Minecraft Name: rockboy2000
Suggestion: There should be a delay for using the command "/spawn" in the end, with it requiring you to be idle for that period.
It would work something like: /spawn > 15 second delay for which you must not move > then teleported to spawn.
Reason: The End is meant to be hardcore PVP, thus the removal of almost all special commands. However people are still able to use /spawn to instantly get out of danger. As a result, it makes killing users impossible as with adequate armour they have more than enough time to type /spawn or use a macro.
Any Other Information: To go further, to prevent logging off we could use something like http://dev.bukkit.org/bukkit-plugins/combatlog/
Link To This Plugin/Is this a custom addition?: I believe there are similar things found on other servers, but I am not sure. May require a custom addition.
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rockboy2000 MayorMayor ⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
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StoneIronZ BuilderBuilder ⛰️ Ex-President ⚒️⚒️
This is a great idea, but, I dont know how difficult it would be to implement that delay timer for only people in the End.
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I'm not really sure about this but...
If players did "/spawn", won't they get the farm and able to use it anyway? And assume that they would reach the hands of well teamed players.
At least this makes sense to make the End world to be a PvP world. -
+1, there isn't really PvP in end. There is just getting people to 1 heart then them going to spawn.
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The problem, as far as I see it, is that the End's purpose is not for it to be a giant PvP Arena where looting is the moneymaker; instead, it is a farm with a PvP aspect that forces you to either defend your crops or yield them to whoever attacks you. In this setting, like someone said in a similar suggestion, really the only important thing is that whether you killed them or they warped away, whoever was trying to steal your crops is now gone and if you're far enough from spawn it's gonna take them a good while to reach you and try again (if they dare); so I think an option to TP away immediately should remain available. It also helps the people who don't think of themselves as particularly skilled PvPers, as they will probably continue entering the End thinking they have a chance to survive (as well as newer people with fewer resources).
That being said, I do think that such an option needs some sort of "tax" to discourage people from warping away, it would probably make things a little bit more interesting. The ways to do this I have thought about so far seem to have some major downsides or don't appear to be easy to implement, but if I think about a somewhat viable option I'll post a suggestion.-
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RaNdOm_CrAfTeR BuilderBuilder ⛰️ Ex-President ⚒️⚒️
-1
I like to be able to /spawn -
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RaNdOm_CrAfTeR BuilderBuilder ⛰️ Ex-President ⚒️⚒️
I have points this time
So if your falling to certain death, you wouldn't be able to /spawn. You would simply plummet to your death.
I also don't like pvp at all, I'm really against having a world that you can make good money but you can just get attacked in it constantly. Isn't being tp'ed a few thousand blocks away from your farm, then wasting an hour to get back there just to see it has been destroyed punishment enough? I guess I'll just have to deal with it.
The end is not supposed to be a pvp arena, it's supposed to be difficult to make money in, which it certainly is when people can track you down from the other side of the end with /near and force you from your farm. The ruin all your work within minutes. I'm completely against having a delay in /spawn for these reasons.-
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destroyer2441 BuilderBuilder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
-1 the end is not made for a massive pvp arena it is made to farm chorus fruit trees. If you are farming chorus fruit and have to /spawn you give up your base to whoever is attacking the base and let them take all of the yields you were going to get.
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matrix_rep Runner Up in BB20Mythic ⚔️ I ⚔️ ECC Sponsor Resident ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ XI ⭐⭐ Premium Upgrade
Bump. The end is was advertised as a high risk environment. By people just doing /spawn there is no risk... We should have people with 5-10 seconds without moving or being hit after typing /spawn to make sure they are not in combat.
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