Minecraft Name:
SuburbSomeone
Suggestion:
I'm suggesting that the amount of hypothetical questions on staff applications be increased by a significant amount - from 4 to perhaps 8-10.
Reason:
A staff member's ultimate success hinges on how well they can handle tense situations. By increasing the amount of hypothetical situations, the staff team can gauge server knowledge and tension of applicants far more effectively than they could with only four questions.
Any Other Information:
Nope.
Link To This Plugin/Is this a custom addition?:
No link, and no.
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SuburbSomeone Shrubby TycoonBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
I really don't see the need for 8-10 hypothetical questions - At that point it's just getting excessive. The four questions already tell us all we need to know about the applicant's ability to work out/solve problems, like they're supposed to.
I'd much rather have more questions centered on getting to know the applicant's personality/the applicant in general anyway. I'd say the applicant's personality is a much more decisive factor in choosing staff as it can tell A LOT about how an applicant will approach/handle situations and solve problems - That serves the job of hypothetical questions while telling us even more about the applicant.-
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I suggest making staff app's private. Instead of then everyone going and basically writing the most experienced / most likely to get staff's answer :p. +1 Though, maybe 6-8.
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As long as the hypotheticals can cover a broad range of someone's personality, attitude, knowledge, and moderation style, I don't think there need to be a lot.
(Personally, I think the current hypotheticals are really subpar and don't cover enough. They also cover super-easy, mild things. There needs to be more abstraction and more detailed/specific scenarios. Perhaps even hypotheticals that aren't necessarily about Minecraft and better show how a person uses their mind and treats people.)
However, I agree with DeMacca that Staff applications should have some form of privacy. Feedback on an applicant is great, but if the hypothetical answers could be in a private sector, it could cut down on "false" knowledge/methods. It's pretty easy to rewrite the same procedure and meanings in ways that don't look like copycatting, with bare-basic knowledge of the actual subject.
Also, people commenting on applications and correcting someone on something - yeah, it's "documented" to an extent by the comment(s), but I'd rather see someone's first, self-made application and knowledge. That way I know what they actually know and not what they were told. Being told =/= understanding or knowledge. Besides, they can learn those things once/if they get Staff.-
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a18greek18 Former EcoLeaderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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The hypothetical questions don't mean much if I'm being honest. The answer someone gives doesn't matter at all, as long as they are optimistic. Staff are just looking for a half sensible answer and an applicant who would be willing to compromise their opinion to handle a situation professionally. 4 questions is more than enough for staff members to see these characteristics in an applicant.
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I feel that in game performance and attitude completely overshadows the importance of any hypothetical questions. IF there should be any change, it should be that they hypotheticals are changed each staff pick round to prevent re-wording of old winning answers and give us a real sense of competence. BUT really anyone can answer a hypothetical question passably, I mean it's like on a job application, you know not to say "my greatest strength is I have no weakness", or "I will show up 5 minutes late everyday", or anything else that is undesirable. I think the current 4 hypothetical questions do exactly the same thing as any amount of hypothetical questions do which is to weed out only the completely oblivious.
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cookiefan8888 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️the only problem with this is that no one can tell the applicant what they need to improve on... Staff also don't know how much the user is liked by all the players! ~Daniel