I have proposed a solution as well, which would be to deal with it on a case-by case basis, and keep the rent at 5k a week. Again, why force the active shop owners like @quefueve and @usernameofdeath take the blame for 3-4 users?
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xX3PICREBELXx JiggaBuilder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade
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Still, supporting this suggestion without a hard numerical value of what shops are worth and what they make makes me skeptical as to if this is worth it. It needs more supplement than the objective trade sign rule to be honest. -
xX3PICREBELXx JiggaBuilder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade
Looking back, I understand that this may be harsh towards users who own one of these 24 market shops(I own one and can understand the points you're bringing up) but I felt like that was a sacrifice which would further the market as a whole.
I understand that increasing the trade sign rule would hopefully fix the problem but like I said earlier, couldn't people just create a lot of "crazy" tradesigns as in selling dirt for $100 a block?-
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Mission001 Ex-EcoLegend HⱻặĐHůƞẗǝɍECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ III ⭐ Premium Upgrade
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and incur fines if you do not meet regulations.
Also, 3 fines and then you lose your shop. -
Ultimately, We should fix the true underlying objective: faulty/unstocked signs. Changing the rent won't fix the problem. Changing the rule will. Make the rule from 8-10 trade signs to 8-10 active and stocked signs. Users who don't do that run the risk of eviction. Then, deal with conflicts on a case-by-case basis with the GAs+.
That's just a thought. But, when it all boils down, trade signs are the bigger problem than the actual rent. -
knears2000 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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As we wait, I guess the way to go is to file complaints on shops who are not following the "# of Signs" rule, and considering that the shop plots are quite large compared to the old ones, I'd say it probably would be better to increase that minimum, but I'd like to see some more opinions on that matter. Perhaps also reminding owners of the Common Sense and maybe even Scamming Attempts sections in the rule clauses regarding shops could make a difference to avoid the "ridiculous signs" some people have mentioned.
Nonetheless, I'd like people to drop the "stereotype" of what a Spawn Shop is supposed to be (in case they see it this way). Although there are many "Walmart-esque/1-Stop-Shop Locations" nowadays, to build a shop like that is by no means a requirement on the server, as everyone has the right to manage a shop according to their needs, their wishes and their capabilities. Of course, the rules can be modified to create some new "standards" if that's the way Administration wants the marketplace and Spawn Shops to be (seeing the reasons for regulars users to support this suggestion seem to be related to the hope to establish this "ideal shop" standard).
However, running a shop that permanently sells "high demand" items like EXP, NetherStars, etc. is definitely something that takes more time and dedication to do properly. I'd say a big amount of lower ranked users that might want to own a shop themselves wouldn't be able to follow this standards, especially if a new standard is to have the shops stocked with 'nice prices 24/7' like people seem to think every shop should be (exaggerating a bit here, but just so you can see my point). As someone with experience in this field, I don't think it would be fair to subject everyone to this kind of standards, considering they may want to focus on some specific "unusual" items, or simply don't have the time to fully dedicate to running a shop of this nature, but want the opportunity to make some extra money too. After all, they are the ones losing money if they are not committed enough, and you can always go to the shop next door to find what you're looking for.
I apologize if this isn't the exact point of most people's arguments, this is simply the overall impression I have gotten when reading the previous posts.-
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I absolutely agree with Q about being careful of the "standards" as he states not every player has the same access to every item. In addition, there are some players that have their shops that are very specialized with certain items and seem to do quite well for themselves and have a great customer base. It would be unfair to have them conform to standards that would negatively affect their business.
That said, I would like to see more signs required and at least a minimal shop - not just signs stuck on some dirt.-
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
Bumping this for relevance
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knears2000 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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solution presented does not actually solve the problem, people will not give up multimillion dollar assets because they're being charged 5k more per week. They'll simply take the hit. -
knears2000 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
However, I do see your point, as the most widely accepted definition of "Capitalism" is privately controlled means of production, which more or less fits your definition of being able to privately own property. However, there are many other elements of capitalism also, such as the incentive to make a profit, which I've stated above.
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