Minecraft Name: Slayer72727
Suggestion: Consider removal or significant change in server markets and /sell hand
Reason:
This might get a little long, largely because I understand what I'm proposing is a huge change to the general workings of the server and the economy, and a suggestion regarding the change of long standing systems might be quickly shrugged off unless I explain it thoroughly. ECC has always been fairly complicated, and thankfully, we accept this as something that makes the experience far more enjoyable for those who choose to involve themselves in it, even if this means putting off some newer players. It can be extremely overwhelming, though a huge amount of helpful features, including the tutorial, assist in reducing initial confusion. Inevitably, however, one of the first questions new players ask when they join is "How do I make money?" Usually the answer is mining.
Mining works for a while, and can be sufficient in getting someone to resident, or even mayor, but what after that? Well, I'm sad to say that the answer is usually farming. Sitting there, staring at rows of pumpkins for hours, mindlessly clicking away, then selling the fruits of your labor to the server, who happily obliges to purchase your hoard of pumpkins, as it apparently cannot get enough of them. I can't be, and I doubt I am, the only one that sees a problem here. It simply doesn't sit well with me that the reward new players should receive for painstakingly learning all the minute and intricate rules and plugins of the server, is the grand privilege of staring at pumpkins. Wealth on this type of server should come from ingenuity, good business, and understanding and exploiting (although not in a bad way) the ups and downs of a user based economy.
This sort of economic opportunity, however, is restricted to those who own spawn shops, either by an incredible amount of luck or wealth accumulated from staring at pumpkins. Shops elsewhere are usually passed over by players unwilling to seek them out, and instead turn to spawn shops. At least, for average building materials. There have been several attempts at changing this sort of thing in the past. Consistent nerfs to all types of farms, increase in spawn shop prices, they are all actions taken to increase player presence in the economy. I'm saying it needs to be taken a step farther. We need to get people to seek the shops of those who are willing to put forth the effort of collecting building materials and create an economic system that starts and ends with the players. If you create an economic arena that handles it's prices purely upon the effort of the player to acquire the materials being sold, I believe ingenuity will naturally follow.
I realize that removing these sorts of things is a serious consideration, and would effect things such as the inward/outward flow of money through the current economy, which is why I doubt this will become a reality. I also have seen that even small unwanted changes to prices can be met with extreme backlash from the player base. Especially those who have invested so much into town wide farms and "melon swords." These things would make such a change nearly impossible. However, I do want it to be taken into consideration, because in the long term, changes that lean towards a player based economy would make the server a more enjoyable and diverse place.
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TheWizardofNoz BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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bandgeek12345 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
-1 i do understand your point in why you would want them removed. but it wouldnt negatively effect every user on ECC. not just the shop owners. you said that other town located playershops get looked over because of the convenience of the playershop. yes its convenient, but if they werent there everyone would have to buy the TP donation or multihome to have a similar convience of the original playershops. donations features can run you 90k-120k ECC. or 15-20$USD. now everyone has to pay 90k+ to use player shops at the same convenience.
secondly. "This sort of economic opportunity, however, is restricted to those who own spawn shops, either by an incredible amount of luck or wealth accumulated from staring at pumpkins." its true. you either put the time into farming the hard way or get lucky at the lotto. but thats the way of life. there isnt any handouts. ECC is an economy server not a give it for free server. you gotta work to get where you want to be.. hope this doesnt sound bashing/rude. im just trying to let you know why things wouldnt work out as well as you would hope they would. -
TheWizardofNoz BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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Turtwiginator95 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
-1 I strongly disagree with this, but you said people would dismiss this suggestion but I won't just -1 and log off I'll try to explain why.
My comments:
it can get your resident and mayor) but not planning and building a farm which takes a lot of time and money because glowstone and thousands of blocks of dirt and seeds add up. Why do u see mining a more suitable outlet? This is a "hard core economy server" all forms of money should be accepted and not looked down on. This is a user based economy so if a user sees farming is a good way to make money then they make it that way.
Simply
Spawn shop:If your suggestion is accepted and the server stops spawn shop all the prices with skyrocket because no one can buy in bulk and players will be getting enormous amounts of money for simple things like wood and dirt. There would be no medium to dictate the amount of money
per object leaving the circulation and price up to a monopoly. This would lead again to mass inflation and item shortage.
/sell hand: if your suggestion is accepted and /sell was removed think about it there would be no money cycled back into the economy. ZERO what we have now is what we will always have period there will always be a fixed amount of money in the server that will never change because there is no infinite supply of money players can work to get by using /sell to the server. This lack of money income will lead to only a fixed amount of players ever ranking up or spending any money at all because the rich will get rich and the poor will be poor. All the money will go to already rich users because they will be the only ones with supplies to sell because spawn shop will be gone. BUT how will they sell if the builders/res/mayors have no money because they have to find buyers for everything even things no one wants which will cripple the economy even further.
Overall: this suggestion will literally destroy EVERYTHING that makes that makes the server an economy server this will lead the server on the path to inflation, monopoly, and unfairness which will put players off from playing and will lead to even less players on the server then ever. A successful economy even irl depends on the government to regulate prices and provide a constant supply of money in and out. Ecocitycraft is no different. If you really don't like farming that much don't do it.
Turtwig Out--
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Redmonkey1313 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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TheWizardofNoz BuilderBuilder ⛰️ Ex-President ⚒️⚒️
Also, if prices skyrocket that would encourage more people to get in on the business of selling those types of things, causing the prices to fall back down.
Now, there is a problem with the total amount of money in the economy. This is probably the biggest issue with switching to this sort of system. Currently there are so many things implemented to stem the tide of money coming in, that the now finite amount of money in the economy would quickly dry up. This is a problem that definitely requires some thinking about, and is possibly the best reason against this change. Until a viable solution is produced, I don't expect only consideration of this idea, and not action. -
Farming isn't the only way to make money. I don't understand why you thinking mining is good only for resident and below?It reads as if you think everyone only farms and no one does nothing else once they reach a certain rank. There are other choices out there.
-1 - I don't agree with the premise and therefor its faulty conclusions. -
CosmOrigist BuilderBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️
-1
As Emau stated above, farming is not the only way to make money. I dont farm or mine in order to make money. -
I, as a prime spawnshop owner, do beleive it is the best source of income on the server. However, that being said, it isn't the only way to make money. I just got my first prime shop a few weeks ago, and I never farmed. Infact, my herbalism level is only 9, and that is purely from gathering potatoes for food and mcmmo parties, nothing else.
Now, on to your suggestion.
In theory, I could see this as a "True Economy". However, we then allow players 100% responsibility to dictate the market. Our ops (Andrew/KHobbits) act almost as the government. They have to regulate everything. For example, the United States has their own controls on trade. This comes in the form of taxes, prevention of monopolies, etc. These things have to happen, and on ECC, they happen through server prices.
I like the idea, however, it isn't possible to execute it. -
idkhowtoplay Custom Forum TitleBuilder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
Honestly I skimmed through a lot of this since it's a lot of text but I just wanted to address your statement here:
In general, the economy probably wouldn't last with just relying on the players for prices. The server values for items is extremely fair and makes the server difficult, which is half the fun for me. I don't believe it should be easy to rank up in a few days with minimal effort. It should be a slow, long grind that you work your way to the top. Hard work should be rewarded, just as much as shrewd business decisions should be. -
Turtwiginator95 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Summary: Flawed