1. AgentHare Builder
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    You have a kit, already being given the upper hand and are afraid it will put a target on your back. I'm saying its kind of "pathetic" that you think as a kit user, with the upperhand, that a target on your back will get you killed in the beginning with "following".
     
  2. DD71 Mayor of Nashville
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    You think that because I am a kit user I should want a target on my back? Makes sense.
    not
     
    #22 DD71, Jan 8, 2014
    Last edited: Jan 8, 2014
  3. AgentHare Builder
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    Tell me why you got a kit, it may explain why I said what I did.
     
  4. NinjazOwnager Builder
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    This post sort of goes to show why I said that there will be a substantial decrease in donations from SG kits...
    It is simply this. Those who buy kits pay money and purchase it for a reason; this reason is to have some sort of an advantage inside the SGs. However, if kit users are penalized for purchasing this donation feature, it will make many users to think twice before purchasing it and if I am not mistaken, I think this point is similar to what dumdum71 is trying explain as well (correct me if I'm wrong dumdum71 ^_^). As I already mentioned in my first post, it will mainly be the kit users that will be chasing other kit users which then only leaves the users without kits and the kit user who survives. From here on, the kit user will continue to kill everyone since the chance of winning for the survivor has increased dramatically from being the only kit user alive. This can be seen even now where kit users group/combine their power and kill well known kit users to win the game and share the money gained.
    Overall, there are more negative consequences than the upsides which could result if this change is made for SGs. Along with that, I think I understand what you meant by your post earlier AgentHare, but most kit users will not be afraid of one, two, or three normal users following them, but nevertheless, they are being penalized for donating to the server in a sense.
     
    #24 NinjazOwnager, Jan 8, 2014
    Last edited: Jan 8, 2014
  5. AgentHare Builder
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    Penalized? It is more beneficial from what I see. If they don't want to fight, then people may be scared of them. If they want to fight, because they got the kit to make profit, then more people will follow them in the beginning for them to kill. I see it more beneficial than "penalized" especially in SG where builders might not even know what each kit includes. And if its obvious due to what weapons they use, why not say "blah used kit ____" if it can be seen later? Kit users killing kit users could also speed up games, perhaps.
     
  6. DD71 Mayor of Nashville
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    I have a kit so I can play sg's with an advantage over other players. It does not explain it so could you please tell what you mean? I am still confused as of what your point is.
     
  7. NinjazOwnager Builder
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    Well according to many of the kit users on the thread, it sort of shows how many of them think it as a penalty more than something that is beneficial. Although it becomes obvious once someone kills someone with a stone sword in the kiq "miq", it allows for more thinking/strategic planning if they want to hide the fact that they are using a kit that match. An example of this is where a kit user can use their iron sword to kill someone if it isn't too big of a risk to make it look like they aren't using a kit. However, if it says that "someone has used kit ___" it shows everybody that this guy is going to be using whatever the kit may be which results in less leeway. Along with that, kit cc is not obvious since it uses the wooden sword for the enchantment, so it is something that can be of strategic importance as well during the game compared to where it announces that you have used kit cc. Not only does this apply to weaponry kits, but potion kits are also included into the strategy aspect since it can be used in different scenarios whether they are the prey or the hunter. In terms of speeding up the games, I think many kit users usually travel around to kill everyone they see not to hide in a corner and wait. If the kit users were to kill all the other kit users, this could actually slow down SGs since there will be very few kit users alive to hunt others down. With this and my other posts, I still believe there are more negatives than benefits to this suggestion.
     
  8. Berserk_on_xbl Builder
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    I'm at kit user and think this is beneficial (obviously since i made the thread :p) but at this point i think i would still back the 4th point, giving a day away from kits. Maybe it could be one day a month instead of every week. I want to be able to play a game where i dont get killed by miq-cc-spy-buffer or any other one of those. If someone has a kit they most likelyplay sg more than just on one particular day i promise you that. Killing someone when you are invisible with a sword that is a one hit kill is no indicator of skill, if you want to be good at sg then play as a normal person and not take advantage of the not so fortunate users.
     
  9. NinjazOwnager Builder
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    I think once per month wouldn't really affect anyone so that might work. However, if it's 1ce per week, although the person won't be playing one day of the week, there are some that have very limited playing time per week is what I was trying to express since I didn't say that they only play one day per week. It is definitely not an indicator of skill, but many kit users probably play to win not to show their skill :p. On the other hand, although some people will be against the once per month, I think it should/could be reasonable to many people.
     
  10. Berserk_on_xbl Builder
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    Progress has been made! xD *high fives*
     
  11. NinjazOwnager Builder
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    Hehe, but yeah like the suggestions are all decent, but just that the cost of doing so is high is all. Along with that changes related to any donation features are sensitive matters since many have already purchased it, and it can't affect those who will purchase it in the future too much as well. But yeah! *high five* :p