Minecraft Name: AndyCYXU Suggestion: Better and more customizable protection for town owners from grief by malicious town members by use of ProtectionStones Plugin. Reason: Say you put a lot of time and effort in building a nice town then you sell/give plots to others who might turn out to be not so found of your hard work and decide that it might be a good idea to go and grief your town here and there... sure you can file a grief report even request a rollback which btw is not perfect and in case this user has helped in some town project you might end up with even worst outcome after rollback. Couple or few of these could be given with achievement of Mayor or President rank, additional as a donation feature. Any Other Information: How does it work. Mayor/Town Owner benefits. 1. Town owner would be granted limited number of predefined block that when placed would create a WG region of predefined dimensions eg. 15x15 or 20x20 etc.. This area would then become a plot that Town Owner could add a member to (a new resident) who would be able to build in this area alone hence keeping your town grief free. Later on town owner could choose to add resident to the whole town should they turn out to be valuable town member and that would free up the used protection-stone for some other location. With wise use of these protection stones you could make your entire town 100% immune to grief and be very willing to sell/grant plots to every player new or old, without ever having to worry "... will he be a nice resident, or will he wreck my town come tomorrow...?" 2. As a Town Owner you could use this block to protect an area that you want exclusive access to for example you could use them to protect your own residence. 3. Since the main Town region is your own no one with with access to protection-stone could place it randomly where they see fit unless added to the main region. Only You Town Owner can place these. Town Member/Resident benefits 1. If you are a resident of town that uses this protection and were given such plot by the Mayor your plot would be 100% immune to grief by other players as only you and town owner would be able to build in this area. 2. I believe PS Member can add other members (this can be configured) so that if a player within this protection area want help to place water or fire they don't have to wait for mayor to add someone to town (if nobody in town is available) simply add user get them to place water or whatever then remove them. Other Economy uses 1. Could be used as a tool to grant mortgages (loans on plots). For example: A new mayor creates a town he sells plots, lets say it is nice town and he wants lots of money for plots or does not have donation feature to place these stones. Well if i have this feature following could happen. Mayor sells plot for idk... $5000 player doesn't have it, well Mayor can add me as a TownMember I can place PS in the area designated by the mayor and pay the mayor $5000 (mayor gets money fast) I then add the new resident to the PStone and from then on I deal with the user for payments.. Mayor has his money and is happy I the bank deal with player. If a player does not pay me i can remove them from the PS-zone and they no longer can build in the plot they cannot destroy their home etc.. however they can still take their belongings and move out now I the bank own the plot and can try to resell it to someone else to get my investment back. This is just one example of the top of my head sure there could be other uses for economy purposes. Server Impact 1. Could be used as a donation feature I for one would be happy to donate to have access to per-defined amount of such protection stones and use them in plotting my town.. idk say 10 15x15 protection-stones for a $50 donation feature. Why this price? Well its pretty convenient and powerful plugin and pricing it adequately would reduce any possibility of someone getting the feature for sole purpose to grief with it. However same as few other features (unlimited LWC, water, pyro, investigator etc...) it is clearly stated that using these features for malicious reasons will be dealt with accordingly and i really don't see someone donating to just grief with it. 2. If randomly placed protection stone was found it would be very easy to remove for an admin with a simple command and the culprit would face whatever consequences. 3. Current way towns are protected would not be impacted at all no changes would have to be made to the way it is right now, it is simply an addition way to zone the town and make it 100% immune to grief. 4. Fully supports Multiworld so it could not be placed in Netrher, Mining world etc.. 5. Lag impact... None all the Block does it creates new WG zone. 6. Full support for perms etc... 7. Fully configurable as far as who can do what add remove owners members what etc.. 8. Mature plugin nearly 3 years old still updated to 1.7.2 however it is one of those that does not need constant updating unless there are huge changes to WG or Bukkit. 9. MIT License to my understanding it is Free to modify etc. by current ECC server developers to suit your needs. 10. LWC possible to be configured to co-exist. PS by default will set use and access flags to "Deny" meaning in a good way LWC would not need to be used, however in a bad way (someone could PS stone in the area where LWC protection exists though making LWC owners not be able to access their LWC protected chests) so this could be set to "ALLOW" and still require player to use LWC for their chests and doors making the PStone only a BUILD permission/deny use. 11. You need to be the Owner of a region to be able to place PS stones (configurable within plugin), I think even members are not able to do it. Server Impact Negative 1. The only negative thing i can think of is choosing what the block will be. Once chosen, this block in included worlds would act as sponge (water donators only) so no one could place it, (possibly the block can still be placed but unless user has permission to create PS zone without permission the block will be placed and nothing happens, i don't recall its been a long time since i used it) I though of GLOWING_RED_STONE once placed i think it no longer glows and protection-stone gets registered though it would have to be obtainable by a "/kit something" command. Plugin talks about choosing 3 blocks each would protect different area, but this is fully configurable and no need to reserve 3 blocks ONE is all that's needed as finding and reserving 3 blocks on such busy server as ECC might not be feasible. 2. plugin uses /ps command so it could not work with another that uses same command, i think there is none at the moment on server. 3. There could be other things that I am unaware of as I am only the player on the server so i don't know all the insides of the server HENCE a suggestion. OK, this is one long post i could write a lot more but i don't see a point of witting a book here lol, just wanted to touch on the most Positive and Negative of this plugin and ways it could possibly add to ECC mainly the towns. I used to own a public server by no means large as ECC, just a small 30 or so players (yes it had 20-30 players on it not a dead-beat server) and have never had a single issue with this plugin, it was one of the most CONFIGURE and FORGET plugins, any player that ever used this feature (properly) they never lost as little as a block of dirt from their protected area. If there was any interest by the Owners/Admins I would be happy to answer any questions do some testing on my own end to see again how it works in more detail should there be any issues with it, basically offer any assistance if needed. Link To This Plugin: ProtectionStones http://dev.bukkit.org/bukkit-plugins/protectionstones/ !!! NOT !!! PreciousStones !!! NOT !!!
The idea behind this is nice, but I personally don't know how viable this is for ECC specifically. I haven't had any experience with the plugin, so can't really make a good judgement on it. What I would like to comment on though is the effort that has obviously gone into this. It is nice to see a well thought suggestion that considers both sides to the argument. (Its also nice to see a new suggestion that I haven't come across before!)
If this is easily integrated with minimal server impacts, even if its a donor feature, I'm +1 on this. Sent from my NX008HD8G using Tapatalk
I took a 10 second look into the plugin, a few things are big no no's for me. MASSIVE LAG Cause, servers crash roughly 15 mins on the dot because of how bad the chunk perms are done. Closed source, technically. There is no open list of the source files, however, it is under the MIT license. Also, what you are asking for is technically already part of world guard, it's called parent regions, and that's how the spawn statues work. You have perms to a certain region within another region. The issue with this is the town regions are going to be very numerous, say there is 10x10 plots all over a 200x200 town, with a 2 block gap. that means roughly 10 regions in one row, multiply that by 10 again, and you have 100 regions, within another region. This would be extremely cumbersome because of the number of regions that we have. Personally, I think that this is utterly pointless, as well as there is a possible feature in the future for WG that may address this issue.
Do you know how this works together with pre-existing worldguard regions? What if someone uses one of their protection stones outside of the worldguard region? From what I can tell this plugin was meant for land/town claiming, basically a more flexible way to make a town. But, it creates numerous different regions. I'm going to quote something I said in a previous suggestion that involved smaller worldguard regions inside towns. This was in august, now there is a second world and even more towns. The impact this suggestion would have on the server would increase exponentially. (for every new town there would be multiple sub-plots/sub-regions)
One thing @AndyCYXU mentioned is having this sold as a feature for a set number of protection stones. Perhaps $30 for 10 stones or $50 for 20 stones? That would be enough to get a reasonable size plot town going without the risk of having a list of 291,000 regions to go through every time. This would drastically reduce the 291,000 figure as well as being another feature to sell to bring in revenue for the server. (This is of course presuming that the other potential issues with this plugin are possible to get past)
Hi Jamie, well i can't argue with developer you know a lot more of how ECC is set up inside and out then I do. as for massive lag i am still skeptical just to my experience, however i can only judge from my experience and i have to say i never did have server crashes do to this plugin, yet it was a small 2GB ram server with at most 30-40 players at peak hours and 30 or so other plugins including server luggers (yet fun) plugins such as UCars, paintball etc..., WG file had little over 3000 regions. Making it small 10x10 would indeed create lots of regions, however 2 things: 1. 10x10 plot is silly small barely enough to put 3 double chests in line on it lol, 20x20 is a minimum what i would consider reasonable plot to build a basic size minecraft home. 2. Making it 25x25 and a donation feature would drastically reduce the massive creation of regions inside the region that you mention, from 100 min to a maximum or 64 if someone decided to donate and max it out say $30 for 10 stones would require 6 level donations $30x6=$180 and I doubt people would be willing to spend this much just to plot one town, additionally there could only be say max 3 level donations such as protectionstone, protection stone+, protection stone ++ there by limiting single player to max of 30 stones hence maximum of 30 regions in a region. Thanks for your time looking at that. I understand and respect where you coming from hence its a suggestion (not demand lol) as you guys know best what impact it would have on server and if its worth it. PS yes it works like spawn statutes or market stores exactly, but these would be available to all players who choose to donate for this feature.
1. Do you know how this works together with pre-existing worldguard regions? only the owner of a region can place one in a region 2. What if someone uses one of their protection stones outside of the worldguard region? yes they can be placed freely in unprotected region, but cannot overlap protected region you are not an owner of, same as LWC if person was found to place them randomly for fun they would face consequences, it being donation feature would surely reduce amount of people who would choose to grief with this feature and again they are easily removable and easy to locate coordinates with commands, making clean up pretty easy and again culprit would basically grief them selves out of $30-$50 if they choose to use this feature in malicious way. 3. The impact this suggestion would have on the server would increase exponentially. person could be limited to how many they can buy anyways say a 3 level donation would limit one player to 30 stones suggested size 25x25 would limit region to a maximum of 64 regions inside the regions and would require 3 people to be owners of a region and they would have to donate minimum of $210 to be able to totally plot one 200x200 region, doing so would be silly anyways i don't see a normal user needing more then 20 of those to successfully plot a town and learn of your new residents weather they are trouble makers or nice players at which time you can just add them to town and reuse the stone. 4. You mentioned something about RAM... I can not believe that ECC runs all day on RAM, I play quite often and seldom are there server restarts (thanks owners ) so surely saves do happen throughout this time and again i am not suggesting unlimited and free protection stones for everyone that would indeed be irresponsible and asking for trouble. so to calculate impact and amount of new zones created best is to SUM all your presidents+ players and assume 50% of them would choose to donate for the feature (divide by 2) then multiply it by 30 max donation level that is how many new wg regions would be expected to be created. (Total Active President+ players) / 2 x 30 = expected new wg regions created, there after it could increase slowly with new Presidents who would choose to use it.
Yup that's what I was thinking also, but again with understanding that Owners would have to weight whether or not it is worth the trouble for them.
Thanks everyone for your comments seeing limited interest from player base and two persons who like to fill out grief reports i think this suggestion is a dude lol, i though there be little more interest but then again it is more of a Economy then Town Creation server so quite understandable. But then again not everyone likes donuts, i actually don't like donuts all that much but i do love Homer he is such a silly A$$. I go mine make some ECD now
I have seen a plugin via golden shovel where you can make claims... Maybe you could claim your town and then divide it into subdivisions so only one person can build on that subdivision. The subdivisions could be customizable.
Yes, That's what the stones do they create "child regions" within the parent region without giving the player access to any WG commands that create regions