I kind of like converting xp in to mcmmo exp personally.
I don't think you should nerf exp from ores, half it might be okay.
Fishing however, you could but only if you raised the cost of fish substantially as you do make a ton of exp from fishing.
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DrowningInPizza Always Drowning In SomethingEcoMaster ⛰️⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Premium Upgrade
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a18greek18 Former EcoLeaderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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8MasterBlaster8 Yucky CharmsBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
Oxwood is on to something here, although I think exp drops should remain the same. What I would like to see is a worthwhile exp sink, there are a few great ideas going around this thread that I agree with.
Exp could be a used for much more than enchanting. There could be an exp cost to repair normal tools and a greater exp cost to repair enchanted tools, this would kill two birds with one stone, It would be a good exp sink and drive up the price people charge for repairs. There are lots of options to make exp more valuable.-
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teofilovic BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
I don't like this idea. Miners (non-eff7) are already unfairly punished compared to other options such as SG, and nerfing the profit from mining would be a bad idea. If anything, mining profits should be increased. All this mining neglect is getting ridiculous.
Sorry, -1
Oh yeah, 8masterblaster8 +100-
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a18greek18 Former EcoLeaderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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DiamondDesire Queen of DiamondsBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
Plus when exp gets low it would get even more expensive -
DiamondDesire Queen of DiamondsBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
-Mining already makes enough without the exp and people hardlys fish :p
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I like the idea of coming up with something else to do with EXP. No matter how expensive (or hard to get) EXP is, at the moment you only need it for enchanting tools / weapons. Once that's done, what do you do with it? We need a "beyond basic stuff" level to spend EXP on.
What about being able to buy Nstars with EXP in the shop where you buy Star items? No idea on ratios, just an idea to make use of EXP...-
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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As Nicit6 said, even if you nerf xp from mining there would be still nothing to expend it on so the market would still be dead. I think that finding something worth to buy with xp will make the price go up again. (Like an exp shop or turning regular xp into mcmmo xp)
If ereps cost xp It would make repairing almost like in vanilla and getting exctcommands+ wouldn't be as attractive. Furthermore many people has paid for it and they would like to be compensated in some way.-
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a18greek18 Former EcoLeaderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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I suppose, your solution works - you want to fix that the price is low, and it would do that (for now).
I want to fix the issue that has caused the price to drop after every significant nerf.-
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*Edit* Nicit6 was faster D: -
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
That's why xp either needs to be left alone, because if it has no demand and only supply then who even cares what happens to xp?
Or an artificial demand for xp needs to be created, making xp a commodity people actually want. A long time ago I suggested using xp for blocks you can't normally obtain in minecraft/creative. (like the all-sides mushrooms, doubleslabs, unobtainable slabs, etc). But iirc it was denied. (or left in limbo)
I don't really understand why people want xp to be worth anything when it has like no uses, so I don't really see the point in changing any of it any more. -
Expipiplusone BuilderBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
I agree with most of what Gstoner3, Fon_ and Nicit6 said: we must do something to raise the demand, not nerfing the supply.
So let's recap the main ideas:
- use xp to buy nstars
- use xp to buy dyed wool
- use xp to buy... what else?
- set a cost in xp for reps and e-reps (except for automatic erep, cause it could mess it up)
- set a cost in xp for smelt
- convert xp into mcmmo xp
- did I miss anything? any more ideas?
Here on ECC we can chose which enchantments to add to the tool; the tools themselves are everlasting and cost literally nothing to repair. And you're saying that you fear an xp cost of -say- 100 orbs per rep? Please. You still have a freakin huge advantage.
I myself have ExtCommandPlus - that is: I have erep, but not automatic erep. And guess what I endorse: to set an xp cost per tool repaired, except for automatic ereps. Yes, that's right: I freacking "go against my own interest and towards someone else's", just because it makes perfect sense.
It might seem that I'm more favorable towards number 4, but that's not correct: I just wanted to point out that the "we paid for..." blah blah argument is totally hollow. I think that all these proposals are good ideas, and we could endorse more than one of them.
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