Also, people have paid many millions for these shops and you are making them worth less money.
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Should we get a new Spawn Shop Area? Or Would you like a new Spawn Shop area?
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Yes, I like the one presented here
37.9% -
Yes, but I'd like something different than what you are showing
27.6% -
No, I like the current one
20.7% -
I don't really care.
17.2% -
Other (use comments)
0 vote(s)0.0%
Multiple votes are allowed.
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_TANSTAAFL EcoLegendBuilder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
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_TANSTAAFL EcoLegendBuilder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium UpgradeDid you build the temporary spawn we had before the spawn build competition?
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12345shane ρяєѕι∂єитιαℓ ρяαєтσяPresident ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade
Here's an idea:
Have a new spawnshop area as a competition.-
Agree x 2 - List
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I love the design of this, both in terms of functionality and overall aesthetic.The amount of walking seems significantly reduced, and because you're building upwards instead of downwards, it will be much easier to see / find the shops that would have formerly been lower-floor shops.
The difference in price and quality between a top-floor spawnshop vs the lower floor and underground spawnshops seems unbalanced to me, especially considering that they have identical rental costs. This design would definitely be more liberal.
Of course, at the same time, this is exactly one of the problems. The rich often don't want things to be more liberal, and the poor do. Other people have already mentioned the main issues:
-The people who paid big bucks for the top floor spawnshop will be very angry. How would compensation work? Even if they were to attain their original spot, they will not be worth as much because the previously "cheap" spawnshops are now more visible. The quality gap closes: Good for the "middle-class," not so good for the current top-floor owners.
-Someone also mentioned the transferring of all that stuff. That's definitely going to be an inconvenience.
The entire debate surrounding this idea is a rich/top-floor spawnshop owner vs. the "middle class" to the poor of ecc, so really everyone posting in this thread is going to have a bias. I am attempting to be fair but my post probably looks like "omg stupid rich pple just wanna keep their money."
PS: Don't forget the coloured wool / guides. I'd never be able to remember shop locations without those.-
Winner x 1 - List
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RailefBear BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Essidi You mean the one in the floor? It's there, I just orange glass, it's not so visible from top because you can mostly see the glowstone more than the colour itself and the other side I was thinking about doing it green/lime glass. (I don't like red and blue, now that we have new blocks I wanted to use some of those).
Dccciz - never said it's wrong. The current spawn shop area works, yes. I'm trying to improve it or find a better design that works better.
Saying that something works and therefore doesn't need to be changed is, excuse me, staying in the mediocre attitude. And it's an attitude that it's the main problem in most governments around the world; it works, let's not fix it because we are lazy, it doesn't need to be great, just good enough. But let's not get political.
I always try to do things as best as possible. There's always room for improvement. I don't like staying on the mediocre attitude. If I see something that could be improved, I'll do whatever it's needed to achieve that. In this case, I'm making a suggestion and I even took the time to build a possibility.
Let me give some examples, Dccciz :
- The prior Spawn Area worked fine. But it was changed for something a lot better, much more efficient in terms of walking distance and organization.
- On ECC prices are constantly being monitored as well as the market in general. Prices are changed many time not because it harms the system greatly that it's bad for the server. But because it could be better, more balanced. It's an improvement, not a fix. (Of course there have been times where they have had to fix something that's wrong).
- Our community and server is always evolving. It could have stayed the same as it was a year ago I'm sure ( I wasn't here a year ago) as well as it could have stayed the way it was 3-4 months ago. But people like improvement. Most of the staff, if not all, are constantly accepting suggestions, suggesting new ideas themselves, etc. in order to improve the server even though it's already pretty darn good.
It's called being proactive.
_TANSTAAFL , my answer to Dccciz also goes for you :)
I know it'd be a nightmare to change everything from one place to another. I said it too in my Suggestio's description. But things can't always stay the same. Even if they work, why not look for something that's better, that could work better?
The issue with the Main Area shops in relation to the new ones it's a small one, in my opinion.
As Essidi said, those in the Main Area won't like it much because instead only being able to see their shops now you can see more shops in another level. You still have to walk to that level, same thing as before. The good thing about the Main Area is that lazy people (such as myself in some cases when I'm shopping) would rather just go and buy whatever they want to buy and get out of there. Before you had to walk to those new shops, with this design you have to walk too. The only thing that improves it's that you can now see that there are other shops without moving that much.
And being honest, yes, I'd move those 270k blocks for you if you are that lazy to not do it yourself for the sake of improvement. If by that I get, no, the ECC community gets a better place to shop at then sure. I don't guarantee I'll do it super fast because it'd be a nightmare, but yeah, I could. But think about it and how it would look if you didn't do it yourself.
All it takes it's organization though. Build some chests, set home there, label your chests. Go to your shop with an empty inventory, destroy as many signs as you can. Go back to your chests with /home and empty your inventory. Repeat.
Then do the same but backwards. Although you want to keep your /home as it was. Go to your new, improved shop, set it the way you want it so it can look nice and visually appealing for customers, put a sign, empty your inventory in that sign.
I do understand your position. I'm empathic with that. Main area shop, ~30k blocks per sign, that's quite a bit of work. But again, if I was in your position I'd try to be objective and think about the improvement for others and do the small sacrifice of moving my 250k+ blocks so ECC can have a better shopping area.
***Now, I think it might have sounded a little bit hard. My apologies. I do think it was the right thing to say though.
It's all for the sake of improvement. I'm not trying to make the rich less rich, and the poor less poor. I'm trying to improve something I feel it can be GREATLY improved. My design is a fairly good one. This suggestion thread opens the discussion to find the best one we can think of, which could definitely not be mine. *** -
RailefBear BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Let me add:
I'm not doing this for personal gain. I've had a spawn shop in 2 different occasions.
The first one was a success, I had a partner and we both worked together. Then i went on vacations and couldn't continue with that.
The second one was on my own because my partner is now mod and it's busier than before. I failed miserably even though I had competitive prices. But another issue was not being able to stock the shop with the main best sellers (quartz mostly)
And by this I'm trying to say that I won't get a shop unless I have a partner. Which is not the case as of right now. -
_TANSTAAFL EcoLegendBuilder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
You wouldn't be able to put them into trade signs for me.
I have no interest in helping out the other merchants at my own expense. I would have to spend several hours and on top of it, would lose a chunk of my shop's value. If people want a better shop location, they can save up and buy one.
Or they can make do with a town shop or an inferior market location.
Everything doesn't have to be as equal as possible, ecc is more akin to capitalism than communism. -
I really don't care since I get like 16 FPS at the market anyway. I do agree with getting rid of the bottom spawnshops, may loosen the lag. The issue is there will be people camping the signs as people break them.
I really don't see a need in changing the set-up. The current set up allows people with top floor spawnshops to still be in control of the market. Yes- you do end up going through the center in the beginning. However, in your illustration, top floor spawnshops will now be in a whole new, narrow story. I feel like people will shop more up there than below and so on.
As stated- don't fix what doesn't need to be. Before we add new designs we need to fix the lag in that place my god- nobody wants to shop there as of now. -
RailefBear BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
_TANSTAAFL
The improvement is barely noticeable for shop renters. It's more BUYER oriented. I believe I said that before.
Main area stays practically the same. I'm just moving shops practically not being used in the underground, to the surface. There still a stair you have to use, you still have to walk ~30 blocks from the center of the main area to the reach the shops on the side.
This is, in no way, close to, or getting closer to, communism.
One of the main characteristics of Capitalism is Market Competition. Which is what you are against of right now, which is also barely going to change with this model.
If this was closer to communism, we would have get rid of the Spawn Shop area completely. Have stations where materials are at the same price, a cheap price, or close to free. -
RailefBear BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
AgentHare
As I put in my CONs list, the lag problem can't be fixed if the area being used for the Spawn Shop market stays the same.
It's the amount of [trade] signs per chunk that causes the lag.
To fix this we would have to expand the area while keeping the number of shops constant.
Getting rid of the shops below actually doesn't help to the lag, as far as I know.
About the camping trade signs issue. That can be easily addressed. Means would be taken to make the transition smoother, risk free for renters. I've already talked about this with part of the staff. It's still being discussed.
I don't think the Staff team would allow by any chance the possibility of that issue happening. -
I think this is getting a bit off track... Andrew has already said that none of the shop areas will be moved. We would simply be changing the atmosphere, surroundings, and perhaps floor/wall blocks. You would not have to worry about transferring signs or any of that. Just deal with a different color floor and perhaps a few trees. Maybe a new staircase or walkway or something.
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Like x 1 - List
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RailefBear BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
That doesn't really change anything clou44 , the least I care about is the aesthetic design to be honest. Changing how it looks doesn't improve the Spawn Shop area, only visually, which is useless.
The main point of this suggestion is to improve the use of space and position of some of the shops and also getting rid of a big area barely used (underground). -
_TANSTAAFL EcoLegendBuilder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium UpgradeYes, now you're talking my language. Leave all the regions the same, just spruce up the place.
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_TANSTAAFL EcoLegendBuilder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium UpgradeAccording to clou44, andrew doesn't want to move around the coords of the shops. Perhaps a redesign could be done with the same sets of coords.
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RailefBear BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
_TANSTAAFL
A redesign of the aesthetic portion of the Shop Area is not something I'm interested on. It doesn't improve anything other than how it looks. The poor building and shop arrangement design remains.
In what I'm proposing I'm not trying to affect the Main Area shop renters. But if you guys think it would give others a better position in the market while affecting the Main Area shop renters and because of that are against it, it means you support an oligarchic system, which I'm very sure is not the goal of ECC.
I'm sure that if the design was accepted and implemented, the Main Area shops would keep their value. Maybe it could be affected but very little.
Are you that greedy that you would rather keep something the way it is (with a poor design and all I previously said) instead of improving it for the rest of the ECC community?
I also agree with clou44 , this is getting off track. We both made our points and it's clear our opinions are different on this subject. If you would like to continue with this please send me PM and we can keep discussing it further. -
RailefBear BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Flowing water is prohibited. At least in the rules for shop renters, they can't use running water, lava, red stone lamps, etc.
I did think about building a fountain instead of the circles you see in the images. But then I remembered what I said before :) -
I've been getting some questions/concerns about this so here is a (not very) short explanation on what we will and won't be changing.
Andrew doesn't want the shop areas moved for a few reasons. One being that there are thousands of signs that players would need to transfer, with tens of thousands of blocks in some of them. Another is that there are more than a hundred shop regions (like towns) that are already in place and set up with perms. It takes game admins a few minutes to create regions, and current ones can only be removed by Andrew.
If we were to need to change the region areas, we would first need to find a spot to build it (probably in rising) then a game admin (or several game admins) would need to spend a few hours working at creating the new regions. After that, dozens of players would need to remove and transfer thousands of signs with tens of thousands of blocks. Finally Andrew would need to remove the old regions. It would take at least a month or two. It isn't feasible. It won't be happening.
What we plan on doing is possibly removing some of the un owned underground shops, changing around the layout of the walkways, changing the overall design (block usage/colors/etc) and adding some landscaping (grass, trees, street lights). It will take less time, require minimal (if any) removals or changes to actual shops that are already owned, and hopefully still look much better than the current market.
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