I decided to do a little research on that statement...
Kits were introduced in December 2012: http://ecocitycraft.com/forum/threads/market-report-for-sale.33442/#post-151726
Now you claim that when they were added, ecocitycraft'a player count gone down from 500 to 100. Now let's look at the statistics:
We see that there was a peak of 488 players in August 2013. Now remember - this isn't normal, this is peak amount of players. However it still does debunk your claim that ECC somehow dropped to 100 players from "500".
So, let's not make claims that you can't back up with evidence.
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Would you Like to see this kit in game
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I would absolutely buy this kit
4 vote(s)25.0% -
I would like to see it in game
1 vote(s)6.3% -
Meh i really dont care
6 vote(s)37.5% -
No i rely on kits to win
9 vote(s)56.3%
Multiple votes are allowed.
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
And kits were added about a year before the drop in players. (or rather, that's when they became popular) Although I do believe kits have played a large part in this. The fact that the whole minecraft community has been shifting towards minigames is also largely to blame. The only way to get a growing playerbase is simply by competing as a hub server, with minigames. -
kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
Nvm
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
And in may 2014 the release of plus2 kits happened. Which coincides with the second sharp decline of the playercount. (sortof, there are more factors involved in that one)-
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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Vintage_Gamer BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
I really don't get this. Are you suggesting that players can vote for a no kit game of SG?
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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Vintage_Gamer BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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skymaster200 ヽ༼ຈل͜ຈ༽ノ sad and dank ~Team Obey~Mythic ⚔️ I ⚔️ EcoLegend ⛰️⛰️⛰️⛰️ Ex-President ⚒️⚒️ Prestige ⭐ V ⭐ Premium Upgrade
I rest my case -dank president -
kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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skymaster200 ヽ༼ຈل͜ຈ༽ノ sad and dank ~Team Obey~Mythic ⚔️ I ⚔️ EcoLegend ⛰️⛰️⛰️⛰️ Ex-President ⚒️⚒️ Prestige ⭐ V ⭐ Premium Upgrade
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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skymaster200 ヽ༼ຈل͜ຈ༽ノ sad and dank ~Team Obey~Mythic ⚔️ I ⚔️ EcoLegend ⛰️⛰️⛰️⛰️ Ex-President ⚒️⚒️ Prestige ⭐ V ⭐ Premium Upgrade
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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skymaster200 ヽ༼ຈل͜ຈ༽ノ sad and dank ~Team Obey~Mythic ⚔️ I ⚔️ EcoLegend ⛰️⛰️⛰️⛰️ Ex-President ⚒️⚒️ Prestige ⭐ V ⭐ Premium Upgrade
Clearly
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If I may offer my two cents-
I think that kits need to be fixed in some way to help the declining base. Although, I do not feel as though a "No Kit" kit is the way to go. Not only is that solution a possible paradox and completely contradictory but it wouldn't even help that much. SG needs to be treated the same way multiplayer is treated in first person shooter games. There needs to be staff members completely devoted to nerfing and buffing kits as they see fit allowing kits to keep their advantage while not allowing SG to continue to be the "Pay2Win" that it has become. Hopefully we can assign some of the top SG'ers to that position, although they would have to have the right mindset when it came to nerfing kits. @kukelekuuk00 please offer a rebuttal to my suggestion where you see fit.
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