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Minecraft Name:Zjkhan
Suggestion: For 1 month completely remove all means of getting xp, except via the Market.
Reason: The reason why this is a good solution for a ever dangerous problem to ecc, is that wether or not it is a liked solution, it is necessary. Our market is crashing, and this, according to my research and thoughts, is the easiest solution, and while it may be a temporary solution, we can have several months a year for this to happen in order for the xp market to be rejuvinated.
Any Other Information: Leave suggestions down below, suggestion shall be edited accordingly
Link To This Plugin/Is this a custom addition?: N/A
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Is this a good solution or not?
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Yes, a good solution (tell me why down in the comments)
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No, a bad solution (tell me why down in the comments)
Results are only viewable after voting.
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
The demand needs to be increased drastically, or else this suggestion is useless. There are currently almost no reasons to trade XP, there needs to be demand before the supply can diminish.
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Agree x 4 - List
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
What you're suggesting does nothing in the long term, unless there's a way to drastically increase demand first. -
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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Why not decrease it's spawn rate? Make it harder to obtain rather than just apply a bandaid and temporarily ban it.
We need to prevent it from over inflating. Increasing enchant prices would be dumb, and would cause tools to go up, making it harder for builders to get them. -
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With close to no demand, decreasing the amount received will do little as well. To me the exp market is like sg and kits; it has just gone too far with the current features to be fixable. /erepair is too op and autorepair removes all accidents.
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Also, many players (myself included) have tens or hundreds of thousands of exp stored in signs. A temporary removal of obtaining exp would just make some rich players richer.
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Agree x 2 - List
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RaNdOm_CrAfTeR BuilderBuilder ⛰️ Ex-President ⚒️⚒️
As @kukelekuuk00 said, you need something to buy exp with. There is just about zero demand for exp, unless you are going for the medal. I do think that once the end is added, something should be done to regulate exp income, like less exp from ores and make mobs a larger part of earning exp so players and regulate the flow of exp coming in, and some more tools/items NEED to be purchasable with exp. In the END I think exp should be allowed from mobs (maybe even bumped a bit if other sources are greatly lessened) excerpt for the dragon so players would have a big risk earning exp because of the pvp aspect making it once again somewhat player regulated. Just my thoughts.
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
This is really just a regressive policy that makes the poor poorer and the rich richer without having very much impact on actual EXP prices in the long term. I'd rather not.
What's so bad about low EXP prices anyway?-
Agree x 1 - List
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DexNumber637 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Here's a diagram explaning why this suggestion won't fix anything.
demand
SUPPLY
Pretty sure this wasn't addressed. At all.-
Agree x 1 - List
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