Minecraft Name: a18greek18 Suggestion: The ability to purchase Star Tools for an absurd amount of EXP Reason: The EXP market right now is very unhealthy and I see multiple users (including myself) constantly complaining about how "EXP is dead' and how "the EXP market needs something to spice it up." So here I am suggesting something to reincarnate the EXP market, which will add a little twist to ECC's economy. The ability to purchase Star Tools with EXP. Now don't get your panties in a bunch. Let me explain first. Currently EXP is selling for approximately $500/1000 EXP. This is the lowest EXP has been in ECC's existence (I wouldn't know for certain since I was gone for a year, but I'm 95% sure it is). With that being said we can translate this price into a 1000 EXP:1 Nether Star cost ratio, which would currently be about $500:$600. Very close, right? Well, since the cost of 1000 EXP and 1 Nether Star is about the same we can make star tools cost about the same in EXP as they would with Nether Stars. This would mean an Eff 7, for example, would cost 1,500,000 EXP. Any Other Information: N/A Link To This Plugin/Is this a custom addition?: N/A
No. You can earn hundreds upon hundreds of thousands of EXP orbs within days, whereas there's a limited amount of nether stars that can be generated. All this will do is kill the star tool market.
If they get rid of certain ways to get xp then +1 But atm this would probably encourage afk fishing and make it so much easier to get star tools -1
It needs to be an obsurb amount... Maybe like 10,000,000 exp. It shouldn't cost the same as nstars since nstars are limited to a certain amount per day.
I say we just limit the ways to earn exp and have a way to buy some equipment, but not star tools, or something from server shops. I think the only way to get exp should be through spawners so it is player regulated. (A player can either farm a spawner or destroy it) But then prices of some other things, like fish, would need to be bumped.
Decreasing the supply of EXP is a regressive policy that makes the rich richer and the poor poorer while having little actual impact on EXP prices in the long run. Naturally, by decreasing the supply of EXP, you'll have the prices increase for a little while and with prices increasing, you'll have the rich, who hoard lots of EXP, flooding the market with their EXP in attempt to make a quick profit - With all that new EXP coming in, the price will soon go down, back to normal. Furthermore, the poor , who don't hoard EXP will be hurt by this as they will have their sources of EXP severely restricted, making it harder for newer players especially to get enchanted tools. EXP has been consistently nerfed before, and when you look at the market in its current state, supply-side solutions are obviously not working. Why not try a demand-side solution, such as replacing prices in the color shop from ECD to EXP.
I still think the ways to earn exp should be limited, and the whole server is the rich get richer. That's partly why we see so few new players lasting long, because it is defeating to them to earn so little without super good tools. That's why I said "and have a way to buy some equipment, but not star tools, or something from server shops."
Matching market price is a bad idea because of fluctuations, leaving 2 options: 1. Kill nstar market by undercutting it. 2. Add an option that's 99% irrelevant because it's still too expensive to all but those who have simply millions of exp orbs they were otherwise disinclined to liquidate it.
Few new players lasting long isn't really a good thing - The server should be trying to keep players via exhilarating gameplay, not scare them off. Yes, there should be some motivation to succeed, however it shouldn't directly hurt new players in the process, or at least not that much.
Yeah, but you can't expect to retain many players when you make it extremely hard for them to start out and progress on the server.
This entirely. All this would do would give the rich more star tools and raise the price of xp drastically making things that help poorer players like pump axes and max picks much more expensive. -1
Although the EXP market is steadily declining, it's simply because of the massive influx of EXP there currently is on the market. Unless there is a major amount of EXP that is required (10,000,000+) and other means of EXP are curbed, there is no way this would even be considered. -1