1. UnitedStates2 Builder
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    Many people have been asking this, so I've decided to make a tutorial. Yes there has been other similar tutorials, but those ones weren't as detailed and they don't have pictures :p.

    First, you need download and install forge, which can be downloaded and ran from here. (DOWNLOAD THE RECOMENDED VERSION, NOT THE LATEST)

    Once that has been installed, open the minecraft launcher and launch forge.

    Once you've ran that, you should see a mod folder. If you have a windows computer you can access that by opening the run console with WindowsKey+R, entering %appdata% and entering the .minecraft folder. If you have a mac, open up the finder and enter "~/library" and go into the application support folder and entering the .minecraft folder.


    Now download optifine for 1.8, version D1, from here. (YOU MUST GET OPTIFINE D1 FOR 1.8 OR ELSE IT WONT WORK.) and put it in the mods folder. (DO NOT RUN IT)

    Now you'll need to get liteloader 1.8 from . When installing choose to chain it to forge on the "extend from" selection. If that crashes you can choose to extract the jar and place the lite loader jar in your mods folder.

    Once the liteloader is installed, run the liteloader with forge from the minecraft launcher.

    Once you've successfully ran that, you'll need to download macro mod 1.8 from here: http://eq2.co.uk/minecraft/mods/prerelease/mod_macros_0.11.1_beta2_mc1.8.litemod and drag it into your mods folder.


    Now run forge and liteloader again and you're good to go! :D
    If you have any questions or comments feel free to post here or forum pm me. :)
     
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    #1 UnitedStates2, Jun 25, 2015
    Last edited: Jul 20, 2015
  2. Builder ⛰️ Ex-Resident ⚒️

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    Im horrible at being a nerd. Well lets try this, if i screw up and get a virus, oh well
     
  3. Builder ⛰️ Ex-Resident ⚒️

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    Never mind not cut out for this
     
  4. EccHamster Builder
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    I did everything u said step by step but my game will not load when I run it with forge now
     
  5. UnitedStates2 Builder
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    Did you run the lite loader + forge?
     
  6. EccHamster Builder
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    do I have to go back into mods and run it?
     
  7. UnitedStates2 Builder
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    Well you were supposed to have downloaded liteloader and chained it forge. If you've done that already, you can run forge + liteloader from the minecraft launcher.
     
  8. EccHamster Builder
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    it should run just by hitting play correct?
     
  9. UnitedStates2 Builder
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    Yes.
     
  10. EccHamster Builder
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    Aww it keeps crashing
     
  11. UnitedStates2 Builder
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    Copy the crash report in pastebin.com and send me it.
     
  12. EccHamster Builder
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    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 8.1 (x86) version 6.3
    Java Version: 1.8.0_31, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 86655808 bytes (82 MB) / 330616832 bytes (315 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.20.1295 Minecraft Forge 11.14.0.1295 Optifine OptiFine_1.8_HD_U_D1 3 mods loaded, 3 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML{8.0.20.1295} [Forge Mod Loader] (forge-1.8-11.14.0.1295-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge{11.14.0.1295} [Minecraft Forge] (forge-1.8-11.14.0.1295-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Launched Version: 1.8
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3958, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
     
  13. UnitedStates2 Builder
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    Copy the full crash report, not just the system details.
     
  14. EccHamster Builder
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    ---- Minecraft Crash Report ----
    // Uh... Did I do that?

    Time: 6/26/15 9:23 AM
    Description: Unexpected error

    java.lang.IncompatibleClassChangeError: Found class com.mumfrey.liteloader.util.Input, but interface was expected
    at net.eq2online.macros.input.InputHandlerModuleJInput.<init>(InputHandlerModuleJInput.java:90)
    at net.eq2online.macros.core.MacroModCore.initInputHandler(MacroModCore.java:365)
    at net.eq2online.macros.core.MacroModCore.onTickInGUI(MacroModCore.java:844)
    at net.eq2online.macros.LiteModMacros.onTick(LiteModMacros.java:127)
    at com.mumfrey.liteloader.core.event.HandlerList$Tickable9.onTick(HandlerList$Tickable9.java:100)
    at com.mumfrey.liteloader.client.LiteLoaderEventBrokerClient.onTick(LiteLoaderEventBrokerClient.java:406)
    at com.mumfrey.liteloader.client.CallbackProxyClient.onTick(CallbackProxyClient.java:69)
    at com.mumfrey.liteloader.core.event.EventProxy.$event00005(EventProxy.java:216)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1049)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
     
  15. UnitedStates2 Builder
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    Still not the full thing. Try to copy everything and instead of pasting it here paste it in pastebin.com.
     
  16. EccHamster Builder
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  17. EccHamster Builder
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    that's all that came up I copied everything from report
     
  18. UnitedStates2 Builder
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    Hmm, did you download the recommended version of forge? if you didn't you'll need to download the recommended version and chain it again to lite loader.
     
  19. zr2002 Nub Moderator
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    I wonder why that was put in there...... :p
    This step is incorrect. Instead, click the "Extract Liteloader Jar" option. This will make the 'Extend from:' And 'New Profile:' gray, meaning you can't do anything with that. Instead, change the bottom thing where it says 'Choose the minecraft directory for installation/extraction', change that to go into mods folder and you should be good to go. So instead of doing what unitedstates said, try doing this. :)

    Edit: @314 helped me with this :p ty
     
    #19 zr2002, Jun 26, 2015
    Last edited: Jun 26, 2015
  20. UnitedStates2 Builder
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    Yes, that can also work, and I'll be adding that to the tutorial. :)

    Also, I put that there becuease the latest doesn't always mean the best. ;)