[Suggestion] Unbreakable Spawners

Discussion in 'Suggestions' started by MIR121, Feb 23, 2014.

  1. MIR121

    MIR121 Builder
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    Suggestion:
    To make spawners unbreakable.

    Reason:
    • Spawner scams would cease to exist (selling a spawner then breaking it after payment has been recieved).
    • The exp market would balance out a little bit more because there would be more spawners, therefore, more access to exp. I feel like this would balance out the exp market and cut down on the inflation.
    • Sales and Perms of spawners would rise due to the fact that they could not be broken, spreading money around a little more, which is never a bad thing.

    Other Information:
    I don't know if there is already a thread about this, and I apologize if there is. I scanned the first page to make sure that there wasn't one recently made. I'm not sure how many people will agree with me on this, but I would obviously like to see this implemented into the server. I feel it would make finding spawners more exciting, and more profitable for the ones who find them.
     
  2. Nelsin

    Nelsin Builder
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    -1 I like the expensive prices.
     
  3. deathtoll1

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    -1, the rarer it is, the more valuable xp and spawners are.
     
  4. Nicit6

    Nicit6 N6
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    -1, Spawner Breaking is a way players can more easily control the exp market.
     
  5. MIR121

    MIR121 Builder
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    Maybe I should reconsider my outlook on this haha. It appears I'm wrong :p
     
  6. StanleyMines

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    +1/2 instead, make spawners a block that is lockable in all worlds.
     
  7. Nicit6

    Nicit6 N6
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    Locking spawners in main worlds would be pointless, and as for nether/mining you couldn't turn on lwc for particular blocks, I believe it'd have to be the whole world, which would defeat the point of a "free-for-all wild land".

    Not to mention exp would drop so fast it wouldn't even be funny. Lock my double blaze spawner? I'll just be in the corner, rich with so much exp I can't carry it all.
     
  8. StanleyMines

    StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    no, you can cary up to 14000 leavals of xp or something like that... but true exp prices would drop a lot (i might laugh for 5 minutes)

    What the difference between xp and exp?
     
  9. Nicit6

    Nicit6 N6
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    I (mostly inadvertently) use xp and exp interchangeably.
     
  10. StanleyMines

    StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    oh. whats the pont of haveing one? in signs xp works but /xp doesn't and /exp does (in a trade sign does exp work? if it does that is point less, its taking up more line space, and gets confusing[like this post])
     
  11. ze7707

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    -1 the owner might raise the EXP prices again if this happens.
     
  12. StanleyMines

    StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    please rephrase. i don't understand
     
  13. ze7707

    ze7707 Builder
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    It will be esay to get EXP so, the owner might raise the enchant prices.
     
  14. StanleyMines

    StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    the owner as in AndrewKM? and enchant prices as in the xp store?
     
  15. ze7707

    ze7707 Builder
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    Yes and didn't want to spell his name wrong.
     
  16. StanleyMines

    StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    did i miss spell it? I sure hope not.
     
  17. ze7707

    ze7707 Builder
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    I am just saying I didn't want to.
     
  18. StanleyMines

    StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    I see I'm bad with spelling, and names so maybe i did.
     
  19. ze7707

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    OK
     
  20. Enegek

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    Andrew allowed lwc into the mining world for a short time a year or so ago. Needless to say, it didn't work out. If I'm remembering correctly, exp prices dropped drastically as exp flooding into the market. I for one am glad to see a rise in the exp prices, as it's been a while since i've felt it's been high enough to be worth selling.