Minecraft Name: Delucaco
Suggestion: With Extcommands++, your diamond tools are repaired at 10% and then 1% as well. I suggest that a third auto-repair is added at 25% or some other percent higher than that.
Reason: When using my eff7 pick or any other star tool, I become nervous that it might break. When repairing my tools manually, I rarely let them go below 1/3 or so lest they break. I also suggest this because I know that Andrew won't refund the tools if it breaks as there is no way to prove that was the cause. I am sure that the addition of this would be greatly appreciated by all Extcommands++ users current and future alike.
Any Other Information: Great idea ^
Link To This Plugin: Essentials I presume.
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Mr_Doom_Bringer BuilderBuilder ⛰️ Ex-President ⚒️⚒️
+1337
KHobbits -
+1
I, for one, don't let the durability of my star tools go down below 50%.
I'd feel much more assured if the percentage at which the tools repair themselves was a little higher than 10%.-
Agree x 1 - List
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igorvanloo BuilderBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️
from 25% to 33% would be the best option.
I believe andrewkm doesn't want it high or it may affect server standard so maybe if we get a plugin that can check the enchantments on the tool and if it is a star tool or star thing that it will auto repair at 25% give or take because then that will limit the amount of people by a ton.
But that seems like a bit of work but don't mind doing it for ECC if the developers are too busy with other stuff. -
Just thought I'd make a comment or two on here.
When a tool is used, the tool looses durability, when you type /itemdb, you should see the item has a number next to it, for example "277:0", that number after the ':' is how worn the item is.
With the new plugin update, any time you attempt to use a tool, even before the block is broken, we do a check to see if the durability lies between two ranges:
1400-1420 - This is between 9% and 10%
1550-1562 - This is between 0% and 1%
If the durability is between these numbers then we do an auto repair.
In testing, we couldn't get an item to fall past 1419 durability, not even with efficiency 100 diamond swords, and mcmmo abilities. I decided to make it use a range, just in-case the server is restarted or mcmmo glitches during normal use, there is a few more chances to repair the item, although I was never able to cause any glitches at all.
The reason for the second check, at 1%, this is just in-case you are thrown a tool from a friend without autorepair and the item is lower than 9% durability.
Overall, for someone with auto-repair, we should have 32 chances to repair the item, while in testing, we have never needed more than 1.-
Winner x 1 - List
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