Request: Deathban Survival PvP server.

Discussion in 'Suggestions and Feedback' started by Lasivian, Jul 8, 2015.

  1. Lasivian

    Joined:
    May 17, 2014
    Messages:
    53
    Trophy Points:
    0
    Ratings:
    +39
    Simple really, I will lay out the details here.

    The general idea is to make things "gatherable", but not "purchasable" via tokens or RL currency. No high power weapons and armor all over the place. Enchanted diamond should be coveted not common.

    It's one of my favorite styles of play, but I can't invite people I trust from AEM to other servers to play there with me.


    Details:
    6k x 6k world. (Keep it small so people can't easily hide in big empty areas)
    Difficulty: Hard
    Spawn with a fishing pole, a boat, a compass, a clock, 2 maps, 3 signs, a book and quill, and 10 apples.
    Voting reward of 1 apple, 1 bone.
    - Voting lucky reward of a few iron ingots.
    - Voting very lucky reward of a diamond pickaxe.
    MCMMO enabled.
    Ranks for /workbench, /enchant, /anvil, /fly, /back, /home, /end, instant teleport, and other "powers".
    No kits.
    Tokens can be used for respawn credits, or other non-physical things.
    Map resets with a new seed automatically every 4 months.
    Spawn is a completely safe area, 200x200 blocks. (No damage from falling, mobs or anything else. No drowning. No loss of hunger. No time off the campfire protection. This is to allow people new to the concept of the server to adjust and ask questions and read things.)
    Nether portal at spawn. 200x200 safe area around nether spawn as well. Nether portals work normally.
    End is a PvP safe (no damage) area with no build protections. Only available with "/end" command via donation. (Mainly for gathering pearls and chatting in some safety if you pay for it)
    1 hour no-pvp protection on spawn.
    Banned for 1 week on death.
    Purchase respawns for 5$ USD each if you don't want to wait.
    "Trade" system like on other AEM servers for barter-based economy.
    No money economy.
    Anti-xray server module.
    Additional server module that shows the number of kills before a persons name (Like Skyblock shows someone's island level)
    Additional server module that leaves a "grave" sign where someone died.


    Rules:
    No drama in chat.
    Physical griefing completely allowed. (No chest or other protections. Total free-for-all. Trust cautiously.)
    Any and all PvP or killing allowed outside of spawn. (Dirty redstone traps, 1-on-1, 10-on-1, stab your buddy in the back, anything goes.)
    Death if you logout while in combat.
    No teleporting during combat.
    No trying to trick newbies into cancelling protection early.
    No hard feelings. (This is meant to be difficult and dangerous, not carebear safemode.)
    Mods do not fix glitch deaths. (I know, this might be unfair sometimes, but the same rule applies for everyone, just be careful)


    Will you hide? Will you become badass and hunt down everyone Else? Will you get scared and not play? You decide.
     
  2. Beqn

    Joined:
    May 1, 2014
    Messages:
    593
    Trophy Points:
    0
    Gender:
    Male
    Ratings:
    +317
    So basically a semi-hcf server? seems cool but shorter death ban and less pay to win features
     
  3. Zach Carter

    Joined:
    Mar 24, 2015
    Messages:
    19
    Trophy Points:
    0
    Gender:
    Male
    Ratings:
    +7
    I agree with Cade on the Shorter deathban, persay 24 or 48 hours maybe. Also when you say Lucky and Verylucky, what are the odds?1/25, 1/50, 1/100? What do you mean by other "powers"? I know this isnt the final draft, but what ranks get what commands? How much do they cost? Sorry for asking all these petty questions but i was just curious about a hopefully new gamemode implemented into AEM.