Minecraft Username:
Gluupor
Brief Description:
pig zombies, zombie villagers and regular zombies glitch through walls when killed while stacked
Instructions:
have a stack of the above mentioned and kill them close to a wall
How many times did you recreate this?:
at least 10 times
Result:
the amount of mobs die as defined in the stackmob plugin and sometimes the remaining stack glitches through a wall
Expected Result:
mobs to stay in place like any other mob does (this does infact not happen to any of the other mobs)
Evidence:
Before:
After:
Thread Tools
Thread Tools
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This is because when a mob is killed in a stack, it spawns a new mob. The mob interferes/doesn't have a safe space to spawn and therefore goes to the next available spot. Not something on the stacking side really
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why is this not happening with different mobs than zombie type ones then? not spiders, not creepers, not skeletons, not witches. the baby zombies arent glitching through walls either.
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https://github.com/Gluupor/StackMob-2/commit/97f8d0ae26af8a1f2a6dba6482e4e9288e4d6f5b
i tested this for a good 20 mins locally and didnt have any zombie'ish entities glitching through a wall.
the issue remains with bigger entities like horses, donkeys and such (yes there actually is a problem with them as well even before the change i made and tested). dealing with that would require more intenisve checking and figuring out a decent location to spawn the new entitiy in. then again this would be impossible when people drop those kind of entities in a 1x1 block space and then proceed to kill them.