1. It's the MINING world. If the vast quantities of ores and the reduction of mining material value are a concern, then reduce the number of ores that are generated. I, personally, HATE PvP. I didn't like it in WoW, I don't like it in D3, and I have yet to actively do any in Minecraft/ECC. I'm not the only one, either... and I know, for fact, that the moment the mining world reverts to PvP enabled (if it does) then those of us who just want to be left alone when mining will stop going there.
2. Making things too easy for builders? They already have it hard enough. Mayors restrict access to their towns against builders, people don't respect them or try to trick them, offer them poor jobs, even poorer pay for those poor jobs... if the mining world is the one thing they get to have where no one can do anything against them, and where they can actually make a profit, perhaps we will have more people stay, more people invest in ECC, and perhaps even more people donate to ECC.
3. Why is PvP even a consideration on an economy server? I get that there should be risk in order to gain reward, but it should come in the form of someone who would rather stalk you, kill you and take your stuff? There is water, lava, mobs, and all manner of other more natural hazards within Minecraft itself. Want to add more risk? Remove the ability of donation features to work there. No more water/water+, no more pyro/pyro+, no teleport, no tombstone. I would willingly sacrifice my access to all those donation options, then to be willing to set foot in a place that is PvP enabled.
4. If the mining world is again PvP enabled, and since the nether is also PvP enabled, then why did we put all this work into a PvP specific world, where those who live for PvP can settle their differences with blades, axes and make me a ton of money in the potion market?
5. The more PvP we have could influence the number of rules regarding conduct, and increase the amount of staff time needing to be spent moderating such things, and responding to complaints. There is a lot of trash talk and back talk involved with a lot of PvP conversations (vulgar language and insult complaints?)... plus, those who 'team' then don't follow through with the agreement... and all manner of other unsavory deeds or broken promises. I get that PvP is free for all, but, at the same time, if you make an arrangement, you need to stick with it.
6. Yes, I'm still not done... why? Why does there need to be more PvP? Why do we want to take away from the people just starting out on the server? It is their first impression of us, and if we make things too difficult, they won't stay. Is this what we want? No one joining us, no one liking us, and no one referring us to their friends. I mean, seriously, who wants to spend hours and hours mining or farming, or anything, only to have it taken away in a moment by someone else who just happened to cross your path with a sword?
I don't like it. I never will like it... and no one will ever be able to convince me that it is a good idea. Nothing, ever, has been improved by the addition of PvP, or by forcing PvP onto someone/something as the only way to progress.
So, I say no. Always and forever, no.
- KMax
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What changes would make the mining world better?
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Revert back to the way it was before (Res+, no LWCs, PvP enabled, & no TP).
35 vote(s)55.6% -
Leave it Builder+ but remove LWCs, TP, and enable PvP.
6 vote(s)9.5% -
Only remove LWCs (Already coming/Confirmed) and leave everything else.
12 vote(s)19.0% -
Do not change anything.
10 vote(s)15.9%
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+1 i stopped going to the mining world cause there is barely anything left their builders build their houses there and then lock everything the locks are just annoying
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knears2000 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
Yeah, PvP should be disabled but everything else back to the old way.
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please read and comment on this suggestion pros and cons
1:) mining world a payable rank or res+
2:) auto start new users in tutorial world (have a warp sign at end to goto main world spawn and a skip sign at beginning encase they don't care for tutorial ) in there show them the types of farms how to make money ect ect
3) make a small world just for them with no mobs no lwc no pvp a place they can grief till heart is content (maybe not do this but could be a option
4) get a plugin made that stops or reduces exp made from mining smelting and all that
5) stop mobs in mine world full stop bring back town flags and keep nether the main mob place( this is much more better)
pvp is for pvp world and nether no where else and should stay that way as with tp fly and all the other stuff allowed in mine world its totally unfair on users to have it allowed you can all complain exp is droping but thats due to MC updates not andrew or ecc or mine world or anything untill those things are sorted ie disabling them the exp market may rise again but its doomed otherwise-
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KMaxwell
I completely undestand where you are coming from and I do share the same beliefs regarding PvP that you have. I would like to respond to the following...
"2. Making things too easy for builders? They already have it hard enough. Mayors restrict access to their towns against builders, people don't respect them or try to trick them, offer them poor jobs, even poorer pay for those poor jobs... if the mining world is the one thing they get to have where no one can do anything against them, and where they can actually make a profit, perhaps we will have more people stay, more people invest in ECC, and perhaps even more people donate to ECC."
First... Remove the mining world completely, add a PvP enabled wild in the mainworld, and no mob spawning outside of the nether to everything else you stated above. What do you get? The exact enviroment that many members who have been around a long enough experienced on this server as a builder/resident. I ventured into ECC because it was a "hardcore server" and expected to see some challenges to my progress. That excitment, commitment, and risk is what made me love playing on this server (suddenly recall a young president by the name of unknownrider chasing me) There have been many changes that needed to happen to improve the economy and experience for EVERYONE who plays on ECC. The changes to the mining world may have improved the experience of the brand new buildrs fresh from the boat, but at the cost of many others on this server.
In regards to PvP on ECC....
As I said above. I too have never been a true fan of forced PvP on an economy server and to be honest I have nothing against it being disabled in the Mining world. It was really just a small part of what the issue currently is. There has to be risk factor when so much can be gained or all we have is a server where there is no benifit to ranks. The more pressing issue is both LWCs and TP. There are way to many spawners and they are all protected. Builders are walking around with full pro4 armor, maxed out tools/weapons, and are able to obtain anything they choose. I didnt even recieve my first eff5 unb3 st pick till I was a presedent and it cost me 50k. That was one of the most memorable moments I have had on the server. I worked for 2 weeks to get that pic. Today a builder can farm xp at a protected spawner for a few hours and buy one for 10k or make one for even less.
Take the PvP out of the equation. There still has to be a challenge in order for ECC to truly be deemed a "hardcore" economy server.
Thanks for your feed back. :)-
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ajp79 I dont think you understand ajp its not the spawners that are making exp so bad its the mc update that give exp for just about everything you do apart from farming its is beyond easy to get exp with or with out spawners tools at 50k was before the update and since the update it just continues to loose its price as many people say who needs a spawner when i can exp mining ores and smelting.
i too wish the old ecc days would come back the days of MC 1.2 but those days are over and now must find new ways of fixing those issues -
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I hate to disagree with KMax, but I really don't agree with any of what she said. Builders don't have it that hard, just look at the Resident list. Builders sometimes don't know that mining world is griefable, and build a home there, then BAM, destroyed. And I'm not an expert in the exp market, but I'm pretty sure prices would rise quite a bit. It would also encourage Builders to buy plots, stimulating the economy. Ore quantity and price would raise a bit as well. PvP I would like removed, as I don't like being killed with ores and enchanted tools on hand. LWC I will remain indifferent about. It would teach Builders a lesson on building in unprotected areas and would lower the chances of an enraged builder over unprotected property situation from happening, easing burden on the mods.
It's all one big cycle, if I reverts back to the old world with no PvP, then I shall be completely happy. -
RealNick123 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
I agree with Kmax 100%, and would like it to be "the old times". Except of course not with PVP
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ajp79 ok i can understand that your staying setup spawners are making exp sets but you your self were using them untill your 6 spawner was greifed because i orbit tped everyone there.
even then it was not the best spawner the quad i set up is faster then the 6 just ask those who use it if you know how to set them up (properly then you can make alot of exp) i use mine world because i dont have pyro+ when i do ill go back to nether and use blazes find my self another double or tripple spawner and set it up and still make alot of money and exp
but lets get real on the subject at hand the problem is mob traps being allowed not builders in world at all I for one know to raise excavating level just head out to mine world with a eff5 ub 3 silk or fortune shovel and you have the ugly areas you see, its not only builders that do that its us bigger players even i do it, i go out and greif builders houses why cause i can and to teach builders that its better to live in a town not wild.
make mob traps illegal and i bet exp slows right down not all the way but enough to raise it back up the problem is as you said setup spawners not builders its people like me you and others that setup awsome spawners if mob traps are legal and then the issue will remain
remove lwc and you will have people use radars to find spawners to destroy them and dont say they dont cause i know they do ive seen people xray and dig down stright from top to spawner while im at it then go away because its locked . -
Just make mob traps illegal! Cup will be worth MUCH more (ATM worth about $900) and we could leave builders
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Lady_Frost BuilderBuilder ⛰️ Ex-President ⚒️⚒️
When I first joined ECC a couple months ago, the mining world was still pvp. Frankly i think keeping it pvp is a horrible idea. For a builder.. just starting out on ECC the going is hard when it comes to money and your options for making that money can be rather limited. The mining world allows you to make said money without having to be a pvp junkie. However, for those 'seasoned' players with good armor and weapons, a builder who has just spend the last six hours mining in order to make the kind of money needed to by an apartment or a small plot in a beginning town, is easy prey for those 'seasoned players' and can just come in, wipe them out an leave the poor builder with nothing.
The server makes its money from people willing to donate to the server, but in order to like the game enough to spend real money on it (which not everyone has) they have to be able to accomplish something within the game.
Kmax made some awesome points, all of which are valid. There are other things that can improve and ECONOMY server than pvp for those who like to run around with a sword.
From what I understand, the whole reason there is a PvP arena now is for PvP. Why does this need to be spread out into any other world? I have previously enjoyed PvP in the past MMO's i have played and have yet to try it in Minecraft, that does not mean that the dynamics of it are any different here than in any other economy based MMO out there.
Moving PvP back into the mining world is a terrible idea. Not only will I personally stop going there, but if you really want to discourage new player, that would be the way to do it!
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Lady_Frost BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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To all of you saying that it is hard to for builders to make money without the mining world, I have to say I disagree with you on this subject immensely. I joined last April (when the mining world was pvp, and resident+). It took me a week to get to mayor. With a little perseverance, you can manage to do anything. That is what I most enjoyed about the server. I am fairly positive that my story here is not unique and that many others have similar stories. Correct me if I am wrong, but were we struggling to gain new members when the mining world was pvp and residents+? If memory serves correctly, I believe that we were managing just fine.
Many posts within this thread are based on personal preference. Put your personal preference aside for a moment and think of what would benefit the server as a whole. With the difficulty and danger increased in the mining world, it forces those who are to frightened to lose their gear to find other ways to make money. Not to mention we just had a huge expansion, go explore a little.
In regards to the builder argument. Some of you say that adding pvp to the mining world would only make builders quit even faster. Builders weren't even allowed in the mining world before, and I'm fairly certain they many managed to live and strive just fine. Also, a big thing in this server that seems to be forgotten is that people hire builders to do jobs that no one else would typically do. Now, I understand that sounds bad, but think of it as a right of passage. If you want access to money, then it shouldn't be easy. The mayors and presidents who own these towns, and hire builders to do odd jobs for them have earned that right by saving up and buying the privilege. If the builders do not want to do these jobs, then they do not have to. It is a consistent form of income that many builders are grateful for having. I hire many workers on my own pumpkin farm, and many of them thank me for giving them that opportunity.
If you don't like to pvp, stay in the main world and go around mining here. There needs to be an equilibrium when it comes to risk and reward. When there is reward without risk, the reward loses meaning and in the case of our server, it effects our economy. Balance this out, and our economy will balance out.
Like I summed up my last remarks. This is a "Hardcore Economy" server. The word "Hard", as in difficult, is in the title of that. As of right now, I feel we are lacking a little bit in the "Hardcore" department, and restoring the mining world to it's former glory, will help bring us back to that. -
then zard i think that is what needs to happen stop mob spawning completely in mine world, it is after all the mining world not the mob world im just sick of people lieing making out like builders are the ones destroying market
builders cannot make trade signs nor can they store all the exp like we can
this suggestion is biased and only suits those with high mcmmo so they can once again rule the mining world
and will allow for major monoloply over exp again, I dont mind cause ill be in on it anyways ;)
so yeah i agree with zard stop all mob spawning except maybe passive mobs in mine world then maybe nether will be the rage again ;)
your argument is moot at best i think zard hit nail on head.
it really erks me when you lie and make out like its builders this builders that when in reailty you just want to profit off the poor builder and have monoply over certain markets agian.I bet any money if tomorrow andrew said he is stoping mob spawning in main world you would not care to add pvp this is after all all about the exp market nothing more-
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You mind not trying to pick fights within a suggestion? There is nothing wrong with using what we have right now, while we have it. Not doing so would be just plain idiotic. Just because he is using these spawners right now, it doesn't mean that he wouldn't want there to be change in the mining world. So please, keep irrelevant comments and quips out, as this is suppose to be here for discussing his proposal.
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