Minecraft Name: 1Plus1Equals2 Suggestion: I am suggesting we add in the /job plugin. Reason: The job plugin would allow more ways of making money, because, let's face it, mining and farming are kinda boring. The only way to make money from fishing is getting a Star Rod, and even then there are better options. Like seriously, if you have a Star Rod, you'd probably have a Star Pickaxe a Melon Sword by then. This plugin allows fishing to be taken seriously again. And many more different types of activities. Let me explain: :What is the /job plugin?: The /job plugin is a well known plugin used by many economy servers within Minecraft. It pays players for completing certain actions, like mining certain ores/stone, killing other players or entities, even fishing and farming! Players can select 1 job, and change at anytime. Admins can additionally make a donation feature for more jobs if they wish, or allow players to have as many jobs as they want! Players get access to every single job, but *usually* have limited jobs (Sometimes 1 by default, sometimes 3). A player can gain EXP for each action (The EXP will be explained later) in order to level up their job, which in turn will reward more exp for their tasks and earn the player more cash. Of course, this will mean it takes more tasks to level up, but this is half-countered for the increase of EXP. :What is EXP?: EXP is sort of like EXP in McMMO - It is used to level up a certain job. Whenever a player completes a certain task (Like mining a diamond ore, if a player had the miner job), they will earn EXP which will go towards leveling up the job they completed the task in (Completing a task in Woodcutting will earn EXP to level up Woodcutting, but nothing else, like Mining). :What is a task, and how much does it pay?: While I don't know how much each task pays specifically (I don't know if Admins set up a base and then an algorithm or it's a set choice for the plugin), but this is roughly what you could expect: -MULTIPLY BY X1.2 FOR NEXT LEVEL REWARD- -LEVEL EXP COST IS 60 FOR FIRST LEVEL, MULTIPLY BY X1.4 FOR NEXT- -The above are estimates - NOT GUARANTEES!- -Additionally, it is per block broken, block placed, entity/player killed. Not multiple- Woodcutting: Breaking: - Oak Logs: $0.50, 0.60EXP - Spruce Logs: $0.50, 0.60EXP - Jungle Logs: $0.50, 0.60EXP - Birch Logs: $0.50, 0.60EXP - Acacia Logs: $0.75, 0.55EXP - Dark Oak Logs: $0.75, 0.55EXP - Oak Planks: $0.08, 0.12EXP - Spruce Planks: $0.08, 0.12EXP - Jungle Planks: $0.08, 0.12EXP - Birch Planks: $0.08, 0.12EXP - Acacia Planks: $0.11, 0.09EXP - Dark Oak Planks: $0.11, 0.09EXP Mining: Breaking: - Stone: $0.44, 0.23EXP - Cobblestone: $0.44, 0.23EXP - Andesite: $0.44, 0.23EXP - Diorite: $0.44, 0.23EXP - Granite: $0.44, 0.23EXP - Coal Ore: $0.72, 0.35EXP - Iron Ore: $0.80, 0.41EXP - Redstone Ore: $0.60, 0.32EXP - Gold Ore: $0.92, 0.49EXP - Lapis Ore: $1.12, 0.56EXP - Diamond Ore: $2.3, 0.89EXP - Netherrack: $0.12, 0.04EXP - Nether Quartz Ore: $0.85, 0.65EXP Excavation: Breaking: - Dirt: $0.33, 0.19EXP - Sand: $0.30, 0.17EXP - Gravel: $0.30, 0.17EXP - Clay: $0.59, 0.34EXP Building: (I am not going to do this one as I know that their are a large quantity of blocks out there. I am going to group things, ok?) - Stone Blocks: $0.44, 0.23EXP - Slabs: $0.19, 0.19EXP - Shovel Blocks: $0.10, 0.07EXP - Wood Logs: $0.48, 0.30EXP - Wood Planks: $0.11, 0.06EXP - Iron Blocks: $0.49, 0.41EXP - Gold Blocks: $0.56, 0.61EXP - Diamond Blocks: $0.76, 0.85EXP - Emerald Blocks: $0.54, 0.44EXP - Other Blocks: $0.23-$0.65, 0.17EXP-0.50EXP Fishing: Catching: - Fish: $0.45, 0.67EXP - Salmon: $0.67, 0.92EXP - Pufferfish: $0.87, 1.03EXP - Clownfish: $1.72, 2.09EXP Hunter: Kill: - Chicken: $0.12, 0.08EXP - Sheep: $0.17, 0.12EXP - Cow: $0.23, 0.15EXP - Pig: $0.23, 0.15EXP - Rabbit: $0.20, 0.13EXP - Squid: $0.23, 0.15EXP - Zombie: $0.42, 0.32EXP - Skeleton: $0.42, 0.32EXP - Creeper: $0.53, 0.40EXP - Spider: $0.37, 0.28EXP - Cave Spider: $0.37, 0.28EXP - Slime: $0.54, 0.45EXP - Guardian: $1.23, 0.99EXP PvPer: Kill: Player: $20, 18.23EXP -THERE ARE MOST LIKELY MORE JOBS AND TASKS, PLEASE DO NOT CALL ME OUT FOR THAT. I TYPED THE ENTIRE THING BY HAND - NO COPY AND PASTE. THANK YOU- Any Other Information: I'd say because of the effect it may have on the economy, it should be taken out once mayor is achieved, or has been Resident+ for over 6 months. This is to prevent inflation, and give the newer players more of a chance. Link To This Plugin/Is this a custom addition?: This is a real plugin, not a custom addition. Link to the plugin can be found here.
If you just get cash for doing things, what's the difference between this and /sell hand? It just seems like you're raising prices for stuff, which would be really gamebreaking. 50-60k an hour woodcutting, mining, etc
It sounds like an interesting idea, but I don't think it would be very gentle on the economy. Even if we did add this, I think the profits would need quite a bit of fine-tuning.
Fair points. I mean, for all the excavation, mining, building etc. going on it would probably slash the economy. I was mainly thinking of the newer players. Maybe they could disable it after Mayor rank is achieved?
I'm sure matrix and exile would love that If people know that they can stay a resident and make triple what they would otherwise they're just gonna stay a resident.
It's a good idea yet It would crash the economy, and give waste to the end. Yet it would help new players get money. If prices were not as high I would say go for it or if there was a way to turn it off after a certain rank this would be great.
Or you could just lower the income you can make with these jobs... then we wouldn't have this problem. Making around 10k/hour doing these jobs would be fair because it's more interesting than mining/farming, and would be a good income for builders. Once you rank up, you'd obviously move on to a better way of making money, like using star tools.
Just in case of TL;DR, I did mention that I am not %100 certain if the amounts can be edited. I did say that it is plausible. I put the list of items just in case you can't because it is roughly what I've seen on other servers. Sorry if you guys didn't understand this.
well how about instaed you could make your own plugin that would allow somene to say /job create [description] [payment]. then someone else could do /job list and see all available jobs i fell like this would be awesome and not require the full prices and everything and you could get a notification that someone accepted your job and wants to work for you then you can pm them and talk to them more about it
Nope! Builders can get Resident in 5 days through voting (6 days if you buy a plot/prebuilt) and you want to let Builders do this, which would give them Resident in 15 minutes! This would screw up the economy to hell and back. Please don't add this Jamie!!
People! Please read this before commenting! ------------------------------------------------------------ The prices I stated are the ones I usually see. That's if it doesn't get edited. I never said they were the real prices. I even stated this in the actual post. Don't be like TL;DR most of it. So you only read the prices. ------------------------------------------------------------ If this does get implemented, the prices would be lowered. A lot. And the feature would be removed after a certain time. ------------------------------------------------------------ Also, not to sound like a 3 year old child, but if y'all think this is a waste of time, and yet think YES to smaller ones that have like 100 or less words into them, just because they say 'rainbow sheep' or something you like, why bother read? Clearly few/no one actually saw that I said the prices are more than likely lowered a lot. Don't assume this is final price. ------------------------------------------------------------ Finally, I would just like to say, I spent over an hour making sure I put in enough detail just for this. And yet people dismiss saying 'trash idea because inflation nation would invade' or something, but they only read 'You get this for doing tasks' and then see the usual prices? They don't read anything else. They don't read the NOTES and such. Some one puts in plenty of work, yet no one has just a few minutes to read the whole thing. ------------------------------------------------------------ Do you want proof that it takes so little time? This took me 15 minutes. Reading it took 45 seconds. PROPER reading. Not skim reading, not skipping half the page, I mean normal reading. ------------------------------------------------------------ Don't hate because of this post. This is just trying to get the message out that you can't just TL;DR the post. You'd pick up a few things and find out that you only get one job. Not all of them. One. ------------------------------------------------------------ TL;DR, don't TL;DR my post. Read it properly.
Isn't the server supposed to be hardcore, that should involve lots of grinding right? Honestly, it seems this would make the server more towny than economy.
I'd love this. As for the original suggestion: as many said (including the OP @1Plus1Equals2), /job prices need to be tuned to /sell prices in order not to destroy the economy; but then: what will be the difference between choosing to mine by yourself and then /sell the ores, versus take the mining job and and... get paid the same amount for the same ores? I mean, it would just relieve you of the task to decide what to do to get server-money, deciding on your behalf. A player-market job plugin would actually add something to our server and provide a tool for employers to find employees and employees to find employers, for jobs that can't be done for the server (e.g.: placing dirt) or that possibly pay more than server (e.g.: gathering dirt); while a server-market job plugin would either destroy the economy (if prices are not tuned) or add nothing (if prices are tuned).
What I would prefer would be a system where users (maybe Resident+ to stop driveby scamming with alt accounts/troll jobs) would be able to do something like /job create, with an output like "Your job is Job Id #631, Hackney_Builder." Because of the fact that MC is fussy about how many characters you can type at 1 time, you would be able to do /job edit 631 -d <description> or /job edit 631 -i <items required> or /job edit 631 -p <what you are paying> or /job remove 631 (mods+ can remove any player's job, but non-staff can only remove their own jobs) People who want to apply would do /job apply 631, which would give the player who listed the job a notice like: "deliciouspizza has applied for Job #631, will you hire him?" You would do /job accept deliciouspizza 631, or /job deny deliciouspizza 631. Of course, this would still be succeptible to scams, but there would be a clause in the rules that said: "When doing jobs, you must pay your employee within 10 minutes of the job's completion, or they have the right to file a complaint." or similar. Sorry for the wall of text.
The general issue is that if you just raise prices early on simply to lower them later, you then change to where you're not rewarding people for improving their tools/methods/etc, you're effectively punishing them for not doing so. Look at it this way, for this example you can make $1/hr or buy *TOOL* for $10 to make $2/hr. You can double people's income for 5 hours so they're making the same as people with the tool. However, then they have to spend 5 hours on something that they can already do, just so they don't lose it, which isn't very appealing. However, people can spend 10 hours without a boost and actually earn something. Sure, it takes them longer, but they're earning a reward and not avoiding a penalty.
So, I have a major thing against job plugins, and I prefer not to have them as the economy then gets too server sided, but as a way to help builders out, it's an interesting balance. Also, NEVER link a DBO page for a plugin. I do not trust DBO in the slightest. Here's why: This is still an issue today. Use spigotmc.org for all plugin suggestions.
You'd only be using open source plugins anyway, and you can build those from source. Besides, it's not like it can't happen on spigot. They don't review free plugins.