Before I get into this suggestion I'd like to warn you that this is a lot to process. The reason I'm doing 1 suggestion is they all work together in ways and all have the same primary goal of helping fix PvP.
Minecraft Name: riku1301
Suggestion: PvP Mods!
Reason:
Moderating PurposesPvP world was/is always mod free. Of course this allowed for some pre-fight trash talking which isn't that bad but other times could it get out of hand. With PvP mods who would obviously PvP quite a bit, would be there to make sure it doesn't get out of hand. Another advantage is they could deal with PvP related complaints, they know the people better and will understand the situation better than anyone else.
PvP PurposesAlong with moderating these mods will help keep PvP in a healthy condition. Every month/week PvP mods can get together and talk with server admins or among themselves about changes, test these ideas and than bring these ideas to the server to see what they think about them. This will stop PvP from getting into a similar position to now and will hopefully make it way more popular as it will be actually be balanced.
Any Other Information: I'm sure there are a lot of people willing to be PvP mods which will be needed not to many though, so like 5ish.
Link To This Plugin: N/A
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Suggestion: PvP Markets! (Markets in PvP world)
Reason:
PvPersWhen I would PvP all day I spent extensive amounts of time looking for good spots to buy potions that I could also find easily again. Just finding shops with a PvP section was hard enough, most of the time they weren't stocked up either. PvP markets would give PvPers easy access to the potions they would need for PvP. Another huge part of this would be that you could info on where to buy armor(prot 4) from these shops or just buy unenchanted armor from the shop. This would create an area where you could fulfill all your PvP needs.
Store OwnersI've always told shop owners that sold potions that if they kept it stocked they would literally be the only place PvPers bought potions from. Store owners would be able to make a killing off of potions alone. Along with that every PvPer has at some point filled there enderchest with iron armour or a bunch of iron axes and ran into arena repeatedly well now they can/will just buy from the shop, run in, die, repeat. Shop owners have a perfect opportunity to make some money without needing stupid prices.
EconomyIn general this will get the PvP economy flowing and keep it that way. With everything in one place it makes it easier than ever to buy and sell whatever you want PvP related and that's just how it should be. As well with this it will put an end to PvP not being recognized as part of the economy and we will be able to make further improvements with that in mind.
Any Other Information: Minimal amount of shops, to many would make people feel less inclined to keep their shops constantly stocked. 4 shops were the idea I had in mind.
Link To This Plugin: N/A
~~~~~~~~~~~~~Suggestion: Nether Mobs from spawners give Mcmmo exp.
Reason:
NetherCurrently the nether is pretty much dead. I've only seen more than 3 people in it once lately and that was because we'd just found a bug with the nether. By allowing nether mobs that are spawned to give mcmmo exp it will stay true with the PvP theme in nether while making it an easy place to train combat stats without hiring dummies. By adding this, more people will go to the nether making whats in it more and more valuable, which in turn will make more people want to come etc.
PvPersOne of the problems a lot of people have with PvP is it's tough to get going, you don't have the resources you need and the amount of way and places you can get them is very minimal. If this were added it would give people a place to train mcmmo without having to buy/find a pvp arena with a heal sign and someone to be a training dummy. Another advantage of this would be training skills like archery or axes, as you get to higher levels it becomes harder and harder to not one shot your training dummy and so you need a weaker weapon but then you get less mcmmo exp. When training on blaze you won't need to worry if you're going to kill them or not.
Economy As I mentioned above this change will also help raise the value of items only found in the nether, primarily quarts. Hopefully this change quarts mining would be able to become a good source of income adding a little diversity to the situation we find ourselves in currently.
Any Other Information: N/A
Link To This Plugin: N/A
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Suggestion: Rebalance mcmmo combat skills.
-Axes: Remove critical strike.
-Axes: Nerf AOE damage on skull splitter. (Currently 50%)
-Swords: Nerf AOE damage on serrated strikes (Currently 50%)
-Swords: Buff counter damage reduction
Reason: Currently mcmmo is in a very weird state, before when PvP was much more active there wasn't anything we could do about it. To many people would be mad if any change happened because if something was good people would put so much time and effort into it so they could be that much better than the other guy. Now that PvP is starting up again now is the best time to make the changes that we couldn't before. In the end my goal and the goal of many others is for mcmmo to have less of an effect on PvP, hopefully with these changes we will be one step closer to that goal.
Axes: Remove critical strikeMy first thought about this change was that it was way overkill, axes are supposed to do some burst damage if you take away this whats the point. The main reason behind this change is how the damage for critical strike is calculated in effects to other damage bonuses. Rather than taking 1.5X damage from a crit and adding it to the +260% damage from str pots with the bonus damage from Minecraft criticals thrown in there, they multiply of off each other. With this axes can do up to around 50 hearts of damage in one hit, not good for anyone on the receiving end of that. No matter what armor they're in that is gonna hurt. In the end axes may be supposed to do a lot but that's way more than what should be happening. Even with this change axes will still be capable of doing more damage due to axe mastery as well as greater impact so although its less damage they will still do slightly more which is exactly what should be happening.
Axes: Nerf AOE damage on skull splitterThe reason behind this is very simple you shouldn't be able to win a 5v1, Skull splitter allows you to do that as if it were a 2v1, which is not all that rare to win even without any mcmmo interference. At the moment it is 50% of the damage is AOE if it were around 10-25% it would still punish people for grouping up against you but you won't win a 5v1 just of off their misplay.
Swords: Nerf AOE damage on serrated strikesReasoning behind this is basically the exact same as for axes. The main difference is that serrated strikes also gives you +25% bonus damage so it does even more AOE damage. The AOE damage would be reduced similar to axes (10-25%) but most likely more towards the lower side.
Swords: Buff counter damage reductionYes! Finally a buff! Most people are aware of the nerfs to counters done by mcmmo as well as changes we have done server side. Of these changes one was nerfing the counter chance. This along with a few other changes balanced counters (They did waaaay to much damage) but they also took away from a balanced portion of what counters could do before, that being the damage reduction. When looking at the strengths of weapons people always talk about how swords have the abilities to block, that's what makes them special but compared to other strengths this has become a lot worse. In conclusion a small buff to the damage reduction when you counter should be implemented to keep it on par with other weapons.
Any Other Information: N/A
Link To This Plugin: N/A
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God like suggestion, at least take time to read it plox
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