I don't think it will have an adverse effect on the economy. I only disagreed with Devoted's grand statement. SG doesn't come even close to a major contributor to the economy. It's still the farmers and miners that generate the most money. (because there are always way more people farming and mining than people playing SG. And even when more people play SG, most of the money gained goes to a single person. Most people who play SG don't gain much money, if any at all.)
It might have a positive effect on the economy, but nothing that's directly noticeable, if it's even noticeable at all. I'm sure it will increase the people playing SG, though. I'm not sure whether that's good or bad, though. (complaints about kits, trash talking, accusing people of hacking. All that will increase as more people play SG. And a lot of it will happen in global chat.)
Thread Tools
Thread Tools
Page 2 of 4
-
kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
-
DevotedToChrist BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
My opinion is that it will have a substantial effect on the economy, for the reasons past mentioned in my other comments, and if for anything because the economic boom from December 2014 to February 2015 was a direct result of the doubled-rewards SG. Moreover, I feel more complaints as a result of more populated SG are irrelevant to this discussion; people will always complain when there's money involved in the same they'd be complaining over scams and payment should pumpkin/melon prices be raised or star tool prices be reduced.
Also, I notice that many of the people against this suggestion within the comments often do not play SG. Please be sure you're considering the other side of this argument, considering that for many this is considered a hard-fought means of income that is far less profitable even for the best players than the steady and substantial income of farming or mining with star tools.-
Agree x 1 - List
-
-
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
I don't believe that increase SG rewards will result in the "economic boom" you claim it will. Sure it may have a positive effect on the economy, but as there isn't many people who play SG, and nowhere near the amount who just farm and mine, it won't create another "economic boom". -
Whammerist5 ø☗ø Guardian ø☗øBuilder ⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade
-
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
-
DevotedToChrist BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
Again, I'm in total disagreement with you that not many people play SG and that raising it would not create a boom. Coupled with the previous point, it is a fact that about a third or fourth of all players have take part in SG somewhat regularly. I think you grossly underestimate both the size and financial capacity of the SG community, and have downplayed its importance to points already discussed in its irrelevant comparative size with farming and mining, which really have nothing to do with the case at hand as to whether SG should be worth more money. Frankly, there is nothing about the income generated from farming and mining that would say this is a bad thing; and if anything, it supports the case by stating PVP should be given equal financial precedence to farming and mining. There is no reason PVP should generate less money on the grounds that it's a less stable source of money for some. Arguably, PVPers invest just as much in our overall kits as many do in star tools. -
Realistically, SG can (and will) cause some of the most toxic attitudes and behaviors and we'll see those in global chat. Personally, I'd prefer we didn't.
-
Like x 1 - List
-
-
SuburbSomeone Shrubby TycoonBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
- Joined:
- Apr 9, 2013
- Messages:
- 3,301
- Trophy Points:
- 78,090
- Gender:
- Male
- EcoDollars:
- $0
- Ratings:
- +6,465
How about... make a new kit-free SG server with more money instead?
-
-
Like x 1 - List
-
-
DevotedToChrist BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
At this point, I would ask many to get off the "change the kits" bandwagon, as the only end that seems to be suggested is to undermine and cheat those who have spent enormous amounts of money on kits, for the appeasement of those who haven't spent the money.
This isn't a matter of supposed "fairness', and if anything it's the kitters who would be treated horribly unfairly, as they have spent exorbitantly in USD for their kits. In other words, you'd only be robbing them of their payments. If a change is to ever happen with kits, it should involve reimbursing those who have given so much to the server for their features, yet I would never want this to even be an issue, as it would be disastrous to implement. I say this often, but kits should be left alone: they're not the problem, and its often only voiced by whiny players who are upset with what is unfortunately the pay-for-play style of the EcoCityCraft system.-
Like x 1 - List
-
-
SuburbSomeone Shrubby TycoonBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
- Joined:
- Apr 9, 2013
- Messages:
- 3,301
- Trophy Points:
- 78,090
- Gender:
- Male
- EcoDollars:
- $0
- Ratings:
- +6,465
-
Friendly x 1 - List
-
DevotedToChrist BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
To me, the only answer, if we were to change this situation, is to reimburse players for their kits with coupon codes equaling the amount they've spent. I understand the high staff does not want to do this at all, but it really is the only fair solution for everyone involved.-
Like x 1 - List
-
-
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
The truth is, I rarely see players in SG, and when I do it's generally one or two arenas filed up with 1-5 players in them max.
-
Agree x 1 - List
-
-
DevotedToChrist BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
"Somewhat regularly" is by no means an "avid SG player". Even for those that do play every couple days, there is still a decent group (5-10) within SG during the normal time of day given the average server population now. Moreover you seem to believe this is exclusively in SG, when across the board, we have less players farming or mining as well, as there are less people period on the server.
This is where I feel you're straying from the original argument as to whether there should be increased rewards, as you begin the entire new topic as to the problem with kits. Partly yes, lack of SG participants is in part due to frustration with kits, but you forget we are a pay-for-play server much by nature. Therefore, this should be somewhat expected, even though I don't approve of it personally. What would your solution be to fixing it fairly? And believe me, somebody who plays for hours daily, it takes great skill to win even with buffer nowadays, so be careful not to stereotype in assuming buffer users ever rely on it. Without it, they are still often the top PVPers of the server, have memorized our ancient maps, and have no difficulty eliminating anyone beneath their skill level.
Honestly, as a PVPer, kit-grinding is much more uncommon than you realize, as virtually all the competition that now play have kits at their disposal. However, like I said, we are pay-for-play: if you want to win, sadly you must donate big.
Also, you should realize that from the get-go, SG was built for donators, given the presence of kits. It was never meant to be something everyone can play, but rather for those who have paid well to the server. Sadly this is the case, and should it ever be solved, I hope the high staff acts with fairness in reimbursing those who purchased their items.-
Agree x 1 - List
-
-
More money from sg means more incentive to hack. Also I don't want kitters getting richer from reking me.
-
Agree x 1 - List
-
-
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
-
Agree x 1 - List
-
-
DevotedToChrist BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
Second, I understand just as much as anybody not wanting to lose, but you sound like you think its unfair that they have kits and you expressed that you don't want them to be successful because of it, am I right? Because while I understand your position, kitters pay enormously for the rights to use those kits, and then have to be exceptional at PVP just to survive against other buffer users. The common misconception is that kitters are nothing more than glorified bullies hogging the money, even though I and many others have spent years playing without kits trying to then earn the money to buy them. Instead of jealousy or attacking them as being unskilled cowards, I would like more people to see kits as the product of hard work and great personal expense by experienced PVPers: not something that pops out of thin air to unfairly allow them to dominate others. -
DevotedToChrist BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
-
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
There's always a need to record hackers as plugins can't cover exactly everything, but it does help.-
Agree x 1 - List
-
Page 2 of 4