[Suggestion] ExtCreationsPlus2 Feature - change mob spawners

Discussion in 'Suggestions' started by Videowiz92, Jun 3, 2016.

  1. Videowiz92

    Mythic ⚔️ I ⚔️ ECC Benefactor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ X ⭐⭐ Gameplay Architect Premium Upgrade

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    Thread Title:
    New ExtCreationsPlus2 feature
    Minecraft Name:
    Videowiz92
    Suggestion:
    Add the ability to modify mob spawners between a choice of aggressive mobs.
    Reason:
    As of right now, I don't feel the price of ExtCreationsPlus2 (450k) having only remove the cooldown of /smelt is enough incentive to buy the feature. I propose we add an ability that allows users to modify a mob spawner (modification only works in Mining World) to an aggressive mob of their choice. Limiting the use to only Mining World could work for those who's only purpose is to go out and destroy spawners; your grinder is never safe in the Mining World.

    I think the choice of mobs should be between zombies, skeletons, spiders, cave spiders, and creepers. Perhaps the method of modifying the mob would be either attaching a sign with written text, or a command that gives the player a tool that can be used to right click and change the mob.

    Other Information:
    I think this feature is pointed more towards users that fish mobs with McMMO for extra mob drops/heads (as changing mobs to kill them wouldn't really change the amount of exp gained.) Right now the creeper head is rarer than other mob heads. Adding this would allow those with the feature to expand on the mob drop market.
     
  2. Alarah

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    that's what makes the creeper head so sought after... its rarity. I like this idea personally, except for the creeper part :p


    There are some things that should keep their rarity imo. but also at the same time, there should be a limit on how many times a single spawner could be changed, or perhaps base it off something similar to gates, where something must be added to the triggering sign perhaps.

    definitely +1 though, if this is something that can ''easily'' be done
     
  3. BrokeMel

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    I think it should use the vanilla way to change mobs which uses a spawn egg so spawn eggs actually have a use.
     
  4. Videowiz92

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    I thought of the same and if you were to use spawn eggs though, it would kind of kill the value of them since it'd be a somewhat infinte use of them until mining reset. Horses would drop drastically in value.
     
    #4 Videowiz92, Jun 3, 2016
    Last edited: Jun 3, 2016
  5. BrokeMel

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    What use is a horse in the mining world? And wouldn't having it cost a spawn egg be better than it costing a sign?
     
  6. Expipiplusone

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    I'm totally for this suggestion, and I think that the best way to implement it would be with a command accessible only to those who have ExtCreationsPlus2, as it was originally suggested by @Videowiz92. If need be costing some money or exp for every time you make a spawner change, but no more. Let's not forget that, when this feature was released, it was announced that something more than just no-smelt-cooldown would be added in the future but nothing has been added so far. This would be a very cool addition and would integrate very well with ExtCreationsPlus2's general direction.