     
  10. Obblebobble

    Obblebobble Vault of ECC - Founder
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    This post is about Droppers, not dispensers.
     
  11. stoler202

    stoler202 Builder
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    droppers are disabled as well...
     
  12. Obblebobble

    Obblebobble Vault of ECC - Founder
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    Sorry I completely misunderstood what you were saying. Yeah they're disabled, dispensers work but the method may not. Sorry about that! :)
     
  13. Mochocrap

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    If you are referring to a game of some sort (such as a casino) you can try this method
    where once the button is pushed it activates the power rail making the minecart move. Then you just have to place another minecart down again from you inv. ? hope this helps seeing how I spent like.. totally 30 seconds of my life on that amazing illustration.

    *note: To make that railing diagonal without a block above the button block, you have to first put a rail on the top of the button block, place the diagonal block, then break the top rail and replace it with a different block.

    Edit* But yeah, there is no may to check to see if a dispenser is full or empty.
     
    #13 Mochocrap, Feb 21, 2015
    Last edited: Feb 21, 2015
  14. 314

    314 Irrational GameAdmin, former ServerAdmin
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    COmparators. :)
     
  15. Mochocrap

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    You can see if a dispenser is empty with a comparator? :eek:
     
  16. 314

    314 Irrational GameAdmin, former ServerAdmin
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    Lead comparator out of the dispenser. The comparator will send a signal depensing on fill percentage, reaching a power of 0 if the dispenser is empty.
     
  17. Mochocrap

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    Interesting, I didn't know that:D thanks!
     
  18. 314

    314 Irrational GameAdmin, former ServerAdmin
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    I used it for the second row of fireworks at new year's eve in Piville, they started once row 1 ran out. :)
     
  19. Mochocrap

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    How'd the event as a whole turn out?
     
  20. 314

    314 Irrational GameAdmin, former ServerAdmin
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    Look at the link and guess. :roflmao: