Show Hearts Suggestion.

Discussion in 'Suggestions' started by Turtwiginator95, May 29, 2014.

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  1. Turtwiginator95

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    Suggestion: run the plug (I don't know it off the top of my head) that makes the players hearts visible to other users when the player is hurt.

    reason: it would help in SG to show how much damage you need to deal to a user to kill them. It could also help with hacker complaints because the hearts will be show so mods don't have to waste time reviewing complaints on non-hacking users. This will help players learn more about damage and the power their equipment has.

    additional remarks: this is a simple add-on I don't see a reason who it would be a negative effect besides lag? This seems to be a regularly used plug so I don't see why the best server shouldn't have it.

    Thanks, if there is a problem bugs, lag, ect feel free to point it out.
     
  2. Dccciz

    Dccciz Nicememer55
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    I think not knowing the abilities of your opponent is a major aspect of both PvP and SG. For example, I could be fighting you in SG, and we could get a couple of hits on each other. You might be at 5 hearts, and I might be at 1 heart.

    I wouldn't want this system to be implemented, because in this situation, I know that you are way more powerful, and that I have to run. You also know that you can continue to chase me until I can't sprint anymore, and only hit me once.

    You wouldn't want this system implemented because now that I know you're much more powerful than me, I'm just going to keep on running until I can find a safe spot to eat up.

    In my opinion, my health in a PvP environment is 'private', and I wouldn't want to give it away to other players.
     
  3. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    This gives everyone a tactical advantage, not just any tactical advantage, a HUGE TACTICAL ADVANTAGE.
    Imagine a world where you know exactly how much health the other person have, the person who's under attack is screwed at that point.
    People are no longer able to bluff. So people can't pretend to be almost dead and then turning around and killing the user.

    This would give an advantage to the attacker, and a disadvantage to the victim.

    So I don't want this.
     
  4. Turtwiginator95

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    When a player runs you would chase them anyways. This can work backwards as well. A more powerful players can be at low health and bring out kits to give the impression they can take you on. I personally wouldn't want to be ignorant about the other players health. If I was about to kill a powerful player I'd want to know it.

    If everyone has an advantage no one does lol
     
    #4 Turtwiginator95, May 29, 2014
    Last edited: May 29, 2014
  5. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    You're missing the point, in this case, the person who tries to use tactics is at a disadvantage. You're promoting brawling and disadvantaging tactics and skill. It's not a good change to PvP, it would ruin certain aspects of it. PvP is NOT straightforward, your suggestion would make it very straightforward.
     
    #5 kukelekuuk, May 29, 2014
    Last edited: May 29, 2014
  6. Turtwiginator95

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    "Disadvantaging tactics and skill" because kits promote that very well >.> sure. But that's besides the point, it's more beneficial to see players hearts then not too. Saying it's tactical to "look" like u have full hearts in a game with no changeable facial expressions is pushing it to an extreme. To say pvp is not straight forward is untrue to a certain extent "player vs player" seems straight forward to me. Defeat them any way possible this just adds a little week it's fine if it's not accepted but I just think it would be fun and beneficial.

    -Unless it's an actual bug or server problem I don't see how it will be unfair. Saying seeing hearts is unfair because it gives u a tactical disadvantage, but having one sided kits (which I do own) against non-kitters is completely fair is just hypocritical.

    Thank you for your response plz, inform me if there are any other down sides besides bluffing
     
  7. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    Bluffing is a vital tactic to winning, PvP isn't all about raw power and PvP skills. There's much more to PvP. McMMO is already taking away a part of that with normal PvP, and kits do that with SG.

    since your suggestion is mostly for SG I'll have to point out that SG is 50~% tactics, 20~% luck and 30~% actual PvP skills.
    SG on ECC with kits is like 20% tactics, 0% luck, 20% PvP Skills and 60% kits. (numbers I made up on the spot to point out how much people have to rely on kits, and not on tactics, to win.)
    And as sad as it may be, bluffing is one of the few ways to outsmart kit users. It's how I've won with some amazing kills, simply because I pretend to be dying. The person that was chasing me ignored me when he came across another user, he then got into a fight with that user and right after he killed that user I killed him with an arrow. This all because the user thought I was too weak to fight him, when I, in fact, still had most of my hearts left.
    Bluffing has saved my life and has made me win SG very often. This suggestion will take away that, it will take away from that little amount of tactic I have left on ECC. And I do not want it gone.
     
    #7 kukelekuuk, May 29, 2014
    Last edited: May 29, 2014
  8. Turtwiginator95

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    This isn't bluffing its running and he got distracted. He didn't think "oh he had no hearts" he thought "oh a super mod ill kill him that would be awesome" that's not tactical that's still just PVP I mean if u saw you in SG id go after u too ^-^ your awesome at SG so its cool to test skills with someone like u.
    1. I highly doubt anyone besides the newly joined would think your too weak to fight them
    2. you said an arrow true or false did u have a kit? its a yes your tactics are to lure them into a fight for a double kill that's it. you don't need to bluff u have low health for that just more stamina. you do not use bluffing here only evasion and ambush.
    3. This would be more tactical if u can see hearts u know who to go after. If this was a real PvP would u go after the buff young swords man with 20 hearts or the old scavenger with a stick who has 3 hearts? this would make SG more like survival keeping your health and stamina up and not bluffing to get away.
     
  9. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    I was playing on my alt, so I didn't have a kit, nor did I have the supermod tag. I crafted the bow with items I had gathered.
    He got distracted because it's no use wasting your time following someone around because they have only low health.

    I will be leaving this suggestion alone now, since you don't understand why I don't want this and why this would be detrimental to SG.
     
  10. Turtwiginator95

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    Thank you for your feedback. But yes your right I don't understand why, those tactics are not bluffing its run and ambush why would someone chase a runner while a real foe is side swiping them? That's just what a PvPer would do no tactics involved.

    What's this about detrimental.. because obviously we have similar views on other aspects of this...
     
  11. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    by pretending to have less health you will become either a lower priority target, or a higher priority target. Either way you can use different tactics to finish it up. One is what I described earlier, which is what happens when you become a lower priority target. (usually happens when you have less armour)
    The other thing is when you become a higher priority target, which is helpful as well. You can easily lure them into an area where you have the advantage.

    The core of these 2 tactics is bluffing and running.

    I said I was done with the suggestion, but I felt I needed to expand on my initial post. There's no need for that any longer. So now I'm actually done with it.
     
  12. knears2000

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    If I'm not mistaken, didn't Mojang break these, if not, discard that point :p. Also, it does screw tactical advantages a person can have on another player, like juke said.
     
  13. Monkeyz505

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    SG, and PvP, are somewhat based off of a visual aspect. Say you see someone in the PvP area that has iron armor and a stone sword. You're a guy with all Diamond Prot IV stuff, And a Sharp V sword. You run in, and BAM. Player is scared and runs. But say you're in the PvP area, and you have the maxed equipment as listed above, and you just got done killing a person. Now your health is a bit low, but this guy with a single diamond sword and iron gear comes in and kills you. There just went about 100k+ worth of diamond gear. Gone. Poof. Sold to the highest bidder.

    This will cause so many problems between players, it's not even funny. I'm going to -1 this. When you make a suggestion, think about it for yourself for a bit, how this might benefit you. Then think about how it will benefit others, or as kuke pointed out, think about how it could be detrimental to players. Then think how it will effect the economy. If the cons are about equal or outweigh the pros, probably not something to suggest.

    And a small thing before posting, type in what you're about to suggest into the search bar. It may not apply in this case, but in others (say, word bans, or backpacks, etc.) it might. And thus ends the longest post of the day.
     
  14. Turtwiginator95

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    I agree but that goes for the commenter as well, if the convo above was read fully you would see me and kuke (thanks again for commenting) addressed both the pros and cons that addressed your point about myself, others, and detrimental, economy. So before commenting plz read the conversation thoroughly to avoid miscommunication and suggest doing something before thinking to though yourself.

    The "highest bidder" a player who waited patiently and attacked when the player was at a disadvantage. This single player with a diamond sword was a heck of a lot more tactical then any of the players who blindly rushed in to attack a full diamond armor player. This also calls into the light the fact the player who was just standing in the arena with full armor was leaving himself open to attack. Just because u have awesome armor doesn't mean its ok to stay in the middle of a hostile zone without fear.... so strategize much? nope. If your arguing surviving in a hostile environment and gaining an advantage your example had a negative affect to someone who can strategize.

    A good strategist waits and bides his time patient, cunning, and composed. A strategist that relies on strength, fairness, and assumptions is weak and inconsistent. Don't give up so easily and assume if a person has max armor they can only be taken down by someone on an equal level, the same goes for a person with max armor I've seen so many players get overwhelmed by numbers because they get too comfortable in armor, kits, and weapons to fight for them.

    This is a good way to provide an awareness of real strategies and tactics to be your biggest ally not tricks or buff armor.
    -Also helping end disputes about who hit who, who was really outmatched, and how powerful your equipment is first hand.

    I hope it doesn't apply in this case and if it does what kind of tips do u have, what do u mean? I'm always willing to learn.

    Thank you all for your comments. I still fail to see the impact on strategy and tactics of others as you can see above but I'm always open to friendly banter between server mates.
     
  15. Turtwiginator95

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    Im interested what do u mean? If this is true I might be willing to change my mind. Was there new problems that arose? complications?
     
  16. knears2000

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    Well, I know Mojang broke the colored nametags, so, I'm not 100% sure that this would even be code able. I still need conformation on this though.
     
  17. Turtwiginator95

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    Shoot ok I'll do some digging too. To see if this is actually possible. Thank for the additional info.
     
  18. Turtwiginator95

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    I would love to debt the tactical side of PVP and SG all day because it's how I like to play. But I have discovered with the post from @knears2000 that yes there are slight problems with this mod in past versions that may arise again. This would normally be ok and tested, however I won't support something 100% unless it's not subject to potential disastrous errors.

    So I'm going to ask for a lock because I see no further need to discuss this because it could cause mech problems. Thank you all for your comments and thanks knears for bring the bug problems to my attention.

    Mods please lock this thread.
     
    #18 Turtwiginator95, May 30, 2014
    Last edited: May 30, 2014
  19. Revanrose6

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