Minecraft Name: @CrazySwagMaster1 Suggestion: See title- wee need to make it illegal for people to pay other players ecd in return for those players to buy them donation features with usd. Reason: We are not eula compliant until we refuse all ways for players to pay usd to get an advantage in game. It is still possible to do so by selling cosmetic donation features -- they sell stealth/nickname/etc for whatever ecd:usd rate which they can then use to go towards advanced star tools, better features that get them an edge, or new ranks. This prevents us from being fully eula compliant. Link to this plugin/Is this a custom addition?: N/A. Current rule is: located here: https://www.ecocitycraft.com/wiki/i...ser_EcoDollar-to-Real_Life_Currency_Transfers I just want to be fully eula compliant, we can't do that if users have the opportunity to pay irl money for eco dollars. It sucks, and I don't expect anyone to like it, but I feel it needs to be done.
People don't get ECD from the server, they get it from other players. The server has no part in this. Therefore it's EULA compliant.
Funny cause the rules say "have to do directly with ecocitycraft" Whether if it's player-player or not, they're still getting ahead in game by spending USD.
That's a pretty extreme interpretation of the rule. Pretty sure the point of the EULA is to keep minecraft servers from giving people advantages for money. This is player to player and I doubt anyone cares at all.
This statement is true, however, the point that Crazy is trying to make (I think) is that players are still able to have a major advantage of success if they are able to pay irl dollars to gain ECD. I am not debating EULA compliance as that is for the lawyers to decide
Technically, the server does not offer any advantage in this way. All it does is enforce (through contracts) real-world trading between players. The server therefore does not give anyone any advantage...it simply moderates the inevitable real-world trading by maintaining that such trading may only be done for in-game cosmetic features. Although I see your point, I don't believe such permissivity translates into offering advantage. Think of it this way: player A buys a cosmetic feature. And then trades it to player B for in-game currency. When seen this way, player A is purchasing cosmetics (allowed). And player B is trading for cosmetics (also allowed, I assume).
-1, That could actually hurt the sales for cosmetics. There are kids on here that are rich in game but cant buy feats. Its better for the server to allowed player to player transactions. Its not that big an advantage.