Due to the stacking, I'm seeing villagers that have a cleric title but are buying raw meats. Or villagers having the nitwit tag but are actually buying stuff. Not sure if u can fix this without installing them. I showed Olinova my villagers and he thought it was weird. If you have any questions you can ask either of us. Thanks!
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Zombie_Jamboree MayorMayor ⛰️⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️
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Installing what? I'm confused. The villagers should only stack with their profession
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Just thought I'd throw this out. I have a tool smith that buys wool (like a shepherd) but also buys iron and sells tools. He was the last villager in a small stack (I killed the others with lava).
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Zombie_Jamboree MayorMayor ⛰️⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️
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Ladyvamptress Bloodlust Ex-EcoLegendECC Sponsor Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ III ⭐ Premium UpgradeI noticed this exact thing going on with my villagers. I too have (or had as I haven’t looked to see if it straightened itself out) a villager who was titled “tool smith”, but he sold armor and wool. Also, I name tagged all the villagers from that stack, which they did separate and seemed to be normal, but the next day their name tags disappeared and they were stacked again offering funky deals.
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Zombie_Jamboree MayorMayor ⛰️⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️
Ok thanks..just wanted to bring this to your attention. Didn't know if you knew or not.
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so i did some testing and i actually live witnessed the merging of a tool smith and an armor smith. so despite the plugin maker actually respecting the careers in his plugin:
which would be inline with how the villagers are grouped (as outlined here: https://minecraft.gamepedia.com/Villager#Professions_and_careers),Code:if(sm.getVersionId() >= 6){ ((Villager) dupe).setCareer(((Villager) original).getCareer());
villagers with different careers still seem to stack.
if stacked correctly one should eventually have 13 stacks, one for each career possible. while writing this i accumulated 6 stacks with a number on each so by now i should have had every possible career spawned. what i got is actually the exact number of professions (6).
the stackmob dev actually also gets the bukkit version in his code, which is setting a variable to 6 if the version he got from bukkit contains "1.12.2" so maybe that might be where the error is, that infact the versionid is set to something else than 6 and the code respecting the careers is never executed (just a wild guess).
im quite tired now so i might be messing stuff up. maybe take another look @ the commit the guy added to https://github.com/Nathat23/StackMob-2/issues/56
so since i took a while to write this more villagers have spawned and im still @ 6 stacks.
hope this helps at least to some degree :)-
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i actually set up a spawner with a collection area below so if you need to do some testing feel free to use that.
coords:
XYZ: 1811 27 1194
feel free to kill of the stacks that are in the basin (only those IN the basin please ;) ) if you need to have a fresh start.
i am off to bed now :)-
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with the latest fix villager now stack according to their career (eg. fisherman, armor smith, ...)
so now there is 1 stack for each career(13):
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