Minecraft Name: Original_Jackson
Suggestion: I suggest that all vines that lead to certain places which can only be accessed by said vines are turned into ladders. OR Make vines un-breakable.
Reason: There are some spots, specifically in SG2 which can be inaccessible and even in-damageable upon removal of vines. This can make games go on forever and the only way to end it is one person leaving.
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Original_Jackson ♕ Ecoleader ♕Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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StellarisIgnis aka HCPillarofFirePresident ⛰️⛰️ Ex-President ⚒️⚒️ Premium Upgrade
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+1 Totally agree.
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StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
mhm, +1
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Turtwiginator95 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
What would you suppose we do to the towers in SG1 which are surrounded by vines?
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Original_Jackson ♕ Ecoleader ♕Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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BackToThePast BuilderBuilder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade
Extremely easy fix for an issue that can turn into a very long game(s).
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CrazySwagMaster1 Mother F****** SorceressBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
-1. camping (whether people like it or not) is a legit strategy. @Keeper_X and I climb the old mining world spawn all the time to break them in a game where several kitters are also playing. This forces the kitters to kill each other, for us to later 2v1 the final one at dm. Also, there is a way into all of them, in the mining spawn one you can easily climb the water tower.
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CrazySwagMaster1 Mother F****** SorceressBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium UpgradeCome at me ;) ~flees~
Then make it so there is atleast 1 entrance to each? Seems like common sense... removing all would take away a certain amount of strategy that comes to the reason we can break vines in the first place. And would also not be a fast process. -
-1
It's Part of the Game
If you are referring to the statue by the White House in particular then you can just take a step away and try to bow him down or just leave the whole scene entirely and look for someone else. It is a fairly small map. -
Original_Jackson ♕ Ecoleader ♕Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
@stoler202 The needs of the many should outweigh the needs of the few. If three people can get into the pigman in SG2 and camp, the other player cannot get to them no matter what, it is impossible.
@CrazySwagMaster1 Maybe a second and a half to break a vine.
@donkey5k If it truly is "part of the game" then just make vines un-breakable. People get to go to their spots but can also be killed still.-
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It's a way for campers to camp therefore you are removing an aspect of the game yet you just referred your last post as part of the game by making vines un-breakable.
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Original_Jackson ♕ Ecoleader ♕Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium UpgradeI am saying, if you feel like camping is part of the game then fine, make vines unbreakable, but, it should not be part of the game to have spots where no one can damage a user.
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thehockeykids2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
I'm half and half on this one. It is a legit strategy, but one that we can live without.
+1/-1 -
CrazySwagMaster1 Mother F****** SorceressBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium UpgradeI think that as long as there is one entrance to any area, regardless of what area it is, then it should be fine. I think the mining world should stay as it is, as users can still climb the water tower in the middle of it if desired.
I do not disagree with the idea that every location needs an entrance, I was unaware of a few of the ones you mentioned at the time I made my initial statement.
+1 If all camping locations can be limited to 1 entrance through the use of vines and one ladder line.
-1 If all vines converted to ladders.
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