Hello everyone. I have a suggestion for Andrew and the staff. Minecraft 1.7 has made hunger a killer for many, especially on sg where the chests you find might not provide you food for the whole game. I and many other ecocitycrafters hate this too. My suggestion to Andrew is to raise the food saturation by 20% to fix this problem. Who agrees with me? Sent from my iPod touch using Tapatalk
nope, i don't think this is necessary at all, the way you're going at it, you may as well remove hunger at all, and health, and any other elements that may negatively impact on a player, the hunger is there for a reason, it adds another layer to the game, and i don't think that layer should be removed or decreased. furthermore, doing this will undermine the usefulness of donationfeatures such as feed(+) and kits such as scavenger and vsg (also, needs to be moved to suggestions)
But I'm not asking to remove hunger, I'm asking to make the saturation back to the way it was in 1.6 Sent from my iPod touch using Tapatalk
I'm technically not reducing the effect it has because it still had an effect before, it was just less annoying to players Sent from my iPod touch using Tapatalk
That's the definition of reduction, diamonds used to be 200 dollars, pumpkins 3, should we return to that just because we can? Nodus used to be allowed, should be bring it back just because we can? Changes happen for a reason
It's called the "Hunger Games" or "Survival Games", I think the point of the game is to try and survive the best you can with what you get....