[Suggestion] Abolish Nether Star Server Price

Discussion in 'Suggestions' started by UnitedStates2, Dec 9, 2015.

  1. UnitedStates2

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    Elaborate?
     
  2. AdmiralD

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    I would hope there would be no member of our community (including staff) suggesting to a new player to sell NStars to hand and I have not personally ever seen that. New players are encouraged to vote to earn nstars to earn money and if they spend two days or so they would have enough to help them get food and a little better gear or possibly a plot as well - even at server price. This gives them a chance to explore the market and find out they are worth more (if they actually put a little effort into playing here) and two or so days at that low price will not change their pocket that much in my humble opinion.
     
  3. Willebrandt

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  4. Willebrandt

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    Oh, forgot about replying to you.

    I mean - they're gonna learn quickly either way. They'll realize that they cannot sell their nether stars and figure out ways to sell their nether stars. You're pretty much having builders do the same thing either way.

    Anyway, I see no reason to continue to meddle with a full on player market and needlessly print money.
     
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  5. Dymderce

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    -1 /sell hand gives you more money than the player market for nether stars so this will rip people off
     
  6. LordFifth

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    I think that this shold should not be done because it would make people throw their stars away instead of selling to server.
     
    #46 LordFifth, Jan 19, 2016
    Last edited: Jan 19, 2016
  7. Expipiplusone

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    Why do you keep doing this
     
  8. AdmiralD

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    Obviously, these two accounts are either too new to understand and want to be involved, or, alt accounts that just want to troll. Only time will tell.
    If new players, please take a few minutes to read the wiki on builders getting started and maybe spend a minute or two or three in the vast tutorials that are offered here and learn about the server before making too many comments.
    If alt accounts made to troll - please make an effort to restrain yourself from this activity.
     
    #48 AdmiralD, Jan 20, 2016
    Last edited: Jan 20, 2016
  9. UnitedStates2

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  10. UnitedStates2

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  11. Coolslammer3

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    +1 This will help.
     
  12. UnitedStates2

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  13. UnitedStates2

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  14. UnitedStates2

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  15. ajp79

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    Your going to flood the market and reduce the rarity/demand. /sell offers dump of sorts. Multiply the number of ECC users active each day times 5 votes... That is how many nether stars you will add per day. That is a lot! Many builders are not in tune with how to trade and will likely prefer to just sell to server anyway. I get the concept but there is more to this then simply preventing the server from effecting the market. Look at what happen to diamonds... when we stopped the sale to the server directly it flooded the market and drove the value down considerably. I see no reason this would be any different. Star tools are too OP now, imagine if nether stars dropped to the same degree as diamonds... scary.
     
  16. UnitedStates2

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    That's quite a silly and ridiculous comparison.

    Firstly, diamonds are essentially worthless as one player could potentially mine hundreds if not thousands of diamonds per a day - Compared to the set limit nether stars per a user that's less than 10. The only reason why the price was that high in the first place was that the server price was supporting as there is no player market for diamonds really, especially when compared to nether stars - It was essentially a price support.

    Might I also add, everyone has diamond tools and armor. Not everyone has a star tool, and people naturally want it to increase their income - and they get it by buying nether stars. There's far more demand for nether stars than than diamonds, which again, makes that a silly comparison.

    Yes, the price of nether stars would perhaps drop a tiny bit if this was added - But anyway, that's beneficial - That will reduce the gap of the rich and the poor in wealth while driving the value of star tools down to a more realistic level which allows more players to buy star tools, again, reducing the gap between the rich and the poor, this time in income.
     
    #56 UnitedStates2, Feb 8, 2016
    Last edited: Feb 8, 2016
  17. ajp79

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    Its simple supply and demand. Thats all..

    Diamonds are just an example of what happens when you increase supply and.reduce demand. Yes there are more... but there are also more uses so it balances out. What you need to look at is how much the sever price impacts player value. I have seen the diamond as high as $100 with a higher server price (less demand) and as low as $15. We have to have ways to eliminate supply to control markets. Also keep in mind the increase in supply for many ores is due to eff 7 thus ultimately nether stars. You increase the supply of nether stars...you increase the supply of star tools... and eventually the supply of everything else.. I mean look at XP... Lets not even go down that road..

    Right now the only item(s) in demand are really star tools and maybe max tools. There are exceptions but the player market really doesnt exist anymore out side of nether stars. Its too important to the economy of the server as a whole to risk sending it down the same road.
     
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  18. Coolslammer3

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    @ajp79 That's a very good point I have not thought about.
     
  19. UnitedStates2

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    It doesn't balance out though - The supply of diamonds is still quite excessive compared to the supply of nether stars. Might I also mention, you don't need that much diamonds to create full diamond armor with a full diamond set of tools - While you need 2000 nether stars to just get a melon sword.

    Ores don't have a market really anyway. They're literally just propped up by the server price, like diamonds. As for increasing the supply of nether stars, that's good - as I've said, you're reducing the gap between the rich and the poor by reducing the price of star tools to a more reasonable level. Also, EXP can be spawned in nearly infinite amounts, while there isn't many players spend EXP on of importance - The comparison to the nether star market is quite silly.

    It won't get sent down to same road though - There's still many reasons to get a star tool, there's a controlled supply and the large majority of players sell their nether stars to the market already. At most if it has the "disastrous" effects you claim it will, I could see the price of nether stars going down to $350. But I highly doubt it'd go even that low.

    Most of your statements are seemingly exaggerations of what could happen to the nether star market. Your comparison of the nether star market to the EXP and diamond market is quite silly. It'd take much more for the nether star market to simply just "die out".
     
    #59 UnitedStates2, Feb 8, 2016
    Last edited: Feb 8, 2016
  20. ajp79

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    Ores dont have a market because of supply. With star tools came a signifigant increase of supply followed There are too many eff 7 picks as it is. The same for XP. Granted I still believe the XP market was destroyed with the removal of PvP, but eff 7 picks made it much worse.

    Again.. there is still a demand with diamonds no matter how many are generated, at least now anyways...it will get worse in time, but star tools had little effect for the most part. I will say the repair feature hurts it the most. That creates a lot more demand. Again what keeps them relevant is the abilty to dump into the server.

    Again your correct it takes 1000+ nether stars to obtain star tools, but look how many star tooks there are. At this point no one buys star anything using nether stars. They pay cash, especially the poorer newer played. The demand has already suffered. Really the only purpose they have is in the player market being bought at one price and sold for a little higher.

    Its takes a long time to get enough to really buy a star tool from the server so there is demand in that sense, however the more people have star tools the more you increase supply and thus eliminate demand. A solid economy is based 100% on the balance of supply and demand. Right now we are starting to see more demand increasing in other areas. Land, max tools, ores, etc... mainly due to the increase of new players of late. There is also a need to balance that as well..as you progress you need less and have more... if players progress faster then the amount of newer players join as we have seen in the past then there is no demand and in the end no markets resulting in no economy.

    Again im not for or against this.. I completly see your point and it may vwry well work fine. I just think its a risk that could do more harm then good.

    You can have the last word... lol im tired now.
     
    #60 ajp79, Feb 8, 2016
    Last edited: Feb 8, 2016