I know I've been doing a lot of these suggestions...and so far no changes...but here goes! Server shop prices are too low. They're decreasing the usefulness of player shops to ore depots and nstar/XP traders. Especially these two; Glowstone - $4 is far too low. This makes the server value for glowstone capped at less than the value of time it takes to collect it. That, quite frankly, hurts the economy because it further limits valid money-making methods and makes player-obtained glowstone rare or not worth buying (don't believe me? Run through spawnshops and tell me how much glowstone u find under $4) Colored things- some of these are reasonably priced. But others (namely blue and related wool) are simply ridiculous. Players cannot compete with the server shop so there is no incentive to obtain and stock these blocks (so that is why they're always out of stock). The price of colored things should be ABOVE the SERVER-REGULATED minimum price of their materials. Honestly, lapis is $3.75 each. Wool is $0.50 each. How on Notch's cubic earth is the server getting blocks that cheaply? Hax. Only by hax. So: make the server stop hacking in materials for cheap and undercutting the market. Honestly, the server shop shouldn't be the cheapest possible place for things. It should be the "I'm very lazy and rich" place or the "I'm desperate and ppl are out of stock place." Warning: mild economics ahead Server shops should be a price ceiling. In other words, nobody would ever sell above their price since players could just get it cheaper there. If the price ceiling is below the minimum cost of obtaining materials then its ineffective and decreases the market. New suggested prices: Glowstone: $6 each Colored wool: server price of materials + $1
I've always held the opinion that a lot of items should be removed from the server shop. Things that can readily be provided by the player market should be removed. For example, logs, dirt etc. This would increase player-t0-player trade, and so a healthier economy. Wool is slightly different as it can't be supplied in enough bulk for the market.
Have you ever seen someone gather so much string that they can make a mass amount of wool? Not to mention string being worth more than wool. And clay is different colours than wool, so it's not a good alternative. Wool simply can't be supplied in bulk by anything but the server. It's not in constant demand, so people aren't willing to go through the effort to gather up wool to sell, because it won't make good money. (in fact, they'll make less money than by selling string.)
I disagree, I think your logic is backwards. Demand for wool is waaay higher than demand for string...so if we were to make wool worth selling, people would gather it. As it stands now, stocks are low because ppl cant compete with server price...so why stock wool? Shop will still be available...just at a premium price instead of an undercutting, ruining any chance of profit price.
No, the server price for string is literally worth more than people could sell wool at. each wool block would have to be over $2 to make it worth it. (which is the current server shop price and people already complained about that one being too expensive when it's needed in bulk)
I disagree with colored items. Fairly hard to obtain. Annoying to make/craft. I do agree, if it's $4 a block for glowstone, should have a "slight" increase. But again, glowstone isn't a huge item, hasn't really affected the economy to this point. I mean, I sell for under server price ($2 a block) so $4 is about right, but a $1 or so increase per block wouldn't hurt.
This is an economy server...if colored items are worth more then they should be worth more. I understand that it will make it harder for builds. People can adjust. Either they pay more for their blue wool, or they use something else. Raising server shop price simply allows players to fill the void. If you need a massive amount of something whose raw materials are hard to get or expensive, you should be prepared to pay a lot for it...not get it cheap at the server shop because it's too hard. Yeah, that makes blue wool crazy expensive. Fine. If lapis prices are that high then blue wool should be expensive! If a player has to pay a lot to get blue wool, then he should have to pay a lot to get it from the server too. #softcore economy Also @minecraftninja05 why on earth would u sell glowstone at $2 a block? That's a massive loss in terms of time to obtain it...but if we raise server shop prices, you can still sell at $2 per block. Again, its not a way to dictate price, but just to set a cap.
I disagree with that realism. Besides I wouldn't really call ECC hardcore. It's just money grinding and then spending it. economy wise it's pretty simplistic. But it became popular because it was so simple. People could do things whenever. It's basically regular minecraft, but with money to support things. I don't believe it's feasible to remove certain aspects that keep the stability of the items. The server shop (at least, the wool one), keeps an infinite wool supply. Something nobody can ever manage. And people can buy in bulk for a couple of K. I've done it, others have done it. At some point wool was even more expensive, and people complained, and nobody bought it. Even the people who have always bought wool in large bulk stopped buying. (like @WolvieD2GMark who made pixelart, and at some point made a rainbow town filled with nothing but wool.) Shortly after people complained the prices got lowered. My point is that the supply can't possibly meet the demand (not to mention the instability of the demand), and realistic prices would be too high for people to buy wool. Therefore it's not feasible to remove, or raise the prices of the server wool shop. Just because it's realistic, doesn't mean it's a good idea. People are supposed to have access to most building materials, with reasonable prices. And the realistic price of wool isn't reasonable, and there's not even a supply to back it up. (making the realistic price even higher because high demand/low supply) Unlike things like quartz and prismarine, which are expensive due to the rarity, but there's a more constant demand for quartz and prismarine, with a good supply already existing in the economy. Making it both realistic and reasonable. It's just not feasible with wool.
As far as supply goes, we could add colored wool to fishing mcmmo drops (think sails of sunken ships). Why don't we solve the supply problem in another way instead of the lazy "oh, there's not enough of it and it costs too much...so lets just let players have it for super cheap." And why are people supposed to have access to most building materials? That's what creative is for. If you want to play a survival server...you will have limitations. A clever person will build around those limitations. And we will still have that wool available, just at higher prices. Although...the real price for blue is just ridiculous...so we need a way to get it for free-ish (like fishing). Also, I think all wool should be worth $2 as a server price. That way spider spawners will have a purpose again too. We can kill quite a few birds with one stone here.
I'm going to try my hand at meddling with fishing later but here's the thing with adding colored wool as a drop - you won't see a number of it hit the market. Some players are not concerned with selling items on the market as they believe that unless the price is high enough and the product sells well, it's not worth their time to attempt selling on the market and they'll just /sell it on the spot. If we make the color shop products more expensive we might not worry about the price aspect but we're definitely going to have to worry about the demand aspect - wool (and other colored blocks) isn't frequently bought. I largely don't see the need to mess with something that works relatively fine - people are able to get colored blocks for a relatively cheap price. Making these blocks way more expensive would act as barrier to getting these things. I don't want colored blocks to become an elitist luxury only affordable by the most established players. We already have a major complaint of the fact that there's a large divide between the "wealthy" and the not, I don't want to do something that would make it even more the case. If you want us to force the price up to meet the supply/demand then do something that forces the supply/demand price back down... I see how that could be a problem simply because it takes a lot of meddling with something to balance the market. Look at EXP for instance, that gets messed with a fair amount (remove etables, add back etables, remove etables again, add exp medal) but there still hasn't been a good fix that has balanced supply and demand. If supply is changed to be too much or too little the system is easily more broken then before we started.
See, @Nicit6 , as it stands now, colored blocks are a from-server-only commodity. They completely cut out the player market. Players 100% cannot compete with the server shop. If we up the server shop price (at least on non-blue ones) to make it viable for players to profit from it, then I'm willing to bet that supply goes up. In reality, this is a price hike in the server shop of about $2 or less. The actual change in price will be like $1 becuz player shops. A 150%...or even 200% increase in colored wool price won't really make it any harder to obtain. As to players not selling to player shops, that's a valid point. If wool is worth $2 each, players may choose to just /sell hand. But looks at minerals: tons of players /sell hand...and we have a massive amount of extra in spawnshops because a large enough number of players mine that we have smart ones who'll sell for more than server price. If we make fishing worthwhile, we'll have tons of ppl fishing so there'll be supply aplenty.