1. Nicodemux Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Feb 26, 2013
    Messages:
    806
    Trophy Points:
    33,240
    Gender:
    Male
    Ratings:
    +382
    I like the way things are now, where only spawners give experience.

    (EDIT: SolaceDevotio's reply changes my mind on this a bit)
     
    #41 Nicodemux, Nov 20, 2013
    Last edited: Nov 20, 2013
  2. SolaceDevotio Builder
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️

    Joined:
    Apr 30, 2013
    Messages:
    94
    Trophy Points:
    31,100
    Gender:
    Female
    Ratings:
    +30
    My issue with exp coming only from mobs is that standing at a mob spawner is a completely lazy way to make money. This is a hard core economy server. :/ We shouldn't be able to be so lazy. I can stand in one spot and chat for however long I want and then click a bit to kill the mobs that have built up. It requires nearly no work. It's ridiculous.

    I like Revan's idea of only having exp on the rarer ores. Exp and max tools and enchanted books etc would still rise in price. And it would actually take work to get the experience.
     
  3. Nicodemux Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Feb 26, 2013
    Messages:
    806
    Trophy Points:
    33,240
    Gender:
    Male
    Ratings:
    +382
    Your words have changed my mind. I'm ok with the way things are now (exp from spawners only), but if it's not turning out that well, I think this "rare ore" idea is worth a try.
     
  4. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    May 25, 2011
    Messages:
    10,007
    Trophy Points:
    84,160
    Ratings:
    +6,910
    Doesn't prove a thing, I'm just refraining from discussing how we find and determine fastbreakers/autoclickers/etc
     
    #44 kukelekuuk, Nov 20, 2013
    Last edited: Nov 20, 2013
  5. iorbit Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Mar 24, 2012
    Messages:
    588
    Trophy Points:
    31,790
    Gender:
    Male
    Ratings:
    +187
    It was a joke <3
     
  6. emongolab ¢αℓνιη тнє є¢σмαѕтєя
    Builder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Mar 17, 2013
    Messages:
    1,501
    Trophy Points:
    50,840
    Gender:
    Male
    Ratings:
    +459
    I couldn't of said it any better.
     
    #46 emongolab, Nov 20, 2013
    Last edited: Nov 20, 2013
  7. FuChunx3 Builder
    Builder ⛰️ Ex-Mayor ⚒️⚒️

    Joined:
    Aug 6, 2012
    Messages:
    93
    Trophy Points:
    29,350
    Ratings:
    +11
    This is likely another nerf to money making. Mining in the nether was very profitable (selling the exp/quartz to players, not to the server) and from my experience, made more than the 20k/hr cap on farming. Mining in the mining world with an eff7 likewise made quite a bit of money, although I'll admit that I don't go on mining runs very often with my eff7 and am mostly basing this claim on reports from others.

    On the other hand, I also agree with Solace. There is very little work involved beyond finding spawners and setting them up. After that, all you have to do is afk and come back every ~15 minutes to click for a couple seconds. This doesn't seem very Hardcore to me.

    And how would this affect server performance? I imagine a lot more people will be afking at spawners and the overall number of entities will probably go up. I believe andrew removed item frames at market because they count as entities and were causing a lot of lag. Mob drops (and I believe exp orbs as well) also count as separate entities. A player comes back from afk and kills all the mobs that spawned in the last 14 minutes, causing a temporary spike in the number of entities. Now imagine 10 players doing that. How about 20? 30?
     
    #47 FuChunx3, Nov 20, 2013
    Last edited: Nov 20, 2013