So, because there's about 4-5 other threads about boosters, I thought it might be a good idea to have a megathread on it. I'll be looking over them and seeing what could be done rather quickly and without an issue. No format really, just post your ideas below. Flaming comments/useless ones will be deleted without warning.
The infrastructure is in place already. I'll modify the current setup I use for forcing a nokit match a tiny bit. Thanks for the suggestion.
Kit Free SG and Double SG Earnings in a certain arena - $10.00 for 2 hours McMMo Double EXP - $10.00 for 2 hours
Double exp from mobs or mining world for 1 hour. Double mcmmo exp for 1 hour. Lower server shop prices of blocks for 1 hour.
Pretty sure this isn't feasible, and even if it is, it shouldn't be done. May of the prices aren't bad and lowering them risks interfering with the player market.
Integrate something to reduce cooldowns on mcmmo features such as super breaker / treefeller (Would work like mcmmobonusplus)
Would pretty much destroy the economy if it decreases the cooldown any noticeable amount. If it only decreases the cooldown slightly then people wouldn't buy it.
Something that can raise the value of everything you sell to the server for 24 hours. This would be an individual booster and I would price it at around 15 dollars. Don't know if we are thinking of individual boosters yet, but this is my suggestion.
A booster that creates a crazy lotto so we dont have to wait years for server admins to do it A booster that gets rid of tax on lotto for either a duration of time or an mount of lottos