No I wouldnt. You're not the only one that does dev work Why not just turn off the additional rewards once one of the kits are used. This way they get rewards for being a no kitter until they are a kitter.
Not exactly easy. And that's extremely a bad idea. Also, I was referring to: This is not entirely correct.
*Cough* Bugging the if() itself is not that easy, but bugging the values it checks is (when done properly).
Why not check the player inv for named (= kit) items, would that work? Although that idea would probably cause some fun with 314 breaking it...
No. I could bfr, throw bottle, and eat my gapple and he a 'non-kitter' with that. Good thought though.
Actually. 314 is correct. And that is a possible way to do it, as you cannot escape the inv events. But that would be messy. It's easier to use the ess kit events.
Wouldn't the check be active on kill? Thus resetting? Agreed 100% doing it on kit. Just curious as to how you would do an ing search without being able to simply get around it.
If this is an easier suggestion what about extending the grace period to 3 minutes instead of 1 minute. If you think about it, yes, non kitters CAN loot enough to make potions and enchant, but on every sg map it takes those 60 seconds just to get to the brewing stand, that gives 0 time for looting for the ingredients for potions or to get armor or a weapon, 3 minutes would give non kitters a decent amount of time to do this, and I understand that this would extend every game by 2 minutes extra so maybe just make the rewards all like $50 more per kill and $100 more for the win that way the time difference doesn't make a difference? And the kitters will still have their merry way bc they still have a huge advantage. And it may be an easier solution. Idk. Hope this helps.
An inventory check is every tick. Meaning 20 times per second. Don't worry about the specifics. I have several ways I can do it.
That is another idea, and a good one at that. My thoughts are That it would be uneeded in a non-kit game (everyone is equal and runs in different directions anyways). Not sure how I'd feel about extra time though... That more than doubled the time of most simple 2-4 player games, money would not need be the only thing scaled. Points would take more time as well.