1. UnknownRider Builder
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    Minecraft Name: Unknownrider

    Suggestion: Balance the archery mechanics in McMMO so that they are not extremely overpowered once level 1000 has been reached. Similar to the balancing that took place when counter-attacks for swords was balanced to not drastically change PvP combat.

    Reason: Right now, archery bonus damage is absurd and can go up to +200% bonus damage and can go up to a 50% chance (66.67% chance with the lucky perk) to daze enemy targets. The +200% damage itself is enough to kill low armored targets in one-shot (when it takes a power 5 bow to do that to just no armor) and completely renders any other bow combat one-sided or leaves bow combat too deadly for two opponents with max archery to want to fight each other. Also, the daze mechanic leaves a player almost immobilized and unable to hit a target for several seconds. So, with having a 50% (66.67%) chance to daze a target, you're being dazed every other shot or even being dazed every shot in some occurrences. Having experienced this before, you are hardly able to fight what so ever and the daze chance should be reduced.

    Any Other Information: N/A

    Link To This Plugin: Archery is in McMMO, just needs to have value balancing.
     
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  2. sleeper59 Mayor
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    I feel that daze should go down to 20% in order to not to have daze chains and 100% on damage to keep damage equal
     
    #2 sleeper59, Jan 31, 2015
    Last edited: Jan 31, 2015
  3. KingNdm ECC Sponsor
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    i talked to sweg leader, he said just lower values
     
  4. Pellagia Ecoleader
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    Maybe tweak a little, as the numbers that you posted do seem absurd. However, it is important to take into account how difficult it is to train archery, compared to such PvP skills as swords or unarmed.
     
  5. Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️

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    auto correct unknown,you said balance but meant remove right? People don't realize that if pvp was as popular as sg, sword/archery levels are a bigger issue(much bigger) than sg kits.
     
  6. sleeper59 Mayor
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    Yes however many have bought that skill and many have 1000 and would be unfair to the rest of player base
     
  7. Pellagia Ecoleader
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    oops, forgot about buying skills. *back in my day, you had to get your little brother to spam a heal sign to get McMMO skills*
    good point sir
     
  8. Billy007Bob Builder
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    Nerf damage. Hurts too much. Too much nausea and too much train
     
  9. UnknownRider Builder
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    Well, we don't want to remove the feature completely. Just balance the values to where they are not completely overpowered when say two people with archery 1,000 go to fight each other. I honestly don't think anyone would want to fight someone who could daze lock with tons of damage.
     
  10. Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️

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    Do you admit it is a bigger issue than pvp? It would be more noticeable if pvp was more popular
     
  11. riku1301 Oʀɢᴀɴɪᴢᴀᴛɪᴏɴ XIII
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    Changes to daze need to be made now in my opinion, leave overall bonus damage as it is. The only way to truly fix archery is a change in its mcmmo mechanics which isn't a possibility right now. Right now bows are good at to much due to dazes, they let you 1v1 way easier and they stop people from getting to you.
     
  12. UnknownRider Builder
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    Bigger issue than kits in SG? I don't know if I would say that, but that's for another topic entirely. This suggestion focuses more on McMMO perks.
     
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  13. ZCSolstice Mayor
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  14. RazorRimz Builder
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    Archery is overpowered at 1k levels.
    +1