First off, I wrote this a few weeks ago in my spare time. I wanted to just spew out my raw thoughts and suggestions onto paper. This is my raw thoughts on the punishment system, please please, feel free to correct any mistakes I've made.
Hello everyone. I'm here today to bring forward some of my thoughts. I've wanted to do a long thread like this before, and I've decided today is the day to do it. This won't be a short post. I'm here to discuss the ECC legal system and it's workings.
Disclaimer: I was planning on writing a huge paper on every aspect of the legal system, and I still might, but I saw that the punishment system was the biggest problem and would have the biggest effect if changed, therefor I'm only posting this section of my original paper.
The Punishment System.
To start off with, I'll be discussing the punishment system.
Now just to clarify before we start. AndrewKM has done an amazing job with this server. He's managed to keep the economy alive and well for three+ years. He's taken personal care in getting rid of troublemakers, hiring good staff members, and fixing any problems with the server ASAP.
Khobbits, Kuke, and all the other developers and technical helpers with the server have also done an amazing job. As soon as a bug pops up, Khobbits crushes it, as soon as we need more farming tests done, Kuke immediately has the statistics in hand.
The Staff Team has also done their job amazingly. They've upheld the law of ECC, gotten rid of troublemakers, and spent countless and countless hours doing paperwork to keep the cogs turning.
I wish to make it clear, I'm not bashing any of these people. I'm only writing this to give suggestions to help the legal system.
Anyway, back to the main topic about the punishment system.
Since this is a Minecraft server, there are a limited number of ways to punish someone for breaking rules. ECC is only taking advantage of a few of these, when it could be taking advantage of more of them.
Punishments ECC is using:
-Banning (Includes kicking).
-Donation features rescinded (only if the donation feature in question is abused).
Punishments ECC could be using:
-Being muted in chat.
-In-game privileges being revoked.
This second one here can be expanded on drastically. I'm gonna try and keep this limited to things that aren't impossible to code:
-Being charged a fee (subtracted from your balance).
-Demoting (of ranks).
-Ban from lottery.
-Ban from using the mining world, nether, and aether.
-Loss of donation features (even if donation feature isn't abused).
-And many many others
It's very easily shown that banning itself is very ineffective, and by contrast, donation features being rescinded is very effective. The reason you can see this is because so many people get banned (and come back), and you rarely ever hear about someone losing their donation feature (or even abusing it, because the punishment is so harsh).
I think that what would clean up our server the best is by implementing some better punishments. I cannot stress enough how much I feel this would improve the server and reduce the number of rule-breakers.
Being banned isn't very effective as a punishment, because someone can go do something else while they wait. As soon as it's up the player can immediately go back to doing exactly what they want on the server.
It's much more annoying to the player if they can join the server again, but not be able to do everything they enjoy. Such as not being able to player lottery, not being able to go to their favorite worlds and do something else. In other words, it's more effective as a punishment.
Repeat offenders (aka, the ones who are one step away from perma-ban) would be demoted, fined, and eventually lose their donation features (even if the feature wasn't abused). Literally taking real money out of peoples real pockets will get them in line and behaving very very quickly.
I'm still all for the same system of giving people many many chances before they are finally ban hammered for good and kicked out forever. I just think we need to ramp up the punishments faster. Show that we mean business. Otherwise they keep getting short bans, appealing, coming back, and generally knowing they probably won't get perma-banned unless they do something absolutely awful.
Disclaimer:Take this as more of a raw spewing. I did not spend the normal long periods of time picking over this with a fine comb. If I say something totally out of line, tell me, I'll tend to it. If I completely miss some big picture, please tell me.
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Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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It would reduce the number of rule breakers simply due to the drastic decrease in users we'd see for living under a punishment system like this. Ramping up the punishments quickly leaves less room for mistakes. I would be terrified to move or breathe on the server if there was even the remote chance that doing the wrong thing and then possibly making another mistake would result in the possibility of losing anything I'd worked for. People wouldn't put money into the server because what if something goes wrong and I accidentally get framed and the staff doesn't check the logs or checked the wrong logs or something's wrong with the logs and suddenly my features are gone?? Even if this were caught after the fact and fixed if (it did happen), there's that loss of trust. You take away paid features for non-abuse of those features and you're pretty much showing people the door and saying "We just want your money, we don't really want you."
We do use occasional demotions back to builder at Andrew's discretion for very serious offences (usually accompanied by a good month tempban) and imo the more serious offences and punishments should be left up to Andrew. He's the one who has to deal with the out-of-game consequences of angry people who have had stuff revoked, and he's the one who needs to resolve them, and quite frankly with the number of repeat offenders, he simply doesn't have time to keep track of who's doing what, who's done it how many times, and laying out pre-determined revoking of things. And no, that power can't go to the GAs, or even Revan; even if they follow the guidelines to a T, Andrew's the one who will be getting the angry e-mail, and especially when it comes to features, Andrew's the one who has to deal with possible legal and paypal and server upkeep consequences (which, mind you, is why features are only revoked on severe or repeat offender abuses.)
Do punishments across the board need to "ramp up quicker"? No. Should Andrew maybe make an example of some of our most serious and/or repeat offenders more often? I do believe this should be the case, if anything, but he needs to be incredibly picky about who he makes an example of, and the examples should be made prudent to the most common multi-user issue of the time the example is made (ie. scamming, autofarming, PvP hacking, whatever is the most common complaint of the last month or so.)
Another idea that popped into my head after I typed all of the above that would work better than a straight up revoking would be a suspension of features for a certain period of time. I don't really like either idea though because both would piss me right off to the point of not coming on for a good long while, but at least with a suspension you're not completely losing what you paid for and you will get it back, but again these hypothetical suspensions would have to be solely at Andrew's discretion. I personally would rather just have Andrew make the occasional example of very serious offenders to remind people that he has less of a tolerance than most of the staff and can send you back to square 1 if needed.
Mutes, maybe, it would depend. Limited to a certain amount of time, and a certain number per day, it's a possibility but not a very good one. TomKelly is right, usually a mute will just cause more problems than the little bit of peace global would get for a short period of time, and is subject to abuse, accidental or purposeful.-
Agree x 1 - List
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Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
All in all, I do understand your view that harsher punishments will make people afraid to break rules.
But I hope that this system can be tuned to where the common citizen doesn't have to fear anything. Rule breakers, especially repeater offenders, should be very afraid. Afraid enough so they don't break anymore rules. But the average person, they shouldn't need to fear a thing. -
Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Someone must always find a problem :rolleyes:
I suppose some people might be glad to be rid of lotto, but there are those who would be most unhappy with missing a huge pot...
But if it isn't effective we can always use a different punishment :p -
kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
Loss of donation features won't ever happen. People paid for those, there's real money behind those, taking those away will likely result in legal issues. (Correct me if I'm wrong)
Ban from lottery, this is more of a reward than punishment for most people.
The only time I can see this being a viable punishment is when someone has to pay back a debt and has a lottery problem. And even then it isn't really a punishment, more of a preventive measure.
Muting in chat may work, but I'm not sure when. Because usually by the time muting is a viable punishment, a ban would already be issued.-
Agree x 2 - List
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Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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I'd like to see some of these implemented for repeat offenders. That would allow the everyday player to not have to live in fear of the punishments, seeing as they would have to repeatedly break rules.
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Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Bump.
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Intellectualist BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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vdubmastertech BuilderBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️
Just make sure you wait 90 or 180 days or whatever paypal has set the time limit to, for someone to be able to do a chargeback through paypal. Then permaban them, they can't do anything about it at that point. This is a generalization of the paypal process but I think you'll understand what I'm saying.
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I know I am not active but this thread caught my eye. I have not read everything below the OP but in response to that I have to say that I have said ECC need to have the /mute or even better /tempmute. Like temp bans make temp mutes unappealable. Again I have been away for a good while but if chat was anything like it used to be this would be a god send to the Mods.
Oh I just read what Kuke said about muting not being effective because the person would be banned already. Well in most cases of chat abuse the temp mute could be issued and be used as a much more serious warning the "please stop". It could even be the first warning for more serious issues and a 2nd warning for your average spammer. I think a temp mute could save a good deal of time for mods doing ban appeals as well as a good number of bans would never actually happen.
Just my my .02 Eco Dollars.