You can put it on display by using a flag and not letting people in the town if all you want to do is display it.
?
Do you want to see this happen?
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Yes
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No
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Overprotected BuilderBuilder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade
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But I won't comment on this suggestion further (well, if I can help myself), instead I'll start drafting up a different one for Peach and I with a more detailed solution in mind :)-
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DexNumber637 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
If you want entities (i.e. Horses) to be locked in the same fashion as blocks, then it would have to never move. The blocks that are locked are determined by their coordinates (X, Y, Z). With entities, they will move while leaded and will eventually turn, changing the "looking_at" value.
Mobs can also turn their heads to look at a player, also changing the value (A player could intentionally lag the server). When released / ridden, the changing coordinates will be updated constantly, especially since co-ord values go up to the ten-thousandths, causing lag (if you didn't already get it, the lock will have to be constantly updating), something Jamie is working on constantly to fix. -1
With everything is ECC, it can be lost easily, including mobs. Just have to risk it. -1
Besides, can I just lock any mob I come across? If I find a wild creeper, can I just lock it? Would that stop it from exploding? What would happen if it died? Would it still count as an LWC? Would the lock prevent it from ever getting killed (until the reset)?
A minecart is an entity, can I just lock one I find in a town subway? How much would this clog the LWC removal section?
Let's say I find the Ender Dragon. I use /fly to reach it and lock it. Does that mean that only I can kill it? Could I hold it for ransom? It doesn't belong to anyone, so how could the LWC be removed justly? -3
I have a better idea! Purchase a pet horse from BuyCraft! -1
Edit: Grammar Errors fixed-
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You all wait mwahahaha me and Peachie will be back when it seems like someone has some time to attend to my frilly dreams of becoming a horse race bookie! -
DexNumber637 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
1. It's attributes would glitch / merge every time the chunk where the entity is updated.
2. It would crash the server (conflicting attribute updates).
If two users, however did lock the same entity simultaneously, it would also do 1 of 2 things.
1. No one would own it
2. It would crash the server (conflicting updates upon who is the lock owner of the entity).
I hope I got my point across. This will never happen.-
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Second, very respectfully of course, I have other ideas how this could work but they are for a future thread. Thank you very much for answering my questions though, if you would be so kind. -
DexNumber637 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
2.
2. LWC is able to identify who placed the lock in order to determine the parameters of the lock.
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
You obviously aren't realizing that entities can have persistent metadata, aka, data that persists through restarts. It's very possible to add an owner to a horse and programmatically manage it.
All this stuff is handled sequentially, you literally can't have a simultaneous lock. One person would be first, and the other would be second. It wouldn't do either of the 2 points you stated.
You have no idea what you're talking about, please don't pretend you do.-
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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So @kukelekuuk00 are you saying that there may be a way similar to the lwc system that one could "lock" non-hostile mobs from interaction from other players (except ideally those who were /cmodified onto the "lock" as well) without making them immortal/competing too directly with the pet horse feat?
Again super appreciate any input about these technicalities as my knowledge of them is sadly inferior.-
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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@oootopia I may have found a possible plug-in, let me know if intereseted and ill pm you a link.
Edit: Found more -
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DexNumber637 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
After a literal school's day of pondering, I think I found a way it could be possible.
We could something similar to /own used on items, except on the spawn eggs.
*Note: This command will be referenced as "/e lock" for the rest of the reply.
1. Only one person can hold it, resolving my "conflicting feedback" concern. Even if people did it simultaneously, it's held in separate inventories.
2. The lock could transfer the /e lock ID to the entity, thus making that entity unique, thus no tracking would have to be done, resolving my lag concern.
3. Since this is a lock and not /own, it may be shared with multiple users with something like "/e modify, /e password {password} & /e unlock {password}".
But, I'm not sure where the line can be drawn here. Should it be a [EULA EDIT] feature? Would it cost EXP? Money? How long would it take to develop? Exploits?
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DexNumber637 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
"javascript"
wat
You're just confusing people with mostly false information. Please stop.
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