1. Berserk_on_xbl Builder
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    Minecraft Name:
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    Suggestion:
    1) Beginning an SG match with maximum food saturation, and it doesnt start ticking down until either the timer starts or the round starts. I doubt anyone would go in on a full, but ready to need to eat stomach :p
    2) Food levels from the 3 player deathmatch will carry over to the 2 player deathmatch. I highly doubt moving 10 blocks to a new location would make you starve :p
    3) Announcing who used a kit and what kit they used.
    4) Kits will not be able to be used one day out of the week.

    Reason:
    1) Its annoying when you are the first person to join an SG. Depending on how long it takes for the game to start you could already be losing parts of your hunger bar. Making everyone set at the same level at the start of the game would make the match even more fair than it already is.
    2) I dont see why you would spend 10 seconds before the first deathmatch eating just to do it again in less than 30 seconds. I know this is used to benefit the prepared players, but if their prepared and feed themselves, i don't think it should be necessary again. The 10 second timer for the second deathmatch would still be in place, but it would be mainly to finish off any lost hunger bars and to use items that may benefit you in the final fight.
    3) It would be nice knowing before hand that someone could be sneaking up on you with spy and miq at any moment instead of being caught by complete surprise. The match could announce "[USER] has used kit [KIT NAME]." This is basically how it is announced to the player except everyone in the match would be able to see.
    4) I know there's a lot of players with kits that wont go into an SG game without the kits, and theirs a lot of users that are drawn away from SG because they aren't able to be evenly matched against a user with kits. Making SG one hundred percent fair for every single user would promote hunger games even more, and instead of the same users winning over and over, it could help some beginning or low level users get onto their feet.

    Any Other Information:
    Not that I can think of :3

    [EDIT] Added a fourth suggestion.
     
    #1 Berserk_on_xbl, Jan 6, 2014
    Last edited: Jan 6, 2014
  2. AgentHare Builder
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    1. Your hunger bar shouldn't deplete for awhile unless you move around when you are waiting
    2. Now that the 10 seconds is mainly when people eat, making the whole idea of lowering hunger so they don't sprint away is pretty useless. But then again, you could also eat in the 10 seconds for the second deathmatch. This one is a maybe.
    3 and 4, I'm going to address something most people who most likely respond with. "Get better at PVP." No. Please try going against a fire enchanted bow and sword, whilst their teammates who are spy + miq sneak from the back. It really just makes SG lets say unfun. "Buy a kit" This would be hypocritical.
     
  3. Berserk_on_xbl Builder
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    1. I don't believe your hunger bar should be depleting while moving in a single block area, I get bored just standing there so i like to look and jump around.
    2. I don't understand why the health even goes down again when you enter the second deathmatch, if you were prepared for the first one you are most likely prepared for the second. I would save the second one for getting ready for the fight, not just eating.
    3&4. I myself own kit cc. although i do use it, i would much rather play with a bunch of people when nobody can use kits.
     
    #3 Berserk_on_xbl, Jan 6, 2014
    Last edited: Jan 6, 2014
  4. Jobin_Whiffer1 Builder
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    i like your #4
     
  5. Original_Jackson ♕ Ecoleader ♕
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    There is a 10 second waiting period regardless. Use that time to eat.
    Also, if a user uses a kit, I would assume they want that private, then the people wih three kits in a game would follow them and take out a kit user, making the gam easier for them.
     
  6. Berserk_on_xbl Builder
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    but its also going to be known that the people with 3 kits have those 3 kits so they are all on the same field of knowledge
     
  7. georgie0417 ᕙ༼ຈل͜ຈ༽ᕗ Raise ur Dongers ᕙ༼ຈل͜ຈ༽ᕗ
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    -1
    1. If you stay still while waiting for the game to start you wont lose any hunger at all.
    2. You already get a 10 second delay when there are only 2 players left in deathmatch, you can very easily eat 4 apples, or even just 2 cooked porkchops. Yes, this may not be enough time to fill your hunger, but you definitely have enough time to eat enough to start running.
    3. Announcing which users are using kits is basically like putting a target on their back telling other kit users and even not kit users that this is someone you should follow and try to kill. Some users like myself would welcome the challenge, but most would not, its very annoying, even for me to have to kill 3 people as soon as grace period ends simply because they know I have a kit and have followed me off of spawn.
    4. My opinion on a no kit SG or a day of no kits is simple, people purchase kits for a distinct advantage. Taking that advantage away seems unfair. If you don't like to fight people with kits then play on the less popular maps where most kit users don't play.
     
    #7 georgie0417, Jan 7, 2014
    Last edited: Jan 7, 2014
  8. Enegek tbone199205 in the house
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    With the recent additions to the SG's, I feel that suggestions 1-3 are pretty much useless. But this is my own opinion. Suggestion 4 on the other hand has had many similar suggestions that have been shot down each and every time. I find this unfortunate because of my personal dislike of kits, but I don't see this getting very far.

    However, I did just think about how Andrew removed pvp from the mining world because new/poor players were being driven from the server due to being hunted by other players who have had time/money to gain the upperhand. This is fairly similar to the SG situation at hand, where the players who are new/poor/etc. are being killed by players who have also had the time/money to gain the upperhand. I do realize that there is quite a lot less at stake within an SG, but the two remain similar. This though relates primarily to new users who enjoy playing SG's, but are killed from those with kits. Granted, they are more than capable of defending against and beating kit users, but having the skill/luck to take on a kit user is not exactly a common quality that SG players possess. Even those that are skilled enough to defeat someone with a kit often end up in situations where their skill is useless. I can list of many examples of that, but I'll save that for later.

    But enough late night babbling. I do understand your reasonings behind your suggestions, I still do not agree with them and will have to leave a -1.
     
  9. Gernen Prime Minister
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    Is that even possible code wise?Or will andrew have to do it manually?
     
    #9 Gernen, Jan 7, 2014
    Last edited: Jan 7, 2014
  10. Berserk_on_xbl Builder
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  11. alpert3925 Builder
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    Big -1 from me. I disagree with 3 & 4 100%. 2 could be up for discussion and 1 has a quite simple solution.

    1) Just dont sprint or jump around on the waiting platform.

    2) That is the purpose of death match. To be difficult and end the match. This one isnt really that bad, but just not needed at this time.

    3) No, I payed for my kits, If i want to let everyone know i have a kit, I will hold in in my hand.

    4) lol no. I payed for my kits. I will use them whenever I want in whatever arena I want, so long as the cool down has ended.
     
  12. DD71 Mayor of Nashville
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    1. Not even worth the time to put in. The most your hunger goes down to is like 18. All you have to do is leave and rejoin.

    2. I like this idea but I kinda think that it makes sense the way it is. The player more prepared should get an advantage. Also, it doesn't take long to eat a few apples.

    3. This would put a target on kit users so no. Most of the time you can tell anyways because it says "killed by <playername> with a stone sword" or "shot by <playername>". You can craft your own bow but most of the time its a kit.

    4. Pretty much what alpert said. I paid for my kits agreeing that I will give x amount of money to use a certain kit whenever I please as long as the cool down is done.
     
    #12 DD71, Jan 7, 2014
    Last edited: Jan 7, 2014
  13. Berserk_on_xbl Builder
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    Thats kind of being self centered for your responses to number four. I have a kit, but this would still be fun, i would love to see how the people the only use kits would actually do without them.
     
  14. DD71 Mayor of Nashville
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    I disagree. It's simply me saying that I should get what I paid for. Imagine you are a builder and are jealous that someone else has fly. Should we disable fly for them 1/7th of the time? I think you get where I am going with this.
     
  15. Berserk_on_xbl Builder
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    You get what you payed for, and depending on what kits you have and how you use them i am willing to bet youve made a good amount of money using them. Fly does not make the server unfair to every user that doesnt have it, a builder can do without fly and not feel any negative repercussions. Kits make people completely overpowered in SG, I think its sad that someone that is more well off in life can make them selves better than anyone else because they have money, and I dont understand why disabling your kits for one day is such a big deal for you, you dont have to play for that one day and it will also give other users a chance to experience a more fun PvP experience instead of it being ruined by people who can kill them in one hit while invisible.
     
  16. DD71 Mayor of Nashville
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    Regardless if it is fair or not, I don't see 4 happening. Andrewkm sold us donation features to help the server. He isn't going to take them away. Imagine if you were andrewkm and someone made a suggestion to remove kits from sg (even if only 1 day). He wouldn't want to because a large amount of the server's donations come from sg. Also, the people that paid for it are only getting 85% of what the paid for.
     
  17. NinjazOwnager Builder
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    There are some positive aspects to the suggestions, but considering the opportunity cost for it, I sort of have no choice but to give it a -1 atm.

    1. Although it could be a nice addition to those that just get really bored waiting for the SG to start and jump/run/break blocks; I don't really find it necessary. This is because of the opportunity cost of the time being spent by Andrew or other developers just not being worth it, since they could be working on other amazing features to add to EcoCityCraft or fixing some critical bugs. Along with that, it is simple enough to just leave and re-join the room before the game starts in order to replenish your hunger bar to full. Some could argue that they could lose their spot if they do so, but that is the risk/cost you are taking by not standing still before the game starts.

    2. This suggestion is also something that could be useful/reasonable, but not required. If the case was that you were not given 10 seconds when it comes down to the 2 people deathmatch, I am inclined to believe that this is required. However, since you are given ample amount of time to replenish your hunger bar to the point of where you can run, I think it is satisfactory as it is right now. An argument against this could be that they have too much to drink/eat (food and potions from kits) in the 10 seconds given, but once again, that is also the cost/risk that an individual has to take when trying to consume everything at the end and with better planning on what potions to use and at what time, it can be accomplished.

    Info regarding 3 and 4:
    Although everyone with or without kits can insist that it has no influence on their decision, I believe it does affect everyone up to a certain degree. This means it can greatly affect one's decision, or it could barely make a dent to their thoughts, but nevertheless it does influence them a bit.

    3. Although there are some positive aspects of this, there are too many negative repercussions that could result from this change. An example of one that is mentioned above is that those with kits will follow other kit users in order to eliminate them so that they can win the match easily after defeating them. Something to counter this could be along the lines of "well, then they could use it later instead of using it at the beginning in order to mislead others", but this also has negative sides to it such as the cooldown for kits taking too long before their next match. Some could say that this barely impacts kit users at all, but it really does affect everyone including andrewkm/server. This is because it could be a huge disincentive for individuals to not donate for SG kits which is to say the least, a large amount of donations since many users strive to purchase miq+, buffer+, and spy+ which adds up to $120 along with some individuals wanting cc+ (additional $30). This is equivalent to someone purchasing fly, fly+ and more than extcommands, extcommands+.

    4. It may sound harmless at first, but if you think about it, everyone has different daily schedules which restricts them to playing on certain days of the week. If andrewkm agreed to it and made one day of the week where kit users would not be able to use it for SGs, people with tight schedules will be affected greatly. Even if he posted a poll and people voted on which day to take out, there will be at least some in every day. This would result in many individuals with kits and limited time to be upset and for a good reason to it. Besides that, there are users that really only play SGs and chat with their friends, but by making this change, they may not play as frequently or/and be demoralized since some people earn money by only playing SGs. Other than that, the disincentive aspect mentioned right above #4 plays a huge factor into this suggestion as well.

    These reasons are just my opinions and thoughts to the suggestions mentioned in the original post. Feel free to refute to anything I said and I'll respond as soon as possible ^.^

    P.S. - I apologize if I made grammatical mistakes that made reading this post difficult, currently at the library at the moment so didn't get to check everything ^-^.
     
    #17 NinjazOwnager, Jan 8, 2014
    Last edited: Jan 8, 2014
  18. AgentHare Builder
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    What? Are you afraid of someone killing you in the beginning with a low level sword, whilst you have a kit? That's kind of... sad.
    You are saying there will be a "huge" drop in donations because people can't fight off low armored people in the beginning with a kit? That's kind of ridiculous..
     
  19. DD71 Mayor of Nashville
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    I'm sorry, I reread your post replies for both of us multiple times and I can't figure out where you are making these assumptions. I also don't understand why you underlined the word beginning. Is that word supposed to be important to your point?

    Also, I'm not sure if you actually wanted be to answer your question but since I don't know I'll answer it. No i am not. I honestly don't know why you said this and am... confused. I said that I would not like to have a target on me because I would not like 3+ people coming at me with iron swords to kill me. Then, I said it doesn't really matter anyways because you can usually tell if they have kits or not because of the stone sword or the bow.
     
  20. NinjazOwnager Builder
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    AgentHare I'm sort of perplexed as well just like dumdum71 is about the relevance of your reply to my post. If you could clarify it a bit, it would assist me in understanding it. On my phone atm so I'll give a proper response if you would reply to this by the time I get home.

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