Now that pumpkin farming has been raised to 60cents/block from 40cents/block, I ran a little experiment to see the potential earnings from pumpkins.
I farmed pumpkins at /speed 5, with auto-repairs, and with 10 playervaults. I was able to clear an inventory of pumpkins within 3 minutes consistently. One inventory of pumpkins netted me approximately 1.8k at your local Prestige sellshop.
Running the numbers, and accounting for placing in playervaults and selling mid-way, I could run 15, maybe 16 inventories, capping to 27k/hr.
If I had playervaultplus5, then I wouldn't have to sell midway, allowing for max potential. Therefore, I could reach about 18 inventories, which would net me about 32k.
Mind you, in order to reach 32k/hr farming pumpkins, you'd have to
-Find a pumpkin farm that is 99% full of pumpkins
-Can sustain 20 inventories' worth of farming per hour
-Be able to farm pumpkins with great accuracy for an hour straight
-Have, at minimum: ExtCommands++, PlayerVaultPlus5, Fly/Speed. These packages, with the sale price, amount to $231 in features, which at the market rate of 7.5k/usd would amount to $1,732,500 dollars, which would approximately be a melon sword (and a bit extra).
Therefore, reaching this max rate is extremely tiring, most likely not sustainable for long periods of time, and costs hundreds of dollars IRL or the cost of a melon sword in-game. Melon-farming currently is quoted at 2000 blocks per 12 minutes according to @EtherealSquid , which equates to 10k blocks per 60 minutes and therefore 37k/hr.
TL;DR: The max potential for farming pumpkins (32k/hr) requires a massive farm, intense stamina and $230 in features, whereas a melonsword theoretically requires no features (Fly if you really want) and nets 37-38k/hr.
The realistic profits from pumpkins with at least /speed and some Playervaults is about 20-25k an hour.
^^^ These numbers were all pulled from my tests and shop.ecocitycraft.com with the current Spring sale.
Please, do debate this with your experiences or have a discussion about this in the comments below.
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killrdarknes RebornECC Sponsor EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Premium Upgrade
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do you need playervaults or if you just did /pt sell hand on pumpkins would that be a better substitute?
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killrdarknes RebornECC Sponsor EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Premium Upgrade
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Well, selling to the server vs selling to prestige shops is a $300 loss per inventory IIRC (on mobile so I can’t check numbers); if you’re selling 15 inventories an hour, that’s $4500 loss an hour. If you lost 2 inventories’ worth due to time placing in PV’s, that’s a loss of $3600 by prestige price, so... sell handing may have a negligible effect. I’ll have to run more tests. -
FuriuosGeorge I got answers and am no longer curiuosMythic ⚔️ I ⚔️ ECC Sponsor Tycoon ⛰️⛰️⛰️ Ex-President ⚒️⚒️ Prestige ⭐ V ⭐ Premium Upgrade
sellhanding should negate storage time since you don't have to store between filling up and selling at a chest any more.
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killrdarknes RebornECC Sponsor EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Premium Upgrade
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^all good questions i intend to answer and test soon. Sorry mates, been busy. Will run further testing.