Minecraft Name: riku1301 Suggestion: Add an anti-logging plugin for PvP worlds, and add a combat timer on tp for PvP worlds. Reason: I think this goes without saying to be completely honest, but pretty much with the new changes it's ridiculously hard to kill anyone before they tp out or log out. If you can survive 1 hit from a sharp 5 with str 2 or a power 5 bow you're safe in the end and nether currently. If someone has gotten close enough to you that they're able to hit you than you shouldn't be able to just leave. In the end you have a fair amount of time to see them coming with /near (buy voidwalker if you want more time), and in the nether nobody has /near so if they find you good on them. All this would do is force people to decide whether they will defend their farm or not in the end, and make people be a little more prepared in the nether (you can still fly and vanish sadly). Anyway, please keep in mind the nether and end are meant to be dangerous when posting on this. Also, this will not force anyone to PvP, pay attention and you can avoid it, but if you aren't than be prepared to fight. Similar suggestions I've made: https://www.ecocitycraft.com/forum/threads/suggestion-combat-timer-on-tp-in-the-end.156604/ https://www.ecocitycraft.com/forum/threads/suggestion-teleport-vanish-while-in-combat.151495/ Link To This Plugin/Is this a custom addition?: N/A
PvP? Ecc? dont you know silly these never get looked at! End farming is currently the best way to farm regarding making money per hour with almost no threat. The reason this is, is because everyone can just /spawn away from PvP! Please bring back the anti logging plugin so this doesn't happen. There has to be a threat without just /spawn'ing. We've already had this plugin before with Ecc's custom Anti Cheat, which means it can be added separately.
Sort of goes hand in hand with https://www.ecocitycraft.com/forum/threads/suggestion-revamp-chorus-fruit-prices.157936/ As stated there, there simply isn't much of a risk in the end. With a slightly lower chorus fruit price (I believe the suggested amount there is $8) and this suggestion, it should stabilize the economy in the aspect of chorus fruit farming. (Of course, we're not entirely sure it's "unstable". Andrew will have to look into it).
Hand in Hand? How exactly is that when both ideas to fixing the problem are completely different? We want more PvP, all your suggestion that you linked does is reduce it.