Its really simple, decrease the amount of arrows you can find and decrease their spawn rate.
Add flint and feathers. This will also help in making kits less op.
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RaginDevonian Pro Pokemon PlayerMayor ⛰️⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade
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a18greek18 Former EcoLeaderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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-1 As a kit user I paid for my kits to be able to use them and have a slight advantage over those without kits. Implementing this would decrease the amount of arrows retrieved and therefore the bow in all kits would become useless and have very little point. Although my opinion on this suggestion is bad, I'd rather see other changes to decrease the effectiveness of kits. Instead of having less arrows, why don't we just nerf the bows in the kits, or something like that. Also, I know I'm not the only one that feels this way. Arrows are a key part of kitting and without them many of the so called 'kitters' would become frustrated with the lack of arrows and they wouldn't be as active in sg. Nice idea though.
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RaginDevonian Pro Pokemon PlayerMayor ⛰️⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade
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a18greek18 Former EcoLeaderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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RaginDevonian Pro Pokemon PlayerMayor ⛰️⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade
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Only 30? Looks like you need to be able to craft some ;)
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I know one time on sg 4 I had somehow gathered over a stack of arrows... but when you find arrows they are in groups of 5. I think arrows are fine as they are because I don't always fins arrows when I need them
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As a user that doesn't have kits, if and when I craft a bow in an sg, I've already been through enough chests to have obtained at least 20 arrows, which is fine if you only need a few to kill someone.
This suggestion would mainly benefit kit users, since for kitless players, there is no point in going all the way to spawn to craft some arrows for a bow that you don't have. I personally don't mind it, but the suggestion is a bit in favor of kit users.
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